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Love playing ESO but...

sampol212
sampol212
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... after almost 350 hours of gameplay I have one problem. I would love to do some of the endgame content but its sometimes so annoying. I'm talking about trials that if you want to attend to you need to spam that poor chat and waste so much time to get into some group.

Why not implement Finder tool for Normal trials? I understand that Veteran difficulty needs more precise group cooperation so it won't work, but Normal one? I made few normal runs with half of people that were doing it for the first time and it was no problem there to finish.

The worst thing is that some of sets are locked behind trial activity and very needed in many builds. If not adding a Finder maybe add all trial sets to dungeons, so we can get them in other way.

I love the game but I hate how hard it is to enjoy some of the end game content.

Of course people that think that its not a good idea can still hang out in Craglorn on a chat spamming but many of us just see that as a waste of time and generally enjoyment killing process.

Pls ZOS consider changes in that matter.
  • Starlight_Knight
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    This is what guilds are for mate. Try to find one that dose content you are interested in and contribute to.
    Some trials are hard and need practice and coordination even on normal, like Halls of fabrication for example.

    Also a guild with discord that can talk is priceless when it comes to end game.
    Edited by Starlight_Knight on September 3, 2018 12:57PM
  • VaranisArano
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    You know how Group Finder tends to produce disaster runs in Vet DLC dungeons? Now, imagine 12 people for a trial who haven't had the chance to coordinate roles, gear sets, or anything, even a minimum DPS.

    As with dungeons, the best way to get a good group for trials is to join a guild or form a group from guildmates.
    Edited by VaranisArano on September 3, 2018 12:58PM
  • Kel
    Kel
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    Yes, I agree normal trials should have some type of group finder. If only to let players see and learn mechanics. I find that to be a good thing, because everyone wants you to automatically know them, but a rare few want to teach them. Including most guilds I've run trials with.
    Options are never a bad thing. I don't see how this option hurts anything. It's not removing asking in chat for your own group, it's letting more players get a chance to see the content Zos worked hard to let players see.
    Asking in chat is still a pug group, so saying "This will lead to poor groups" makes zero sense. You still get that quality of player asking in chat. The only thing a group finder will do is make it easier to group. How is that worse than spamming chat for an hour?
    You know how Group Finder tends to produce disaster runs in Vet DLC dungeons? Now, imagine 12 people for a trial who haven't had the chance to coordinate roles, gear sets, or anything, even a minimum DPS.

    As with dungeons, the best way to get a good group for trials is to join a guild or form a group from guildmates.

    But, he's not saying vet. He's saying normal. The two can't be equated.
    Plus, I've run with coordinated groups that still ended in disaster. Not always a guarantee for success.
    Edited by Kel on September 3, 2018 1:05PM
  • sampol212
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    This is what guilds are for mate. Try to find one that dose content you are interested in and contribute to.
    Some trials are hard and need practice and coordination even on normal, like Halls of fabrication for example.

    Also a guild with discord that can talk is priceless when it comes to end game.

    I'm in that kind of guild but still it is not a pleasant process to get to some trial. Sometimes I just want to do some specific trial but other members do another.
  • sampol212
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    You know how Group Finder tends to produce disaster runs in Vet DLC dungeons? Now, imagine 12 people for a trial who haven't had the chance to coordinate roles, gear sets, or anything, even a minimum DPS.

    As with dungeons, the best way to get a good group for trials is to join a guild or form a group from guildmates.

    I said that Normal Trials should have finder not veteran and yes I made few runs with random clueless people and still we did it in not so much problem so its doable.
  • boombazookajd
    boombazookajd
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    So you post a complaint (which is fair, we all have them) but then when given a very logical and what is the most practical way to solve your problem, you want to discount and then argue against the help offered. I'm with @VaranisArano on this one.

    You want to do a trial, great! Join a guild.

    They aren't doing the exact trial you want? Well, join their Band app and offer a suggestion. It's very likely that they want to farm that trial for some gear but are stuck on doing a different one because they've all honed in on it, HoF for example were all the mag blades are looking for Architect gear.

    I couldn't even possibly imagine the utter chaos a normal trial finder would bring about, and it would likely never be used; leaving you back to camping in Belkarth and hitting up zone chat for a group to run with.

    So you're back to square one, and again, all you need to do is join a trials guild. They organize on Band (at least on xb) and post RSVP's for trials days in advance. They also have most of the coordination done, already working out the tanks/healer gear and deconflicting; and already assigning Mag/Stam spots.
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • AlnilamE
    AlnilamE
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    jabrone77 wrote: »
    Yes, I agree normal trials should have some type of group finder. If only to let players see and learn mechanics. I find that to be a good thing, because everyone wants you to automatically know them, but a rare few want to teach them. Including most guilds I've run trials with.
    Options are never a bad thing. I don't see how this option hurts anything. It's not removing asking in chat for your own group, it's letting more players get a chance to see the content Zos worked hard to let players see.
    Asking in chat is still a pug group, so saying "This will lead to poor groups" makes zero sense. You still get that quality of player asking in chat. The only thing a group finder will do is make it easier to group. How is that worse than spamming chat for an hour?
    You know how Group Finder tends to produce disaster runs in Vet DLC dungeons? Now, imagine 12 people for a trial who haven't had the chance to coordinate roles, gear sets, or anything, even a minimum DPS.

    As with dungeons, the best way to get a good group for trials is to join a guild or form a group from guildmates.

    But, he's not saying vet. He's saying normal. The two can't be equated.
    Plus, I've run with coordinated groups that still ended in disaster. Not always a guarantee for success.

    Yeah, but if none of the 12 people in the group know the mechanics, learning them might become a greater challenge than it is.

    How about have a group finder queue that can fill dungeon groups, but only if you have 6 people in the group already? That allows you to get into groups while still ensuring that at least some people in the group know what they are doing.
    The Moot Councillor
  • sampol212
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    So you post a complaint (which is fair, we all have them) but then when given a very logical and what is the most practical way to solve your problem, you want to discount and then argue against the help offered. I'm with @VaranisArano on this one.

    It would be a logical and practical way to solve my problem if you both read my post. I wrote about NORMAL TRIALS and @VaranisArano wrote his answer with arguments based on Veteram experiences. I'm a living example that normal trials with random people is no problem - the only problem is the process of finding people which could be easier and more enjoyable.

    Normal trials with Finder have more sense that present Veteran Dungeons.

    I know that many endgame players love that eliteness - join the guild, trial needs knowledge and coordination - no its not.

    Thats why we have VETERAN variants of all activities - normal content should be available for all - easy and fun.

  • xeNNNNN
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    This is what guilds are for mate. Try to find one that dose content you are interested in and contribute to.
    Some trials are hard and need practice and coordination even on normal, like Halls of fabrication for example.

    Also a guild with discord that can talk is priceless when it comes to end game.

    This.

    regardless of whether group finder becomes good or not like nearly all other MMOs trials/raids will always be done by either first come first serve basis or they will be done by guilds and most people will stick within their guilds and not invite people who aren't apart of it unless they know them well.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • regime211
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    sampol212 wrote: »
    ... after almost 350 hours of gameplay I have one problem. I would love to do some of the endgame content but its sometimes so annoying. I'm talking about trials that if you want to attend to you need to spam that poor chat and waste so much time to get into some group.

    Why not implement Finder tool for Normal trials? I understand that Veteran difficulty needs more precise group cooperation so it won't work, but Normal one? I made few normal runs with half of people that were doing it for the first time and it was no problem there to finish.

    The worst thing is that some of sets are locked behind trial activity and very needed in many builds. If not adding a Finder maybe add all trial sets to dungeons, so we can get them in other way.

    I love the game but I hate how hard it is to enjoy some of the end game content.

    Of course people that think that its not a good idea can still hang out in Craglorn on a chat spamming but many of us just see that as a waste of time and generally enjoyment killing process.

    Pls ZOS consider changes in that matter.
    xeNNNNN wrote: »
    This is what guilds are for mate. Try to find one that dose content you are interested in and contribute to.
    Some trials are hard and need practice and coordination even on normal, like Halls of fabrication for example.

    Also a guild with discord that can talk is priceless when it comes to end game.

    This.

    regardless of whether group finder becomes good or not like nearly all other MMOs trials/raids will always be done by either first come first serve basis or they will be done by guilds and most people will stick within their guilds and not invite people who aren't apart of it unless they know them well.

    Hell even in guilds people are selfish on just letting you join.
  • VaranisArano
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    Groupfinder creates a different atmosphere from a PUG formed in Craglorn.

    If you answer a PUG call, there's a baseline of communication established. At the very least, you have to be willing to type/talk in chat. While you are waiting for members, its possible to coordinate sets and roles if needed. If youve got new people or need to cover mechanics thats a great time for people to talk or get on voice comms if those are available. Most crucially, if you answer a PUG call, you either already know you can conplete the content or (hopefully) you checked in that the group is okay with working with a first-timer.

    Compare that to groupfinder. You wait in queue for who knows how long, then get dumped in a trial with people. The first bit is probably going to be spent figuring out roles and comms anyways.

    Random Groupfinder also has some issues. For one, most people I group with on groupfinder don't talk much (on PC/NA). Which is fine if you know the mechanics like the back of your hand, but definitely contributes to issues when people don't in mechanic heavy fights. Second, groupfinder is a mixed bag of people who can meet their role and people who can't. Whereas PUGs can communicate their expectations beforehand, groupfinder can't and so we have periodic complaint threads about people running too fast, too slow, getting gear, or questing, low DPS, fake tanks, meta gear, and so on. That happens all the time in dungeons and I expect the same would be true of trials. Third, unless ZOS is prepared to mandate a minimum CP or specify min DPS for trials, opening trial grouping to Groupfinder will result in a greater number of unprepared people queuing for trials (and probably getting kicked summarily for being unprepared). If your goal is to get more people attempting trials, great, but the more efficient method to get more people to succeed at trials is organized guild or PUG groups aimed at teaching and progression.

    Obviously, we cant know for sure what the impact of opening groupfinder for normal trials would be. But I think we can extrapolate from what we see in dungeons. If normal trials were added to groupfinder, I strongly suspect we'd see an increase in unprepared players, lower quality of communication, more frustration for players with differing goals for the run, and it would still be inferior to joining a guild group or a semi-organized PUG.
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