This build is god mode!
This build so legeet. 12k weapon damage at all times with 110% up time. So much recovery you can span 6 skills at same time and win all games when multiple people attack you behind rock. I luv dis build like my family. I hit agree 2 times to show my approve. Thank you OP! Now I feel good mode.
Priyasekarssk wrote: »This build so legeet. 12k weapon damage at all times with 110% up time. So much recovery you can span 6 skills at same time and win all games when multiple people attack you behind rock. I luv dis build like my family. I hit agree 2 times to show my approve. Thank you OP! Now I feel good mode.
If you cannot understand how to play it , just leave it. Nobody is forcing you.
I'd insult you, but I'd be banned again.
So I'll constructively critique this build.
This build is terrible.
This build is nothing but a cry post that thinks that stamDKs are OP.
This build won't kill anything, on any class.
This build thinks that 3 CCs in its rotation is a good idea.
This build once claimed in the class rep discord that argonians are immune to cost poisons, showing the extent of this builds legitimacy.
This build doesn't understand its not even DK exclusive. And in fact is done better on a warden with shimmering+FM to replace and beat wings.
This build thinks that copypasting a bunch of meta ideas into this mess is a good idea and shows that this build is good, though as we can tell by the disassociation between ravager and the rotation, its not.
Priyasekarssk wrote: »I'd insult you, but I'd be banned again.
So I'll constructively critique this build.
This build is terrible.
This build is nothing but a cry post that thinks that stamDKs are OP.
This build won't kill anything, on any class.
This build thinks that 3 CCs in its rotation is a good idea.
This build once claimed in the class rep discord that argonians are immune to cost poisons, showing the extent of this builds legitimacy.
This build doesn't understand its not even DK exclusive. And in fact is done better on a warden with shimmering+FM to replace and beat wings.
This build thinks that copypasting a bunch of meta ideas into this mess is a good idea and shows that this build is good, though as we can tell by the disassociation between ravager and the rotation, its not.
If this comes from a player who play all classes it will look legit. Ravager have 70 percent up time because of 2 hander + light attacks weaving. You can replace with clever alchemist like many people do.Many of the times CC immunity doesn't work as expected. Ask any good player here. Honestly many people afraid of competitive gameplay. Let's top pro players play this build and give their opinion as well.
Priyasekarssk wrote: »I'd insult you, but I'd be banned again.
So I'll constructively critique this build.
This build is terrible.
This build is nothing but a cry post that thinks that stamDKs are OP.
This build won't kill anything, on any class.
This build thinks that 3 CCs in its rotation is a good idea.
This build once claimed in the class rep discord that argonians are immune to cost poisons, showing the extent of this builds legitimacy.
This build doesn't understand its not even DK exclusive. And in fact is done better on a warden with shimmering+FM to replace and beat wings.
This build thinks that copypasting a bunch of meta ideas into this mess is a good idea and shows that this build is good, though as we can tell by the disassociation between ravager and the rotation, its not.
If this comes from a player who play all classes it will look legit. Ravager have 70 percent up time because of 2 hander + light attacks weaving. You can replace with clever alchemist like many people do.Many of the times CC immunity doesn't work as expected. Ask any good player here. Honestly many people afraid of competitive gameplay. Let's top pro players play this build and give their opinion as well.
Fully aware this is a troll post, but I think I should correct you anyway:
Weaving a light attack with another melee ability gives you 16%(8%+8%) chance of reproccing Ravager after the previous one ends. This means on average it's going to take you 6,25 seconds (with perfect weaving) before you proc it again, which would make the uptime 61,5% on average, assuming none of those 2H or light attacks get dodged or outranged and you're able to continuously weave them (highly implausible). Also having to rebuff anything or use a non-melee damaging skill would temporarily reduce the proc chance to 8%/second and further reduce the maximum uptime.
Sorry, had to be done - I hate inaccurate numbers.
Priyasekarssk wrote: »Priyasekarssk wrote: »I'd insult you, but I'd be banned again.
So I'll constructively critique this build.
This build is terrible.
This build is nothing but a cry post that thinks that stamDKs are OP.
This build won't kill anything, on any class.
This build thinks that 3 CCs in its rotation is a good idea.
This build once claimed in the class rep discord that argonians are immune to cost poisons, showing the extent of this builds legitimacy.
This build doesn't understand its not even DK exclusive. And in fact is done better on a warden with shimmering+FM to replace and beat wings.
This build thinks that copypasting a bunch of meta ideas into this mess is a good idea and shows that this build is good, though as we can tell by the disassociation between ravager and the rotation, its not.
If this comes from a player who play all classes it will look legit. Ravager have 70 percent up time because of 2 hander + light attacks weaving. You can replace with clever alchemist like many people do.Many of the times CC immunity doesn't work as expected. Ask any good player here. Honestly many people afraid of competitive gameplay. Let's top pro players play this build and give their opinion as well.
Fully aware this is a troll post, but I think I should correct you anyway:
Weaving a light attack with another melee ability gives you 16%(8%+8%) chance of reproccing Ravager after the previous one ends. This means on average it's going to take you 6,25 seconds (with perfect weaving) before you proc it again, which would make the uptime 61,5% on average, assuming none of those 2H or light attacks get dodged or outranged and you're able to continuously weave them (highly implausible). Also having to rebuff anything or use a non-melee damaging skill would temporarily reduce the proc chance to 8%/second and further reduce the maximum uptime.
Sorry, had to be done - I hate inaccurate numbers.
Forget other melee skills. Almost all are melee skills including fossilize. Its not light or heavy attacks all melee attacks. Only way to can go down is permanently sit on back bar. If people doesnt know how to proc , take clever alchemist.
Priyasekarssk wrote: »Difficulty of play;
Just stampede/noxious breath( major fracture) + fossilize +Rev , dawnbreaker/dizzy swing + executioner spam