There's a failure in communication again, as many console players believed we'd get a reduction in cost for a limited time as well.ZOS_GinaBruno wrote: »The original intent for reducing the respec costs were so PC players could regain any skill points that may have been lost with changes made to the Devour ability. We’ll be fixing that underlying issue in the next console patch, so there isn’t a need to adjust the respec costs. In addition, we didn’t want to introduce any of the UI/purchasing issues that occurred on PC with the console update; this included the wrong gold amount being displayed, and not being able to purchase a respec if you didn't have enough gold, despite it only costing 1 gold per skill point.
ZOS_GinaBruno wrote: »The original intent for reducing the respec costs were so PC players could regain any skill points that may have been lost with changes made to the Devour ability. We’ll be fixing that underlying issue in the next console patch, so there isn’t a need to adjust the respec costs. In addition, we didn’t want to introduce any of the UI/purchasing issues that occurred on PC with the console update; this included the wrong gold amount being displayed, and not being able to purchase a respec if you didn't have enough gold, despite it only costing 1 gold per skill point.
ZOS_GinaBruno wrote: »The original intent for reducing the respec costs were so PC players could regain any skill points that may have been lost with changes made to the Devour ability. We’ll be fixing that underlying issue in the next console patch, so there isn’t a need to adjust the respec costs. In addition, we didn’t want to introduce any of the UI/purchasing issues that occurred on PC with the console update; this included the wrong gold amount being displayed, and not being able to purchase a respec if you didn't have enough gold, despite it only costing 1 gold per skill point.
Sorry if i'm being dumb, i'm still not clear on this. So should be the same before and after Update 19. i.e. you pay the full amount, all thats changed if you can assign them one at at time.
OR, should the desired outcome be that you pay per Skill point changed?
And seperately sounds like either way we'll have a 1g Per skill point cheap phase.
Sorry if i'm being dumb, i'm still not clear on this. So should be the same before and after Update 19. i.e. you pay the full amount, all thats changed if you can assign them one at at time.
OR, should the desired outcome be that you pay per Skill point changed?
And seperately sounds like either way we'll have a 1g Per skill point cheap phase.
Waffennacht wrote: »On Xbox and the Respec is still the normal cost.
Is this intended?
Waffennacht wrote: »On Xbox and the Respec is still the normal cost.
Is this intended?
Yes. The plan was never to decrease the cost of respec but to provide a QoL that we didn’t have to respend every single SP.
BeefyMrTips wrote: »Guys I am pretty sure it was meant to be like champ point system where you will always pay full amount but you can make changes continuously and if you error you can fix it.
There was a major problem before where you apply 200 skill point and mess up and have to start all over again, not to mention re applying 200+ vs just 10 is a god send. This is WAAAAAAYYYY Better than before. Lmao don't be greedy or something "accidental" will happen to new system and it will go away=)
I didn’t find a challenge understanding. With all the talk about it in the forums during the last 7 weeks since players were first able to try it out I’m surprised someone could say this is not clear by now.
The fact that we had reduced respec costs 3 months ago is irrelevant since we know from history Zos doesn’t. Discount that every time. The rest is just venting about wanting things different than they are so I won’t go into that.
ZOS_GinaBruno wrote: »The original intent for reducing the respec costs were so PC players could regain any skill points that may have been lost with changes made to the Devour ability. We’ll be fixing that underlying issue in the next console patch, so there isn’t a need to adjust the respec costs. In addition, we didn’t want to introduce any of the UI/purchasing issues that occurred on PC with the console update; this included the wrong gold amount being displayed, and not being able to purchase a respec if you didn't have enough gold, despite it only costing 1 gold per skill point.
NewBlacksmurf wrote: »This might be the most illogical thing I’ve seen this company do...other than the ESO Plus and Crowns stuff
How does this make any sense from a development point of view. You basically added a deterent instead of making it better
The simple request was allow us to change one skill or a few vs resetting them all.
Because the charge was based upon # of skill morphs or all (per skill) the new change should have followed the per skill cost logic.
What’s mind blowing is it’s cheaper to reset 1000 CPs than to adjust a few hundred skill points.
NewBlacksmurf wrote: »This might be the most illogical thing I’ve seen this company do...other than the ESO Plus and Crowns stuff
How does this make any sense from a development point of view. You basically added a deterent instead of making it better
The simple request was allow us to change one skill or a few vs resetting them all.
Because the charge was based upon # of skill morphs or all (per skill) the new change should have followed the per skill cost logic.
What’s mind blowing is it’s cheaper to reset 1000 CPs than to adjust a few hundred skill points.
VaranisArano wrote: »NewBlacksmurf wrote: »This might be the most illogical thing I’ve seen this company do...other than the ESO Plus and Crowns stuff
How does this make any sense from a development point of view. You basically added a deterent instead of making it better
The simple request was allow us to change one skill or a few vs resetting them all.
Because the charge was based upon # of skill morphs or all (per skill) the new change should have followed the per skill cost logic.
What’s mind blowing is it’s cheaper to reset 1000 CPs than to adjust a few hundred skill points.
You mistakenly assumed that you were buying changing all your skills. You are actually buying the opportunity to change all your skills.
I don't know about you, but under the old system, the deterrent wasnt the cost. It was having to put all the skills I didn't want to change back where they were. I had to reset my entire build even if I wanted to only change one or two skills or passives. Ugh, that was annoying!
Now, I pay and I can change my whole build if I want to, same as the old system. I can also change one or ten skills/passive without having to reset my entire build. Much more convenient!
Also, this system was clear on the PTS, so I'm uncertain as to how it caught so many people by surprise that ZOS didn't implement a "charge-per-skill-changed" system.
Waffennacht wrote: »Waffennacht wrote: »On Xbox and the Respec is still the normal cost.
Is this intended?
Yes. The plan was never to decrease the cost of respec but to provide a QoL that we didn’t have to respend every single SP.
The plan huh? Well, it's definitely not clear lol. Not only here on the forums, but in game on Xbox many people thought the respec cost would be changed for a bit
The main premise being they nerfed abilities. It does seem messed up ZoS makes abilities incredibly weak and then charges you 14k gold to just maintain your character.
Then there's the fact the respec cost was lowered during the previous dlc release.
The patch notes were not clear console would again be treated differently than PC.
And we also are experiencing game bugs that are extremely costly. Have you seen the cost of a +150% XP scroll? That's a direct cost of money, not just in-game gold
VaranisArano wrote: »NewBlacksmurf wrote: »This might be the most illogical thing I’ve seen this company do...other than the ESO Plus and Crowns stuff
How does this make any sense from a development point of view. You basically added a deterent instead of making it better
The simple request was allow us to change one skill or a few vs resetting them all.
Because the charge was based upon # of skill morphs or all (per skill) the new change should have followed the per skill cost logic.
What’s mind blowing is it’s cheaper to reset 1000 CPs than to adjust a few hundred skill points.
You mistakenly assumed that you were buying changing all your skills. You are actually buying the opportunity to change all your skills.
I don't know about you, but under the old system, the deterrent wasnt the cost. It was having to put all the skills I didn't want to change back where they were. I had to reset my entire build even if I wanted to only change one or two skills or passives. Ugh, that was annoying!
Now, I pay and I can change my whole build if I want to, same as the old system. I can also change one or ten skills/passive without having to reset my entire build. Much more convenient!
Also, this system was clear on the PTS, so I'm uncertain as to how it caught so many people by surprise that ZOS didn't implement a "charge-per-skill-changed" system.
Altho I do get your point that this is working as intended and sure IT'S GREAT compared to the old system.
On the other hand, I do agree that it shouldnt cost the same amount as before, as I'm only resseting as you said only 1-3 skills.
But hey, improvement no matter how small is improvement
Waffennacht wrote: »Waffennacht wrote: »On Xbox and the Respec is still the normal cost.
Is this intended?
Yes. The plan was never to decrease the cost of respec but to provide a QoL that we didn’t have to respend every single SP.
The plan huh? Well, it's definitely not clear lol. Not only here on the forums, but in game on Xbox many people thought the respec cost would be changed for a bit
The main premise being they nerfed abilities. It does seem messed up ZoS makes abilities incredibly weak and then charges you 14k gold to just maintain your character.
Then there's the fact the respec cost was lowered during the previous dlc release.
The patch notes were not clear console would again be treated differently than PC.
And we also are experiencing game bugs that are extremely costly. Have you seen the cost of a +150% XP scroll? That's a direct cost of money, not just in-game gold
It was fairly clear to those who paid attention during the beta and since. For anyone who paid attention to the many threads on the subject they’d know since it was discussed heavily.
Those that’s didn’t created threads thinking things would be different and yes, it wasn’t clear to them.