@John_Falstaff To be fair, you're not strictly losing a full 4 & 5pc bonus, because were you to frontbar an Arena wep, you'd probably pair it with agility/willpower jewels, which give the equivalent of 2.82 times of a standard 1-4pc bonus.John_Falstaff wrote: »I'm all for giving a boost to older Arena weapons. Though with Summerset changes, I'm not sure if simply returning old 1-piece bonuses would be enough, because this time around, 1-piece Arena bonus will be competing with 4- and 5-piece bonuses of a five-piece set combined. So if one was to replace, say, Hunding's axe + dagger with vMA Cruel Flurry set, then vMA's bonus better be worth the loss of 833 critical and 299 damage.
(Granted, yet to see if sustain changes aren't like "sustain buff" slap on the face given earlier to DKs, else I still won't be able to sustain Cruel Flurry rotation.)
So, combining that with the new 1pc bonus on the Arena wep, the actual trade off is:
Loss: 5pc bonus
Gain: Ability-altering effect + 82% of 1-4pc bonus
82% of a 1-4pc WD bonus is about 105 WD, to put things in perspective, so it's really not a bad trade at all. Ultimately 5/5/2 will have the best raw stats or procs, but I think Arena + agi/willpower will be in a very good spot after this change.Emma_Overload wrote: »PS. in the case of Asylum weapons, I would support only giving the 1pc stat bonus to the perfected variants, in a similar way to how the perfected Cloudrest sets get an additional stat bonus over the imperfect ones. Normal Asylum weapons are far too easy to obtain to justify receiving this buff, in my opinion.
LOL, you RUIN your argument in the original post with this second comment. What's good for the goose is good for the gander, in my opinion. It's totally hypocritical to beg for a "fix" for the Arena and Master's weapons, and then turn around and screw over imperfect Asylum staff owners, who are ALREADY overly nerfed compared to other Asylum weapon users.
Don't even bother making these selfish threads. It's obvious you don't care about what's fair or balanced and only want buffs for your own personal gear.
If you'd read the thread you'd have noticed I supported giving imperfect weapons the same bonus as perfected ones, which is actually a significant buff to the destro. But then again, I'm talking to someone who supported nerfing arena weapons on the basis that you were unable to obtain them (would link your post except a moderator removed it for baiting lmao).
Emma_Overload wrote: »@John_Falstaff To be fair, you're not strictly losing a full 4 & 5pc bonus, because were you to frontbar an Arena wep, you'd probably pair it with agility/willpower jewels, which give the equivalent of 2.82 times of a standard 1-4pc bonus.John_Falstaff wrote: »I'm all for giving a boost to older Arena weapons. Though with Summerset changes, I'm not sure if simply returning old 1-piece bonuses would be enough, because this time around, 1-piece Arena bonus will be competing with 4- and 5-piece bonuses of a five-piece set combined. So if one was to replace, say, Hunding's axe + dagger with vMA Cruel Flurry set, then vMA's bonus better be worth the loss of 833 critical and 299 damage.
(Granted, yet to see if sustain changes aren't like "sustain buff" slap on the face given earlier to DKs, else I still won't be able to sustain Cruel Flurry rotation.)
So, combining that with the new 1pc bonus on the Arena wep, the actual trade off is:
Loss: 5pc bonus
Gain: Ability-altering effect + 82% of 1-4pc bonus
82% of a 1-4pc WD bonus is about 105 WD, to put things in perspective, so it's really not a bad trade at all. Ultimately 5/5/2 will have the best raw stats or procs, but I think Arena + agi/willpower will be in a very good spot after this change.Emma_Overload wrote: »PS. in the case of Asylum weapons, I would support only giving the 1pc stat bonus to the perfected variants, in a similar way to how the perfected Cloudrest sets get an additional stat bonus over the imperfect ones. Normal Asylum weapons are far too easy to obtain to justify receiving this buff, in my opinion.
LOL, you RUIN your argument in the original post with this second comment. What's good for the goose is good for the gander, in my opinion. It's totally hypocritical to beg for a "fix" for the Arena and Master's weapons, and then turn around and screw over imperfect Asylum staff owners, who are ALREADY overly nerfed compared to other Asylum weapon users.
Don't even bother making these selfish threads. It's obvious you don't care about what's fair or balanced and only want buffs for your own personal gear.
If you'd read the thread you'd have noticed I supported giving imperfect weapons the same bonus as perfected ones, which is actually a significant buff to the destro. But then again, I'm talking to someone who supported nerfing arena weapons on the basis that you were unable to obtain them (would link your post except a moderator removed it for baiting lmao).
That's not exactly what I said, IIRC. I was simply happy that they got effectively nerfed because it meant that they were no longer as likely to be BiS for PvP builds. I've never needed them in PvE, even though I can see how they can be useful. I stand by my belief that it's ridiculously unfair to gate desirable PvP gear behind PvE grinds that take weeks or even months.
I notice this is the second time you've brought this comment up, by the way. What's your beef?
Emma_Overload wrote: »@John_Falstaff To be fair, you're not strictly losing a full 4 & 5pc bonus, because were you to frontbar an Arena wep, you'd probably pair it with agility/willpower jewels, which give the equivalent of 2.82 times of a standard 1-4pc bonus.John_Falstaff wrote: »I'm all for giving a boost to older Arena weapons. Though with Summerset changes, I'm not sure if simply returning old 1-piece bonuses would be enough, because this time around, 1-piece Arena bonus will be competing with 4- and 5-piece bonuses of a five-piece set combined. So if one was to replace, say, Hunding's axe + dagger with vMA Cruel Flurry set, then vMA's bonus better be worth the loss of 833 critical and 299 damage.
(Granted, yet to see if sustain changes aren't like "sustain buff" slap on the face given earlier to DKs, else I still won't be able to sustain Cruel Flurry rotation.)
So, combining that with the new 1pc bonus on the Arena wep, the actual trade off is:
Loss: 5pc bonus
Gain: Ability-altering effect + 82% of 1-4pc bonus
82% of a 1-4pc WD bonus is about 105 WD, to put things in perspective, so it's really not a bad trade at all. Ultimately 5/5/2 will have the best raw stats or procs, but I think Arena + agi/willpower will be in a very good spot after this change.Emma_Overload wrote: »PS. in the case of Asylum weapons, I would support only giving the 1pc stat bonus to the perfected variants, in a similar way to how the perfected Cloudrest sets get an additional stat bonus over the imperfect ones. Normal Asylum weapons are far too easy to obtain to justify receiving this buff, in my opinion.
LOL, you RUIN your argument in the original post with this second comment. What's good for the goose is good for the gander, in my opinion. It's totally hypocritical to beg for a "fix" for the Arena and Master's weapons, and then turn around and screw over imperfect Asylum staff owners, who are ALREADY overly nerfed compared to other Asylum weapon users.
Don't even bother making these selfish threads. It's obvious you don't care about what's fair or balanced and only want buffs for your own personal gear.
If you'd read the thread you'd have noticed I supported giving imperfect weapons the same bonus as perfected ones, which is actually a significant buff to the destro. But then again, I'm talking to someone who supported nerfing arena weapons on the basis that you were unable to obtain them (would link your post except a moderator removed it for baiting lmao).
That's not exactly what I said, IIRC. I was simply happy that they got effectively nerfed because it meant that they were no longer as likely to be BiS for PvP builds. I've never needed them in PvE, even though I can see how they can be useful. I stand by my belief that it's ridiculously unfair to gate desirable PvP gear behind PvE grinds that take weeks or even months.
I notice this is the second time you've brought this comment up, by the way. What's your beef?
In all honesty, no beef on my end. But I was highly amused at being called selfish by you, for two reasons:[*]given your past comments ("nerf everything I don't have!")
[*] given the fact that I don't possess a single perfected Asylum weapon, so asking for imperfects to be excluded from the buff benefits me personally in no way whatsoever
In all cases I've provided well-substantiated arguments for making changes in the interest of the game's health, only for you to continually retort with ad hominems, all the while providing zero counterarguments of any actual substance.
So I'll flip that question around and ask,
what's your beef?