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Just freaking stop ZOS

Purdomination33
Purdomination33
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What the f...stop doing this crap Devs. Stop making these sweeping freaking changes to the game every damn quarter. You just throw random crap against the wall and see if it sticks. You do know it's cheaper to keep customers than to go out and find new ones right? I simply do not understand the logic of so many of these changes. These are not subtle tweaks here and there, they change the core dynamic of the game. Why do all game developers feel the need to do this? Is it so the developers can make it seem like they are 'bringing value' to the team trying to ensure job security? You are changing your game to death.

Hey, people are enjoying this game...let's go ahead and change the entire combat system, set pieces and all else. I bet they will LOVE it. Besides, these loser's aren't going anywhere!

Just one example. On a whim ZOS just changed a couple armor sets that have been around forever...Cyrodiil's Crest & Cyrodiil's Ward Not just tweaks but literally takes said armor set, changes all 2-5 bonuses yet calls it the same name. Hey don't worry about it if you had that set all in Gold...you can always grind for another 6 months because people who play video games don't have jobs and families. A dumb and useless change. And you do this type of crap in so many different areas. I can't even keep up with all the changes. No idea what the weapon and class skills I have been using for 3 years even do anymore. Or what set bonuses I will suddenly have when I log in next.

Remember when you changed the entire combat system a while back? You know that whole combat priority thing? All you did was ensure combat become more clunky, less responsive and overall waaaaay worse. And why? Animation canceling? That thing you could do to separate yourself from less skilled opponents? Great job there, combat is now horribly unresponsive. All people do anymore is run around trees and rocks relying on line of site and RNG dodge chance. Incredibly boring.

Seriously ZOS, you have no direction, no long term plan. At least not one obvious to the player base. More DLC's! More temporary armor sets! Yay!!! People love fluff!!!

Back to my real job now...
Mediocre AD StamDK.
BiS wine drinker.
Award winning dog owner.
Disappointing husband.
  • DMuehlhausen
    DMuehlhausen
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    Yes, everything they do is on a Whim. If by on a whim you mean tested behind closed doors for months, then yes you are right it's all on a whim...
  • jaws343
    jaws343
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    The new Cyrodil's Crest is now a pretty decent tanking set. Looking forward to using it.


    And change is good. It keeps the game from becoming stagnant.
  • Ir0nB34r
    Ir0nB34r
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    I wouldn't describe the changes made during this update as "sweeping". And many of the changes were for the better from what I can tell.
    [XBOX][NA]
    Breton | Sorcerer | Damage Dealer - Build Info (Coming Soon)
    Breton | Warden | Healer - Build Info (Coming Soon)
    Argonian | Dragon Knight | Tank - Build Info (Coming Soon)
    (Retired)Breton | Sorcerer | Tank - Build Info (<< Link to Google Docs Page)
    "If you are quitting, can I have your stuff??"
  • Goratesque
    Goratesque
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    16ubzy.jpg
    My Guilds:
    PC/EU - EP | Skyrim Lejyonu | GM
    PC/EU - DC | Black Horse Courier | GM
    PC/EU - EP | Siyah Atlı Kurye | GM
    PC/EU - DC | Imperial Trading Company
    PC/EU - EP | Unlimited Undaunted
    My Characters:
    Daggerfall Covenant
    [^]Master Arctus | DD - Magicka Nightblade (Breton, Battlemage of the Empire)
    Khaled al-Bergama | Tank - Health Dragonknight (Redguard, Forebear)
    Brother Marcel | Healer - Magicka Templar (Breton, Monk)
    Lucius Detritus | Tank - Health Necromancer (Imperial, Colovian)
    Sir Armand Dubois | Tank - Health Templar (Breton, Knight)
    Akhenatosh | DD - Stamina Templar (Imperial, Nibenese)
    Shrek Xl | Tank - Health Arcanist (Orc, Swamp Ogre)
    Selena Tharn | DD - Magicka Necromancer (Breton, Vampire)

    Ebonheart Pact
    Goras Dagoth | DD - Magicka Dragonknight (Dunmer, Sixth House)
    Ada'Soom Dir-Kamal | Tank - Health Warden (Nord, Undead Kamal)
    Never-Gives-Up | Tank - Health Nightblade (Argonian, Shadowscale)
    Uruk gro-Mauloch | Tank - Health Dragonknight (Mountain Orc of Skyrim)
    Freydis Iron-Shield | Tank - Health Sorcerer (Nord, Champion)
    *Kelvedkaal | DD - Stamina Arcanist (Nord, Dragon Priest)

    Aldmeri Dominion
    Robin of Valenwood | DD - Stamina Nightblade (Imperial, Strident)
    Tihullu | Healer - Stamina Warden (Bosmer, Druid)
    *Rilis Xll of Firsthold | DD - Stamina Sorcerer (Altmer, Lich High Kinlord)
    Dark Kinlord Sauron | DD - Stamina Sorcerer (Dunmer, Xivkyn Dreadguard)
    Prince Taka | DD - Hybrid Templar (Khajiit, Two-Moons Warrior Priest)

    [^]This is my Main character overall.
    *This is my Primary character in that Alliance.
    My Primary Residence: Strident Springs Demesne (Arenthia, Reaper's March)
  • ZeroXFF
    ZeroXFF
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    Too much text. But to answer one of the points, people clearly are not happy with every aspect of the game, otherwise there would be fewer nerf and QQ threads.

    Yes, they do some things that nobody asks for, but they also listen to feedback and I've seen multiple things that were implemented after it was suggested.

    Either way, the changes in the game aren't random (aside from actual bugs), so please calm down and see how it works out. So far the game has definitely improved compared to where it was 2.5 years ago when I started playing.
    Edited by ZeroXFF on August 29, 2018 6:41PM
  • OGLezard
    OGLezard
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    Where was this rant when the changes were on pts? Or are you just now discovering it?
  • andreasv
    andreasv
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    OGLezard wrote: »
    Where was this rant when the changes were on pts? Or are you just now discovering it?

    Console pts?
  • TequilaFire
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    One thing is for certain, the "run away" meta with all the speed buffs is in full swing.
  • Purdomination33
    Purdomination33
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    OGLezard wrote: »
    Where was this rant when the changes were on pts? Or are you just now discovering it?

    Console...no PTS for us.

    This was just a general rant built up over time, not specific to this DLC. Like a lot of people I have been playing this game since soon after it came out. Changing class skills (taking stun from frags for example), weapon skills and established armor sets drives me nuts. Or as nuts as a video game can drive me. Adding new things, I get it. But changing core skills and how combat functions is frustrating.

    Not going to reply to everyone's comments. Each of us are entitled to our own opinions (and I have work to do).

    Just yelling into the void really.
    Mediocre AD StamDK.
    BiS wine drinker.
    Award winning dog owner.
    Disappointing husband.
  • kathandira
    kathandira
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    OGLezard wrote: »
    Where was this rant when the changes were on pts? Or are you just now discovering it?

    Console...no PTS for us.

    This was just a general rant built up over time, not specific to this DLC. Like a lot of people I have been playing this game since soon after it came out. Changing class skills (taking stun from frags for example), weapon skills and established armor sets drives me nuts. Or as nuts as a video game can drive me. Adding new things, I get it. But changing core skills and how combat functions is frustrating.

    Not going to reply to everyone's comments. Each of us are entitled to our own opinions (and I have work to do).

    Just yelling into the void really.

    It's sad to see another player leave the game, but if this is the way ZOS wants to run their game, it is what it is. Sad to hear you are leaving though.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • stewhead2ub17_ESO
    stewhead2ub17_ESO
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    the only thing missing was a good foot stomping.
  • Violynne
    Violynne
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    jaws343 wrote: »
    And change is good. It keeps the game from becoming stagnant.
    Agreed, but this isn't what the OP is arguing.

    He's right. Console players lost HDR. It may seem irrelevant, but there was absolutely no indication this was even to be done. Now, we must wait for a time when the devs find it convenient enough to fix. Probably another quarter.

    The problem is the game is too big for massive changes like this. They're spending far too much time trying to work on two games at the same time, instead of designing two elements to the same game.

    This PvP vs. PvE change is never going to resolve itself until ZoS separates these into two distinct segments of the game.

    This means players need more alts who are specifically dedicated to PvP, each with their own PvP skill trees (yes, this means PvE players lose the PvP skill tree but it'll be worth it).

    Until this happens, "throwing everything at the wall to see what sticks" will continue to plague us.


  • Hurtfan
    Hurtfan
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    jaws343 wrote: »
    The new Cyrodil's Crest is now a pretty decent tanking set. Looking forward to using it.


    And change is good. It keeps the game from becoming stagnant.

    Change just for change sake is not good. Nerfing things because people are crying on the forums about it, also not good.
    For the Pact!
    Keyboard not found, press any key to continue
  • Valrien
    Valrien
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    He does somewhat have a point
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • bloodthirstyvampire
    bloodthirstyvampire
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    CradonWar wrote: »
    16ubzy.jpg

    you_know_i_m_stealing_this_meme_right__by_cupcakepiemlpcute-db917gt.jpg
  • Unfadingsilence
    Unfadingsilence
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    Sounds like yet another L2P post
  • bloodthirstyvampire
    bloodthirstyvampire
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    Sounds like yet another L2P post

    L2P is esos very own version of git gud
  • TequilaFire
    TequilaFire
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    Yeah, L2P with less tools every update.
    But I continue to play Templar, my bad. lol
    Edited by TequilaFire on August 29, 2018 7:23PM
  • SilverWF
    SilverWF
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    Cyrodiil's Crest & Cyrodiil's Ward

    Absolutely agree here.
    That change, when they just swapped bonuses on 2 sets was absolutely unneeded and dumb.
    They were just able to rename sets. But hey, who the hell likes the easy solutions?

    I'm not a user of that sets and never has a wish to.
    But, tomorrow this, yes, exact same crap, may happens with another sets.
    How about Relequen bonuses would go to Gossamer, and Gossamer's - to Relequen?
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Kadoin
    Kadoin
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    jaws343 wrote: »
    The new Cyrodil's Crest is now a pretty decent tanking set. Looking forward to using it.


    And change is good. It keeps the game from becoming stagnant.

    "Decent" is an understatement. Every single one of those sets they changed besides Cyrodil's Light I'd considered extremely overbuffed, at least as a defensive set. It's almost as if someone did not test the sets with CP... Just wait until people really catch on.

    Example? With all the snares around, Robes of the Hist is literally free 2K+ HP/s and if you are built for healing, then you can get the tooltip to 4K+/s (around 2K/s in Cyro/BG) when stunned, immobolized or snared (quite often in Cyro, in fact for me its almost 100% of the time in combat). Someone tell me that isn't stupid for a set to do, even if its under what the dev team might think are "strict" conditions. That heal should be at most 75% of what it is on live. But guess we will have to see some god-like builds in PvP and PvE before it gets changed...

    The best part is that its not the only one...Now let's look at Cyrodil's Light which I said was the least concerning of the changes. On another post, I said that you can continuous get interrupted with shield ult up. Why does this matter? Because Cyrodil's Light says that if you are interrupted, your next magicka skill has no cost! Now see where I'm going with this? No cooldown on this effect. Provided you can get someone to interrupt you, then you essentially have free magicka skills until its over.

    But it gets better! Now, I remember last patch using Dark Deal and cancelling the animation + bar swap behaved as if you were interrupted. Guess what that means if that bug exists still? It means you will have infinite magicka using Cyrodil's Light! What an oversight! All preventable by a cooldown...

    Tell me how this is not a sign there is a problem with the dev team. To me, there definitely seems like they have a problem if these things continuous come out with no one checking it and/or little to no though going into the changes. I got more examples of things that are just as stupid...and no, I don't use any of these bugs or oversights.

    It literally has little to do with "balancing two games;" it has everything to do with actually testing, fixing bugs, and thinking before doing. I don't like being critical, but when I see things like this repeatedly make it to live, I can't NOT be critical.
    Edited by Kadoin on August 29, 2018 7:35PM
  • Kiralyn2000
    Kiralyn2000
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    <thinks back to the years I played a Hunter in WoW. Bouncing up and down from nerfed-to-dirt to OP to "EZmode n00b-bait" and back. Over and over.>


    Um, welcome to MMOs? :|
  • jaws343
    jaws343
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    Kadoin wrote: »
    jaws343 wrote: »
    The new Cyrodil's Crest is now a pretty decent tanking set. Looking forward to using it.


    And change is good. It keeps the game from becoming stagnant.

    "Decent" is an understatement. Every single one of those sets they changed besides Cyrodil's Light I'd considered extremely overbuffed, at least as a defensive set. It's almost as if someone did not test the sets with CP... Just wait until people really catch on.

    Example? With all the snares around, Robes of the Hist is literally free 2K+ HP/s and if you are built for healing, then you can get the tooltip to 4K+/s (around 2K/s in Cyro/BG) when stunned, immobolized or snared (quite often in Cyro, in fact for me its almost 100% of the time in combat). Someone tell me that isn't stupid for a set to do, even if its under what the dev team might think are "strict" conditions. That heal should be at most 75% of what it is on live. But guess we will have to see some god-like builds in PvP and PvE before it gets changed...

    The best part is that its not the only one...Now let's look at Cyrodil's Light which I said was the least concerning of the changes. On another post, I said that you can continuous get interrupted with shield ult up. Why does this matter? Because Cyrodil's Light says that if you are interrupted, your next magicka skill has no cost! Now see where I'm going with this? No cooldown on this effect. Provided you can get someone to interrupt you, then you essentially have free magicka skills until its over.

    But it gets better! Now, I remember last patch using Dark Deal and cancelling the animation + bar swap behaved as if you were interrupted. Guess what that means if that bug exists still? It means you will have infinite magicka using Cyrodil's Light! What an oversight! All preventable by a cooldown...

    Tell me how this is not a sign there is a problem with the dev team. To me, there definitely seems like they have a problem if these things continuous come out with no one checking it and/or little to no though going into the changes. I got more examples of things that are just as stupid...and no, I don't use any of these bugs or oversights.

    It literally has little to do with "balancing two games;" it has everything to do with actually testing, fixing bugs, and thinking before doing. I don't like being critical, but when I see things like this repeatedly make it to live, I can't NOT be critical.

    I don't disagree here. Cyrodil's Crest, for example, that heal is enormous in PVE and it only requires you to block an attack. So you are looking at a solid 1,600 healing per second off of an 8K heal every 5 seconds. And that'll go up depending on different buffs and 5 seconds is a relatively minor cooldown. I personally plan on paring it with the Jailer's Tenacity set. And I think it will outperform many of the selfish tank sets, like Defending Warrior or Plague Doctor.
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