How about we give dw and s&b abilities/ weaves and melee class abilities all a 7 m range and give 2h abilities/ weaves and aedric spear abilities a 10 m range because realism
How about we give dw and s&b abilities/ weaves and melee class abilities all a 7 m range and give 2h abilities/ weaves and aedric spear abilities a 10 m range because realism
Ragnarock41 wrote: »It hardly makes a difference in reality, if you're not using d.swing, chances are you will not even notice this is a thing.
Yey ... another (indirect) buff NB thread.
As long as NBs are ruling supreme in both PvP and PvE, ZOS should refrain implementing any changes that further buff that class. That would be like adding fuel to the fire.
Btw ... how is the mathemetical comparision of factors influencing shield strength and factor influencing damage that you promised us coming along? We are still waiting and it has been like 2 weeks and we very eager to see it, so we can finally resolve the issue, because that has been going on for way too long.Ragnarock41 wrote: »It hardly makes a difference in reality, if you're not using d.swing, chances are you will not even notice this is a thing.
Yeah, your target might notice if you have a 40% range increase. Those attacks hit hard. The only reason it currently doesn't really matter is b/c of the high speed of stamina builds and their immunity to slows and roots.
It's a damn melee build. Technically the range should be like 2m. But I get that that is not feasible in the lag and the high movement speed of the the game. But 7m is the hight of a 3 story building ... seems totally reasonable.
Sure it would, if you simply dialed back Ranged range, as well.Because if we could only hit something that's within 2 meters then stam would not exist just like range DPS wouldn't exist if the abilities had to be manually aimed rather than free fired.
Never played a dps before so this seems confusing to me.
How do daggers or any other melee weapon hit something 7 metres away in any combat scenario, (unless they're thrown of course).
Isn't that about 22 feet or are we all actually playing giant version of our races.
It's a break from reality that's used to make combat feel better in the face of server delay, ping issues, and other facts of life on MMO's. This isn't a fps where you can just join a server with a lower latency.
Your idea of where other players are standing can be a full second behind, or more at times. Their representation on your screen is only a vague idea of where they *were*, and having 'melee' skills be a damage box with a moderate frontal area helps keep that fact hidden and irrelevant to most people.
On topic, I'm all for consistent game rules like this suggestion. It's likely that those shorter-range abilities simply haven't been looked at since others in the same category have been changed. Exceptions and edge cases happen quite frequently when Zeni tries to make a new rule.
It's a break from reality that's used to make combat feel better in the face of server delay, ping issues, and other facts of life on MMO's. This isn't a fps where you can just join a server with a lower latency.
Your idea of where other players are standing can be a full second behind, or more at times. Their representation on your screen is only a vague idea of where they *were*, and having 'melee' skills be a damage box with a moderate frontal area helps keep that fact hidden and irrelevant to most people.
On topic, I'm all for consistent game rules like this suggestion. It's likely that those shorter-range abilities simply haven't been looked at since others in the same category have been changed. Exceptions and edge cases happen quite frequently when Zeni tries to make a new rule.
We have the same issue with ranged abilities. They won't activate b/c from the point of view of the server the target isn't there anymore.
And talking about being handicapped in a laggy environment: Magicka builds are at a far greater disadvantage than stamina builds. Not only do our attacks have the same issues as yours, but unlike your ZOS-favored defensive mechanisms Block, Dodge (,and Sprint) ours suffer from lag and are oftentimes compeltely useless. That's why you see so many magicka builds dodging when it is lagging.
So before you continue whining about how hard you stamina builds got it, you should have the decency to support improvements to builds that suffer way worse under lag than you do.
Emma_Overload wrote: »Surprise Attack and Incap need range buffs?
HAHAHAHAAHAHAHAHAHAHAHAAHAHHAA...
You can buff SA and Incap on the same day they fix Crystal Frag so that I can actually hit someone with it who is standing right in front of me!
Yea this guy is amazing. He is every sorc tread trolling and asking for stupid nerfs and at the same time has no shame in asking stam buffs, no less stamNB buffs. The guy is epitome of bias.