Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
New Class Thread: The Battlemage.
Battlemage:Battlemages are known to be both powerful spellcasters and ferocious warriors. They are also adept researcher, casting experimental invocations and creating potent brews. Lastly they are also were disciplined soldiers of Imperial Army before the empire fell into chaos. They use their military training to protect and assist their allies in battle.Skill Trees:- Combat Casting (Damage)
- Ultimate: Final Destruction
- You cast a powerful spell that detonates after three seconds. It ravages the battlefield dealing [X] lighting, shock and fire damage to all nearby enemies. Additionally you stun all enemies hit for 3 seconds and apply Major Maim for 8 seconds. Your marked target gets Major Beserk for 6 seconds
- Cost: 210 Ultimate
- Radius: 10m
- Final Annihilation
- You cast a powerful spell that detonates after three seconds and instantly snares all nearby enemies by 40% for 5 seconds. It ravages the battlefield dealing [X] lighting, shock and fire damage to all nearby enemies. Additionally you stun all enemies hit for 3 seconds and apply Major Maim for 8 seconds. Your marked target gets Major Beserk for 6 seconds.
- Cost: 250 Ultimate
- The spell now slows all enemies instantly.
- Destructive Rampage
- You imbue your feet and shatter the ground beneath you with a powerful stomp. This knocks down all enemies hit instantly and deals [X]*0.5 physical damage. Your marked target gets Major Beserk for 6 seconds.
- Stuns instantly, deals less damage and now does physical damage.
- Lighting Strike
- You strike your enemy with a powerful lighting-imbued blow, dealing [Xm] lighting damage.
- Range: 5m
- Cost: [X] magicka.
- Morph 1: Lighting Blow
- You make your weapon bristle with thunderbolts. This is more for looks than anything else. You pummel your target with overwhelming force dealing [Xs] physical damage and [Xs]*0.6 physical damage to two other nearby (5m) enemies.
- Range: 5m
- Cost: [X] stamina.
- Now costs stamina and deals damage to nearby enemies.
- Morph 2: Chain Lighting
- You make your weapon bristle with thunderbolts. You strike your target with overwhelming magic dealing [Xm] lighting damage and [Xm]*0.6 lighting damage to three other nearby (8m) enemies.
- Range: 5m
- Cost: [X] magicka.
- Now deals damage to nearby enemies.
- Magic Burst
- You channel your magicka to create a burst of magic in front of you, dealing [Xm] magic damage.
- Range: 10m (cone)
- Channel: 0.8s
- Cost: [X] magicka
- Arcane Burst
- You channel your magic to create a burst of arcane power in front of you, dealing [Xm] magic damage and applying minor maim for 4 seconds to all enemies hit
- Now applies minor maim.
- Magic Slam
- You focus your entire body into one magic infused burst of raw power, dealing [Xs] physical damage and knocking down all enemies hit, stunning them for 2 seconds.
- Costs [X] stamina.
- Now deals damage based on both your maximum magicka and maximum stamina and knocks enemies down.
- Bark Skin
- You enchant yourself with a protective spell, giving your Major Ward and Major Resolve
- Duration: 15 seconds
- Cost: [X] magicka
- Iron Skin
- You enchant yourself with a protective spell, giving your Major Ward and Major Resolve. You also get a ward that protects you from [X] damage
- Duration: 10 seconds
- Cost: [X] magicka
- Grants a shield at slightly increased cost.
- Defensive Style
- You move in a defensive combat position, giving you Major War and Major Resolve. You are immune to all snares for 5 seconds.
- Duration: 15 seconds
- Costs: [X] stamina
- Costs stamina and grants snare immunity
- Absorb Strength
- You shoot a bolt a magical curses at your enemy stunning them for 2 seconds. This skill can not be blocked. Grants you Major Brutality and Major Sorcery for 20 seconds.
- Range: 12m
- Cost: [X] magicka
- Absorb Willpower
- You shoot a bolt a magical curses at your enemy stunning them for 2 seconds. This skill can not be blocked. Grants you Major Brutality and Major Sorcery for 20 seconds. Applies Minor Cowardice to the target for 5 seconds.
- Now applies Minor Cowardice.
- Breakthrough
- You crush your enemies resistance, dealing [Xs] physical damage and stunning them for 3 seconds. This skill can not be blocked. Grants you Major Brutality and Major Sorcery for 20 seconds
- Range: 8m
- Cost: [X] stamina
- Now deals damage, is a melee skill and costs stamina.
- Frost Orb
- You summon a ball shaped frost atronach at target location. The frost orb shoots iciles at nearby (12m) enemies dealing [Xm] frost damage. Allies can activate a synergy on the frost orb to summon another one that follows them around.
- Range: 28m
- Duration: 10 seconds
- Cost [X] magicka
- Resummon Frost
- You summon a ball shaped frost atronach at target location. The frost orb shoots iciles at nearby (12m) enemies dealing [Xm] frost damage. Allies can activate a synergy on the frost orb to summon another one that follows them around. As long as the frost orb is still active you can resummon it at decreased cost.
- It costs less to summon the orb at another location.
- Freezing Orb
- You summon a ball shaped frost atronach at target location. The frost orb slows nearby (10m) enemies by 30% and chills them on impact. Allies can activate a synergy on the frost orb to summon another one that follows them around.
- Doesn't deal damage but now slows enemies and chills them on the inital cast.
- Experimental invocations (Healing)
- Ultimate: Ashes of the Phoenix
- Imbue yourself or a marked ally with the invokation of the Pheonix, when the target dies, instead of dying they get reborn with 50% of their maximum health remaining and nearby enemies take either [Xm] fire damage or [Xs] physical damage, depending on which is higher.
- Duration: 6 seconds
- Range: 18m
- Cost: 120 Ultimate
- Morph 1: Corruption of the Phoenix
- Imbue yourself or a marked ally with the invokation of the Pheonix, when the target dies nearby enemies take either [Xm]*1.8 fire damage or [Xs]*1.8 physical damage, depending on which is higher.
- Duration: 8 seconds
- Cost: 120 Ultimate
- Deals significantly more damage but no longer revives and has a slightly longer duration.
- Morph 2: Revival of the Pheonix
- Imbue yourself or a marked ally with the invokation of the Pheonix, when the target dies, instead of dying they get reborn with 80% of their maximum health remaining, regain 30% of their maximum magicka and stamina and nearby enemies take either [Xm] fire damage or [Xs] physical damage, depending on which is higher.
- Duration: 6 seconds
- Cost: 120 Ultimate
- If the target gets revived it now has more health remaining and also gains magicka and stamina.
- Mark of curiosity
- Your curious mind focuses on a friendly target, marking them. Marked targets interact differently with some of your abilities. Casting this while a target is marked removes the mark and does not consume the global cooldown
- Cost: Free
- Range: 28m
- You can only mark one friendly target at a time.
- Careful observation
- Your curious mind focuses on a friendly target, marking them. Marked targets interact differently with some of your abilities. The marked target also bestows a boon of regeneration on nearby allies healing them for [X]. This heal increases over 20 seconds to a maximum of 300%.
- Now heals the target and nearby allies by a small amount that increases over time.
- Mark of heros
- Your curious mind focuses on a friendly target, marking them. Marked targets interact differently with some of your abilities. The marked target also gains Minor Heroism, granting [X] ultimate every time they gain ultimate.
- Now grants the target minor heroism.
- Experimentation
- Your high intellect allows you to change the makeup of your spells even in the heat of battle. If the next skill you use is a morphed class skill, you use the other morph instead
- Cost: [X] magicka
- Duration: 3 seconds, removed after you cast a spell.
- Adapt Experiment
- Your high intellect allows you to change the makeup of your spells even in the heat of battle. If the next skill you use is a morphed class skill, you use the other morph instead. If the morph costs another resource than usual, it costs 30% less.
- If the skill costs another resource than usual, it costs 30$ less.
- Chaotic Result
- Even the best of mages sometimes fail in their experiments. But a truly great mage know how to use such failure to their advantage. Your next light attack deals either an additional [Xs] physical or [Xm] magic damage.
- Now deals increased light attack damage after being cast.
- Bond of healing
- You cast a spell that heals you for [Xm] over 6 seconds. While this spell is active your marked target receives 50% of all healing you receive. (Clarification: This does not heal if the healing is received from the marked target)
- Cost: [X] magicka
- Duration: 6 seconds
- Bond of restoration
- You cast a spell that heals you for [Xm] over 6 seconds. While this spell is active your marked target receives 50% of all healing you receive. Your target can activate a synergy that restores [X] magicka or [X] stamina(Clarification: This does not heal if the healing is received from the marked target and the synergy works like orbs or shards)
- Now grants a synergy that restores stamina or magicka.
- Bond of power
- You cast a spell that heals you for [Xm] over 6 seconds and grants Major Courage for 15 seconds. While this spell is active your marked target receives 50% of all healing you receive. (Clarification: This does not heal if the healing is received from the marked target)
- Now grants Major Courage
- Shadowmorph
- Make your marked target invisible for 4 seconds.
- Duration: 4 seconds
- Cost: [X] magicka.
- Shadowform
- Make your marked target invisible for 4 seconds.
- Cost: [X]*0.7 magicka.
- Reduced cost.
- One with the shadow
- Make your marked target invisible for 4 seconds and reveal stealthed enemies for 5 seconds.
- Now detects stealthed enemies.
- Cleaning Sphere
- Summon a cleansing aura at target location. The aura remove one negative effect every 2 seconds on your marked target and enemies in it take [X] magic damage every 2 seconds. Remove 2 negative effect from yourself on cast.
- Radius: 6 meters
- Range: 22 meters
- Duration: 12 seconds
- Cost: [X] magicka
- Purging Sphere
- Summon a cleansing aura at target location. The aura remove one negative effect every 2 seconds on your marked target and enemies in it take [X] magic damage every 2 seconds. Remove 3 negative effects from yourself on cast.
- Removes one additional negative effect
- Dark Aura
- Summon a dark aura at target location. You and your marked target heal for [X] every second while in the aura. Enemies take [X] magic damage. Allies can activate a synergy which applies Major Defile on all enemies in the sphere for 5 seconds and stuns them for 2 seconds.
- This skill now heals you and your marked target but no longer removes negative effects. A synergy can be activated which stuns and defiles all enemies in it.
- Military Training (Tanking)
- Ultimate: Reinforcement Portal
- You invoke a portal scroll and a squad of friendly guards come to help you. Among them is one archer, which fires a powerful arrow, one mage, who casts AOE spells and a healer, who heals you and allies.
- Duration: 30 seconds
- Cost: 270 ultimate
- Unbreakable guard
- The squad has fought in many battles and their iron will drives them forward. The guards are now immune to crowd control
- Guards now have CC immunity.
- Recruitment drive
- The portal now summons a horde of new recruits instead of the warforged veterans. Initially the portal summons 5 rookies and every 3 seconds two new ones arrive. The portal disappears after 15 seconds. The portal can be destroy by single target attacks.
- Duration: 30 seconds
- The portal now summons rookies.
- Verbal challenge
- You challenge your target enemy to a duel. You taunt them for 15 seconds.
- Cost: [X] stamina
- Range: 18m
- Aggressive challenge
- You shout at your enemy with unrelenting force, dealing [Xs] damage and taunting them for 15 seconds. The target now deal 15% less damage to targets other than you.
- Now deals damage (significatly more than inner fire) and reduced the damage the target does to everyone but you.
- Invoke Rage
- You hex your enemy with a beserking spell and they come and attack you. Your marked target can abuse this and now deals 5% more damage to said enemy.
- Costs: [X] magicka
- Now costs magicka. Your marked target will deal more damage against the enemy.
- Combat Doctrine
- Your knowledge of combat allows you to read the enemies actions before they happen and your magic enhances this ability. You have 30% chance to avoid a projectile targeted at you for the next 5.5 seconds.
- Duration: 5.5 seconds
- Cost: [X] magicka
- Taking the hit
- Your knowledge of combat allows you to read the enemies actions before they happen and your magic enhances this ability. You have 30% chance to avoid a projectile targeted at you for the next 5.5 seconds. You have a 50% to intercept a projectile targeted at a friendly so you may take the damage instead. (Pressing this ability again while disables this and does not consume the global cooldown. Well, maybe, seems a bit cluncky)
- Duration: 5.5 seconds
- Cost: [X] magicka and [X] stamina
- Evasive Action
- Your knowledge of combat allows you to read the enemies actions before they happen and your body enhances this ability. You have a 30% chance to avoid a projectile targeted at you for the next 5.5 seconds. You also gain Minor Evasion for 10 seconds
- Gain Minor Evasion
- Retribution Strike
- A powerful strike that deals [Xs] physical damage. If the enemy has killed your marked target in the last 30 seconds this deals double damage.
- Cost: [X] stamina
- Range: 5 meters
- Vengeance
- A powerful strike that deals [Xs] physical damage. If the enemy has killed your marked target in the last 30 seconds this deals double damage. If you kill the murderer after 3 seconds of using this ability on him, your marked target is revived.
- Revives your marked target if you kill their killer with this ability
- Curse of flesh
- Curse your target with this to deal [Xm] magic damage over 7 seconds. If a enemy has kills your marked target while this is on one of your bars restore [X] health and [X] magicka.
- Range: 28 meters
- Cost: [X] magicka
- Restores resources if your marked target dies, deals magic damage over time and costs magicka.
- Mark and recall
- Knowing the value of your opponent being out of position you invoke the teleportation words on an enemy. Casting this again teleports the enemy to your location.
- Cost: [X] magicka
- Range: 28 meters
- Hunting mark
- Instead of teleporting the enemy to you, you teleport to them to take them down.
- You now teleport to your opponent.
Empowering recall
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- Knowing the value of your opponent being out of position you invoke the teleportation words on an enemy. Casting this again teleports the enemy to your location and empower your and your marked targets next three light attacks.
- Now empowers your light attacks and the ones of your marked target.
- Heat of battle
- You lose your cool in the heat of combat for a brief moment. In this time you cast a invokation with all your anger. This spell grants you [X] shield which scales with maximum health. Allies can activate a synergy that grants 10 ultimate.
- Cost: [X] Health
- Controlled Anger
- Instead of being controlled by rage, you control it. You cast a invokation with all your anger. This spell grants you [X] shield which scales with maximum health. Allies can activate a synergy that grants 10 ultimate.
- Cost: [X] Magicka
- Now costs magicka
- Beserker Fury
- You lose your cool in the heat of combat for a brief moment. In this time you cast a invokation with all your anger. This spell grants you [X] shield which scales with maximum health. You gain minor beserk for 8 seconds. Allies can activate a synergy that grants 10 ultimate.
- Cost: [X] Health
- Now grants minor beserk
FAQ:Why a new class?
A new class means that the player has a new meaningful choice to make even more so than with new skill lines.
What does [Xm] and [Xs] mean?
Every [X] stands for are variable number that scales with the players stats. The 'm' mean that it scales with magicka, the 's' mean that is scales with stamina. If there is no letter behind the X it means that it either scales with the highest stat or I just forgot it.
What about passives?
They are not done yet. I intend to do them later.
What's up with all the typos?
English isn't my native language. If you find any, please correct me.
EDIT1: Changed "endless fury" to "beserker fury" for obvious reasons.
EDIT2: Typos
Edited by nemvar on September 8, 2018 7:14PM