Well, and the color of that shield icon floating above your head in cyrodil.alliances determines the order of the basegame zones and your spawnpoint in cyrodiil...
If you are doing PvE, it has next to no effect. Simply will affect the locations of certain things.
MLGProPlayer wrote: »If you are doing PvE, it has next to no effect. Simply will affect the locations of certain things.
Won't it affect which main story quest you can do? If you don't do your alliance's story, I don't think you get the "messages across Tamriel" quest to go to Coldharbour (someone correct me if I'm wrong).
I think this might have been one of the MMOs where the developers massively over-estimated the number of people who would play PvP and the importance they'd place on it. The way it was advertised before release it was like you'd pick your alliance and create your character, play through PvE to learn about who you were fighting for and against and then focus on PvP where you'd do most of the actual fighting.
If I remember correctly during the betas and possibly just after launch you couldn't go to the other alliance's PvE maps at all, once you got to level 50/finished the quests the only things left to do were dungeons and PvP and ZOS seemed to think that would be enough...at least at first. It was only after players kept saying they wanted more PvE content that the Cadwell's quests were added to let you into the other alliances zones. And then of course Craglorn was added too.
But apparently they found the system they had wasn't working - locking players into their alliance in PvE didn't make them feel more connected to it in PvP, it just left PvE players with less to do and less people to play with. So they re-worked the game with the One Tamriel update* so anyone could go anywhere at any level, and all the maps were shared (previously if you went to another alliance's maps you still only saw people from your alliance because it was a special high-level version).
And now of course they're moving away from the alliance war story entirely with Morrowind, Clockwork City and Summerset focusing on the fight against the daedric princes instead of the alliances.
*I always think it's a shame they'd already used the name Tamriel Unlimited for removing the subscription fee, that would be a much better name for One Tamriel.
JitchDaddy wrote: »I can smell the faction vs faction arguments coming..
VaranisArano wrote: »JitchDaddy wrote: »I can smell the faction vs faction arguments coming..
Nah, I generally find from the forums that every alliance has about the same amount of good PVP, bad PVP, zone generals, toxic players, organized guilds, PUG wranglers, and good times.
Also that everyone thinks the other 2 alliances are clearly teaming up on them...