Darkmage1337 wrote: »Yeah, I was always one to learn the spawns/rotation and go for it and/or avoid the enemy team that had it, simply because the match revolved around it; but, I prefer it be gone and a straight-up raw 3-way fight, rather then everyone constantly camping the sigil spawn location. It was too abused and definitely became a crutch for some teams/players. Even me, depending on the character/build.
It sure made Quad-kills much easier to get, however. So use your Merciless title since it is harder to achieve now that the sigil is gone. Bahahaha
Darkmage1337 wrote: »Yeah, I was always one to learn the spawns/rotation and go for it and/or avoid the enemy team that had it, simply because the match revolved around it; but, I prefer it be gone and a straight-up raw 3-way fight, rather then everyone constantly camping the sigil spawn location. It was too abused and definitely became a crutch for some teams/players. Even me, depending on the character/build.
It sure made Quad-kills much easier to get, however. So use your Merciless title since it is harder to achieve now that the sigil is gone. Bahahaha
Haha. I am leaning towards agreeing w you.
There's no doubt it's a lil more skill based now.
But there's no doubting that there was strategy involved in finding out where the sigil would spawn next, and keeping track of when it would spawn. Maybe that can be considered "skill" as well?
Darkmage1337 wrote: »Darkmage1337 wrote: »Yeah, I was always one to learn the spawns/rotation and go for it and/or avoid the enemy team that had it, simply because the match revolved around it; but, I prefer it be gone and a straight-up raw 3-way fight, rather then everyone constantly camping the sigil spawn location. It was too abused and definitely became a crutch for some teams/players. Even me, depending on the character/build.
It sure made Quad-kills much easier to get, however. So use your Merciless title since it is harder to achieve now that the sigil is gone. Bahahaha
Haha. I am leaning towards agreeing w you.
There's no doubt it's a lil more skill based now.
But there's no doubting that there was strategy involved in finding out where the sigil would spawn next, and keeping track of when it would spawn. Maybe that can be considered "skill" as well?
Yeah, I had many clutch victories in beating other players/teams to the sigil spawn before they wiped the floor with me or my own team, or the 3rd team; but, then again, I've had numerous games against 4-stacked premades that would camp the sigil and were untouchable with it, which leads you/your team to focus the 2nd/3rd lesser team. Basically, everyone gang up on the weakest link and see who comes out on top, haha.
I knew all of the sigil spawns on every map. On Foyada Quarry, the lava map, you could even see the red-glow aura from the sigil from within the teams' spawn area, during the intermission lobby, so you could rule out the sigil's spawn points, etc. before the match even began.
I don't know if I'd call it skill, or simply just paying attention. Lol
Darkmage1337 wrote: »Darkmage1337 wrote: »Yeah, I was always one to learn the spawns/rotation and go for it and/or avoid the enemy team that had it, simply because the match revolved around it; but, I prefer it be gone and a straight-up raw 3-way fight, rather then everyone constantly camping the sigil spawn location. It was too abused and definitely became a crutch for some teams/players. Even me, depending on the character/build.
It sure made Quad-kills much easier to get, however. So use your Merciless title since it is harder to achieve now that the sigil is gone. Bahahaha
Haha. I am leaning towards agreeing w you.
There's no doubt it's a lil more skill based now.
But there's no doubting that there was strategy involved in finding out where the sigil would spawn next, and keeping track of when it would spawn. Maybe that can be considered "skill" as well?
Yeah, I had many clutch victories in beating other players/teams to the sigil spawn before they wiped the floor with me or my own team, or the 3rd team; but, then again, I've had numerous games against 4-stacked premades that would camp the sigil and were untouchable with it, which leads you/your team to focus the 2nd/3rd lesser team. Basically, everyone gang up on the weakest link and see who comes out on top, haha.
I knew all of the sigil spawns on every map. On Foyada Quarry, the lava map, you could even see the red-glow aura from the sigil from within the teams' spawn area, during the intermission lobby, so you could rule out the sigil's spawn points, etc. before the match even began.
I don't know if I'd call it skill, or simply just paying attention. Lol
Yeah for sure, I'm all for employing whatever tactic needed to win the game, it's all valid (if you ask me).
Keeping track of the sigil required implementation of strategy, from that angle, I thought it brought an interesting factor into the mix.
However now, there is the guarantee that every fight will be "even", at least insofar that one side will not have an absurdly powerful buff. I would have to say I prefer it the way it is now.
huschdeguddzje wrote: »Well it's mostly a good thing, except in deathmatch where spwan camping is the way to go now because there is literally no incentive to go awway
IMO there shouldn't be catch up mechanics in PVP.
Good players get the sigil 95% of the time and just avoid enemies that got it, to the point where it's useless to anyone but the good. The issues that people pawn off as a "sigil benefit" are just cases of bad matchmaking - Which we're all aware of.
The change is good.
IMO there shouldn't be catch up mechanics in PVP.
Good players get the sigil 95% of the time and just avoid enemies that got it, to the point where it's useless to anyone but the good. The issues that people pawn off as a "sigil benefit" are just cases of bad matchmaking - Which we're all aware of.
The change is good.
I wouldn’t call sigil a catch up mechanic. You said it yourself, most times it benefits the better players.
If anything sigil served as a check to tank/heals spamming the queues.
But none of these are really worth taking a death when you weren’t out-played or mis-matched. So I remain neutral
Don't care. Doesn't seem to change much.
I do wish there was a free for all with 8 players randomly spawning at different locations.
SouthernSoldjer wrote: »The only way to counter some teams was to get the sigil and now that it's gone if you get up against a premade with scrubs on your team you just get destroyed.
People spend time on fighting now instead of running around map in searching of sigil.