Werewolf resistances broken on PS4?

brtomkin
brtomkin
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The resistances given by the Savage Strength passive don't seem to be working. The resistances are added on the Character Sheet, but there is no damage reduction in werewolf form.

I attached a video showing the damage numbers before and after transforming into a werewolf. Notice that the numbers are the same after transformation.

https://www.youtube.com/watch?v=h0-WkxwJ260

PS5 NA: Pickmans__Model, CP 2000+
  • Mr_Wolfe
    Mr_Wolfe
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    Well that's disconcerting. Gonna have to test this on my werewolf characters.

    Edit: Just checked and can confirm this is happening on Xbox One as well.
    Edited by Mr_Wolfe on September 1, 2018 4:10AM
  • Chrlynsch
    Chrlynsch
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    @ZOS_GinaBruno

    Can confirm is happening on PC NA as well
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • ApostateHobo
    ApostateHobo
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    Was wondering why my werewolf felt unusually squishy. I'll have to test it sometime to be certain, but I'm reasonably sure I'm experiencing the same ps4 NA
  • Skoomah
    Skoomah
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    @ZOS_GinaBruno

    Confirmed. This bug is happening on PC NA.

  • Qbiken
    Qbiken
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    It´s happening on PC/EU as well
  • Feannag
    Feannag
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    Have it confirmed from multiple sources that the resistance shows on character stats, but is not actually working.
    Feannag
  • Koolio
    Koolio
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    Lulz.
  • Chrlynsch
    Chrlynsch
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    Koolio wrote: »
    Lulz.

    tenor.gif?itemid=6139291
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Skoomah
    Skoomah
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    ZOS, please fix this in the next incremental patch.
  • Dashmatt
    Dashmatt
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    Please fix this.
  • Wuuffyy
    Wuuffyy
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    Please fix. Also werewolf devour and bite spread in quest and by shrine isn’t performing correctly.
    No animation.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Waffennacht
    Waffennacht
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    Lol, bugs? Well you knew about them from PC, so as console GFY - ZoS
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Mr_Wolfe
    Mr_Wolfe
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    The funny thing is, for all the PTS feedback that ZOS ignored, this wasn't part of it. Did werewolf get tested at all this patch? Or did they just do a couple cheesy skeleton parses and call it a day?
  • ccfeeling
    ccfeeling
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    Ps4 ww is broken, combat team please follow, thx.
  • Wuuffyy
    Wuuffyy
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    Buff werewolf resistances and fix werewolf quest and bite devour 2018.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Chrlynsch
    Chrlynsch
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    It is a holiday weekend, don't expect a fix or update anytime soon. I just wish they would have shaved the werewolf so the appearance matches the updated tankiness.

    tumblr_mg0st1zqsv1qdqlhzo3_500-1473434535.gif

    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Tasear
    Tasear
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    Passing this issue along.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    On XBOX EU aswell explains a lot.
    Cause before the patch i used to be able to take a lot more damage.
    Ever since the patch dropped i feel squishy in ww form.
    Edited by IlCanis_LupuslI on September 2, 2018 3:19PM
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • ccfeeling
    ccfeeling
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    I use to use ice heart to pass vma with werewolf form , i figure out the real reason finally , thanks guys.
  • Jake1576
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    We can expect a fix for this on ps4 in oh idk a couple months then by the time they fix it they will also be nerfing ww on console from all the people complaining about it on pc we always get bug fixes and nerfs all in one patch on console so looks like i wont be seeing my werewolfs full potential anytime soon lol
  • Koolio
    Koolio
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  • WeylandLabs
    WeylandLabs
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    You should check out the last passive on the Psijic skill line that's a RIP also... I stopped reporting stuff but good luck on your post.
  • ccfeeling
    ccfeeling
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    You should check out the last passive on the Psijic skill line that's a RIP also... I stopped reporting stuff but good luck on your post.

    Oh really ? I have never think there are so many major bugs with a single patch ...

    I got one shot by last boss in Vet MHK during Deep Thoughts , if you are right , Im gonna test it tonight with World Boss ... :|
  • LiquidPony
    LiquidPony
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    Mr_Wolfe wrote: »
    The funny thing is, for all the PTS feedback that ZOS ignored, this wasn't part of it. Did werewolf get tested at all this patch? Or did they just do a couple cheesy skeleton parses and call it a day?

    Did you test it on PTS?
  • ta2johnny
    ta2johnny
    Soul Shriven
    The second I heard about the ww reboot it sent shivers down my spine. Other than the synergies and revives I and my pack prefer the old WW. It feels broke in pvp.
  • Mr_Wolfe
    Mr_Wolfe
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    LiquidPony wrote: »

    Did you test it on PTS?

    I'm a console player, so I don't have access to the PTS. I wish I had been able to participate. Since werewolf resistances were one of the things that were changed this patch, making sure that they were working correctly should have been job one. Unfortunately it seems pretty obvious that neither ZOS nor the playtesters bothered to do so. Instead we get stuck waiting months for a fix to a bug that should have been caught before Wolfhunter went live.
  • Qbiken
    Qbiken
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    Mr_Wolfe wrote: »

    I'm a console player, so I don't have access to the PTS. I wish I had been able to participate. Since werewolf resistances were one of the things that were changed this patch, making sure that they were working correctly should have been job one. Unfortunately it seems pretty obvious that neither ZOS nor the playtesters bothered to do so. Instead we get stuck waiting months for a fix to a bug that should have been caught before Wolfhunter went live.

    It never got changed, just moved to the passives. And the "missing resistance" doesn´t show in your character sheet either. So unless you specifically look for it, you would never have noticed it. And we´ve no idea when during the PTS cycles this bug appeared.

    And it´s incredibly easy to say "You should´ve checked for it" when you´ve all the answers now afterwards.

    And the werewolf resistance bug isn´t unique, many other sets and abilities are acting weird when it comes to resistance values not being accurate. Many bugs were found during the PTS (for example a bug that I found that made it possible to have 9 extra werewolfs with the pack-leader passive), so it´s not like people didn´t test things.
  • Mr_Wolfe
    Mr_Wolfe
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    Qbiken wrote: »

    It never got changed, just moved to the passives. And the "missing resistance" doesn´t show in your character sheet either. So unless you specifically look for it, you would never have noticed it. And we´ve no idea when during the PTS cycles this bug appeared.

    And it´s incredibly easy to say "You should´ve checked for it" when you´ve all the answers now afterwards.

    Yes, it is incredibly easy to say that the people hired/asked to test the changes should have actually done so.

    Moving the extra resistances from the base form to a passive meant that werewolves would not get the bonus until they leveled up their werewolf skill line and invested points in Savage Strength. This functionality SHOULD have been tested. Would have taken maybe ten minutes to check on a fully leveled werewolf toon: Just reset your skills and then compare the damage in and out of form as each rank of the passive is purchased.

    Since this bug was not discovered until Wolfhunter went live, I have to assume that you and your fellow playtesters didn't do that. I can understand the folks on PTS overlooking a few things, after all you aren't paid professionals, but there's no excuse for a AAA publisher pushing out an update without testing the changes first. Frankly, this bug should never have made it to the PTS.
    Qbiken wrote: »
    And the werewolf resistance bug isn´t unique, many other sets and abilities are acting weird when it comes to resistance values not being accurate. Many bugs were found during the PTS (for example a bug that I found that made it possible to have 9 extra werewolfs with the pack-leader passive), so it´s not like people didn´t test things.

    The issue with Chudan does point to a larger problem with resistances. One we would have known about sooner had the changes to the werewolf skill line been properly tested prior to release. Instead this bug was discovered by a console player who was not allowed to participate in the PTS.

    Bottom line: ZOS didn't perform basic quality control.
  • Jake1576
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    For pc this will probably be fixed tomorrow for ps4 when murkmire is released so in a couple months lol
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