Keep in mind that hybrid builds take a LOT of getting used to, and the effectiveness depends on the individual player. That said, unless it was Bloodspawn, Chudan, Lord Warden, Troll King, Chokethorn (rarely) or Sellistrix, I would not be 2 piecing a monster set on a hybrid... but maybe that is just me.
Siohwenoeht wrote: »I'm having a little success with hybrid dk. Very slow progress and very much a WIP. Using shackle breaker and innate axiom both 5 piece atm. Playing around with the weapon loud out and 2 piece but definitely more viable than before last couple of patches.
Survivability is definitely higher without loading too much into defensive sets.
I'm still planning in dividing the stats 25mag 14health 25stam to see how the damage is and to avoid using pelinals unless I really need to.
Only level 22 but it feels smooth. Can't wait to see if the planned final skill rotation works as intended
What are your thoughts on dw/dw for hybrids?
Siohwenoeht wrote: »I'm having a little success with hybrid dk. Very slow progress and very much a WIP. Using shackle breaker and innate axiom both 5 piece atm. Playing around with the weapon loud out and 2 piece but definitely more viable than before last couple of patches.
Survivability is definitely higher without loading too much into defensive sets.
I'm still planning in dividing the stats 25mag 14health 25stam to see how the damage is and to avoid using pelinals unless I really need to.
Only level 22 but it feels smooth. Can't wait to see if the planned final skill rotation works as intended
What are your thoughts on dw/dw for hybrids?
I’d suggest rethinking putting points into health as a hybrid is already gimping themselves by splitting up their stats. Even purr builds don’t put points into health unless they are having issues with survival.
Id also suggest anyone looking for advice look at end game builds unless your just starting off lvling. The world is so different at lvl 50 with CP than just starting out.
Siohwenoeht wrote: »Siohwenoeht wrote: »I'm having a little success with hybrid dk. Very slow progress and very much a WIP. Using shackle breaker and innate axiom both 5 piece atm. Playing around with the weapon loud out and 2 piece but definitely more viable than before last couple of patches.
Survivability is definitely higher without loading too much into defensive sets.
I'm still planning in dividing the stats 25mag 14health 25stam to see how the damage is and to avoid using pelinals unless I really need to.
Only level 22 but it feels smooth. Can't wait to see if the planned final skill rotation works as intended
What are your thoughts on dw/dw for hybrids?
I’d suggest rethinking putting points into health as a hybrid is already gimping themselves by splitting up their stats. Even purr builds don’t put points into health unless they are having issues with survival.
Id also suggest anyone looking for advice look at end game builds unless your just starting off lvling. The world is so different at lvl 50 with CP than just starting out.
@idk I'll probably end up re adjusting attributes but I remember another thread on hybrids with someone insisting that a hybrid could only be a hybrid unless you split the stats evenly. I don't agree with their point since you could stack one stat with attributes then pile on the other with gear etc.
But this person's second point was the even division of attributes was not viable. Doing rough math with 25/14/25 attribute distribution you have the most even raw numbers. Now this is a little old and of course battle leveling is involved so definitely not the final picture:
Level 22 dunmer dk unbuffed
24422 mag
20162 health
22622 Stam
This is with roughly the same ratio as 25/14/25.
Essentially just an experiment. I think in the thread I'm thinking of his distribution to qualify as a hybrid was 21/22/21 or 22/20/22 which distributes attribute points more evenly but because health scales differently you end up with skewed stats imo.
I'll be interested to see how cp affects my do once she's at level 50. I should have around 400cp by then. Most of the skills use the same cp nodes so it should be easy to buff them all without spreading points too broadly.
@Waffennacht Other than guild questlines and skyshard hunting I'm trying to level as much as possible in under 50 cyro. We know that overland questing offers little challenge
You could be a stam bomber with Proxy and Steel Tornado, running Pelinals, Clever Alchemist and Balorgh.
You could be a stam bomber with Proxy and Steel Tornado, running Pelinals, Clever Alchemist and Balorgh.
Why pelinals? Balorgh and Clever Alchemist already give you both, weapon and spell damage, Shacklebreaker would give you more benefit on stats out of crafted sets, trainee might be great.. damn you could even run Bone Pirate with Witch Mother's Brew ... most people don't think about it but those two work together. In noCP Vicious Death might bring nice results as well
Edit: now I'm tempted to try it on NB with Tether, Proxy + Tornado
Edit 2: Bloodthirsty jewelry seems like an interesting idea as well for thisone...
You could be a stam bomber with Proxy and Steel Tornado, running Pelinals, Clever Alchemist and Balorgh.
Why pelinals? Balorgh and Clever Alchemist already give you both, weapon and spell damage, Shacklebreaker would give you more benefit on stats out of crafted sets, trainee might be great.. damn you could even run Bone Pirate with Witch Mother's Brew ... most people don't think about it but those two work together. In noCP Vicious Death might bring nice results as well
Edit: now I'm tempted to try it on NB with Tether, Proxy + Tornado
Edit 2: Bloodthirsty jewelry seems like an interesting idea as well for thisone...
Mainly cause of Weapon Power Jewelry glyphs. Pelinals would boost those to match both stats. Dawnbreaker might be better than tether too, since it would boost your weapon damage from the FG passives.
You could be a stam bomber with Proxy and Steel Tornado, running Pelinals, Clever Alchemist and Balorgh.
Why pelinals? Balorgh and Clever Alchemist already give you both, weapon and spell damage, Shacklebreaker would give you more benefit on stats out of crafted sets, trainee might be great.. damn you could even run Bone Pirate with Witch Mother's Brew ... most people don't think about it but those two work together. In noCP Vicious Death might bring nice results as well
Edit: now I'm tempted to try it on NB with Tether, Proxy + Tornado
Edit 2: Bloodthirsty jewelry seems like an interesting idea as well for thisone...
Mainly cause of Weapon Power Jewelry glyphs. Pelinals would boost those to match both stats. Dawnbreaker might be better than tether too, since it would boost your weapon damage from the FG passives.
Ou I see... seems too much of a one trick pony build for my taste tho... I was thinking more in lines of a hybrid with potential of "Stam Bomb". Going full damage glyphs would leave me with terrible sustain and survivability