Re-spec cost change?

Waffennacht
Waffennacht
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On Xbox and the Respec is still the normal cost.

Is this intended?
Gamer tag: DasPanzerKat NA Xbox One
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  • Beardimus
    Beardimus
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    Same on Xbox EU :(

    I heard PC had a visual bug so commited but nope 14k for 2 point change.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
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    Xbox One | NA | EP
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  • Huyen
    Huyen
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    Single point respecs cost the same as full blown respecs. So you know.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
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    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • six2fall
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    Huyen wrote: »
    Single point respecs cost the same as full blown respecs. So you know.

    which is beyond dumb but is just one of the many choices zos has made of years that just seems asinine
  • JasonSilverSpring
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    I think the point is that on PC they temporarily lowered the cost to 1 gold per skill point earned. Not sure why they did not make the same temporary reduction for consoles.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    The original intent for reducing the respec costs were so PC players could regain any skill points that may have been lost with changes made to the Devour ability. We’ll be fixing that underlying issue in the next console patch, so there isn’t a need to adjust the respec costs. In addition, we didn’t want to introduce any of the UI/purchasing issues that occurred on PC with the console update; this included the wrong gold amount being displayed, and not being able to purchase a respec if you didn't have enough gold, despite it only costing 1 gold per skill point.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Violynne
    Violynne
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    The original intent for reducing the respec costs were so PC players could regain any skill points that may have been lost with changes made to the Devour ability. We’ll be fixing that underlying issue in the next console patch, so there isn’t a need to adjust the respec costs. In addition, we didn’t want to introduce any of the UI/purchasing issues that occurred on PC with the console update; this included the wrong gold amount being displayed, and not being able to purchase a respec if you didn't have enough gold, despite it only costing 1 gold per skill point.
    There's a failure in communication again, as many console players believed we'd get a reduction in cost for a limited time as well.

    Regardless of the intent, this separation between platforms continues to cause confusion, especially since most of this happens during open PTS, and the "results" generally get passed down to console.

    I don't expect a refund. Yes, I'm disappointed it cost me 19.5k gold to respect two skills (which is why I didn't do it up to yesterday's upgrade), but I can also state we didn't get clarified updates the respec cost would not be given to console players.

    Please update the Notes Patch for XBox and PS4 to include the disclaimer the cost reduction wasn't part of the release.




  • Beardimus
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    The original intent for reducing the respec costs were so PC players could regain any skill points that may have been lost with changes made to the Devour ability. We’ll be fixing that underlying issue in the next console patch, so there isn’t a need to adjust the respec costs. In addition, we didn’t want to introduce any of the UI/purchasing issues that occurred on PC with the console update; this included the wrong gold amount being displayed, and not being able to purchase a respec if you didn't have enough gold, despite it only costing 1 gold per skill point.

    Sorry if i'm being dumb, i'm still not clear on this. So should be the same before and after Update 19. i.e. you pay the full amount, all thats changed if you can assign them one at at time.

    OR, should the desired outcome be that you pay per Skill point changed?

    And seperately sounds like either way we'll have a 1g Per skill point cheap phase.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
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    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • VaranisArano
    VaranisArano
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    Beardimus wrote: »
    The original intent for reducing the respec costs were so PC players could regain any skill points that may have been lost with changes made to the Devour ability. We’ll be fixing that underlying issue in the next console patch, so there isn’t a need to adjust the respec costs. In addition, we didn’t want to introduce any of the UI/purchasing issues that occurred on PC with the console update; this included the wrong gold amount being displayed, and not being able to purchase a respec if you didn't have enough gold, despite it only costing 1 gold per skill point.

    Sorry if i'm being dumb, i'm still not clear on this. So should be the same before and after Update 19. i.e. you pay the full amount, all thats changed if you can assign them one at at time.

    OR, should the desired outcome be that you pay per Skill point changed?

    And seperately sounds like either way we'll have a 1g Per skill point cheap phase.

    You still pay the full amount, because both before and after, you are paying for the opportunity to change ALL your skill points.

    Lets say you want to change 10 skill points.

    Before Wolfhunter, you pay full price, get ALL your skill points back. You change those 10 points and put all the rest back where they were. You could change more if you wanted to.

    After Wolfhunter, you pay full price, and change just those 10 skills. No fuss. You could change more if you wanted.

    Its the same cost for the same opportunity to change all your skill points, just now you don't have to remake your whole build if you don't want to.

    Now, a number of people seem to have erroneously expected a "charge-per-skill-changed system". That's not how this was ever described or implemented on the PTS.
  • Feric51
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    Beardimus wrote: »

    Sorry if i'm being dumb, i'm still not clear on this. So should be the same before and after Update 19. i.e. you pay the full amount, all thats changed if you can assign them one at at time.

    Yes. The price to respec skill points was never set to decrease with Respect 2.0. It was simply designed as a QoL update for convenience of not having to replace ALL skill points when you respec. Similar to how to the cost to reset champion points remains the same whether you move 1 CP or 780 CPs, the same occurs now when you respec skill points. You pay for however many skill points your character currently has, regardless if you want to reset them all, or just redistribute four from a crafting research passive.

    Beardimus wrote: »
    OR, should the desired outcome be that you pay per Skill point changed?

    ^^^ This is what many people assumed would happen with Respec 2.0, but you know what they say about assuming.... Anyway, after they announced Respec 2.0 but hadn't released details, I kinda figured it would be the same cost and just have the ability to toggle skill points as needed. I figured correctly... and I'm fine with that.

    Beardimus wrote: »
    And seperately sounds like either way we'll have a 1g Per skill point cheap phase.

    No, that's not how I read Gina's comments. There was a problem with the Devour skill that happened post-Wolfhunter patch that apparently only affected the PC platform and was presumably fixed before the console patch went live. This was fixed in an incremental patch on PC, but they were given the opportunity to have cheap respecs in case anyone was affected by the Devour skill mishap.

    Since console users are, again presumably, not dealing with this Devour issue, we won't have a ZOS-driven reason to respec, therefore no reduced respec costs.

    That's my take anyway.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • Waffennacht
    Waffennacht
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    But we are dealing with:

    Skills not being able to be morphed unless you log in and out fully out of the game/ XP not showing on skills

    Cost me 15 minutes minimum of my XP scroll.

    But we did get our abilities changed (i.e. rune cage) - and now we have to pay 15k to change that because ZoS *** ed us.

    Ok. Thanks there ZoS: thanks for the big middle finger with our mystery boxes, our respecs, our xp scrolls, and our crates
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

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  • Beardimus
    Beardimus
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    Cheers @Feric51 and @VaranisArano makes sense now. That's a shame. I think ill carry on doing full resets then to get my monies worth! (joke)

    A guildie has told me the temporary 1g is advertised on login but I've not checked.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
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    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • BeefyMrTips
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    Guys I am pretty sure it was meant to be like champ point system where you will always pay full amount but you can make changes continuously and if you error you can fix it.

    There was a major problem before where you apply 200 skill point and mess up and have to start all over again, not to mention re applying 200+ vs just 10 is a god send. This is WAAAAAAYYYY Better than before. Lmao don't be greedy or something "accidental" will happen to new system and it will go away=)
    Mr. was my Father's name, just the tips is fine.
  • idk
    idk
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    On Xbox and the Respec is still the normal cost.

    Is this intended?

    Yes. The plan was never to decrease the cost of respec but to provide a QoL that we didn’t have to respend every single SP.
  • Waffennacht
    Waffennacht
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    idk wrote: »
    On Xbox and the Respec is still the normal cost.

    Is this intended?

    Yes. The plan was never to decrease the cost of respec but to provide a QoL that we didn’t have to respend every single SP.

    The plan huh? Well, it's definitely not clear lol. Not only here on the forums, but in game on Xbox many people thought the respec cost would be changed for a bit

    The main premise being they nerfed abilities. It does seem messed up ZoS makes abilities incredibly weak and then charges you 14k gold to just maintain your character.

    Then there's the fact the respec cost was lowered during the previous dlc release.

    The patch notes were not clear console would again be treated differently than PC.

    And we also are experiencing game bugs that are extremely costly. Have you seen the cost of a +150% XP scroll? That's a direct cost of money, not just in-game gold
    Gamer tag: DasPanzerKat NA Xbox One
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  • Beardimus
    Beardimus
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    Guys I am pretty sure it was meant to be like champ point system where you will always pay full amount but you can make changes continuously and if you error you can fix it.

    There was a major problem before where you apply 200 skill point and mess up and have to start all over again, not to mention re applying 200+ vs just 10 is a god send. This is WAAAAAAYYYY Better than before. Lmao don't be greedy or something "accidental" will happen to new system and it will go away=)

    It's not greedy, its more logical. Reassigning all the points I have in takes less than a couple of minutes than doing a handful. I don't see it as a god send or way better. End game skill points you know you gun a bang out all passives, all crafting, majority of class skills etc. It's hardly a hardship.

    Having a cheap way to play with weird skills say mages guild rune or something that only costs a few gold to try, reset, seemed ace.

    I'm fine paying for a full reset when i need one id save up the changes and actually id often find points doing a full reset id put places and forgotten. The gain To me would have been paying for what I change to allow less commitment.

    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Waffennacht
    Waffennacht
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    Fyi

    -i am not talking about the new change only a few abilities

    I'm am talking about how the cost is Not 1 Gold for console like it was for PC

    ZoS gave us the excuse as to why we must pay full price - it's because of a bug PC experienced

    ZoS however also introduced bugs to Xbox, they also nerfed abilities, they also gave the impression Console and PC would both have 1g Respec costs.

    These are why I believe Xbox and console players Also deserve a temporary 1g coat to change abilities
    Gamer tag: DasPanzerKat NA Xbox One
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  • idk
    idk
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    I didn’t find a challenge understanding. With all the talk about it in the forums during the last 7 weeks since players were first able to try it out I’m surprised someone could say this is not clear by now.

    The fact that we had reduced respec costs 3 months ago is irrelevant since we know from history Zos doesn’t. Discount that every time. The rest is just venting about wanting things different than they are so I won’t go into that.
  • Waffennacht
    Waffennacht
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    idk wrote: »
    I didn’t find a challenge understanding. With all the talk about it in the forums during the last 7 weeks since players were first able to try it out I’m surprised someone could say this is not clear by now.

    The fact that we had reduced respec costs 3 months ago is irrelevant since we know from history Zos doesn’t. Discount that every time. The rest is just venting about wanting things different than they are so I won’t go into that.

    Look to my above post.

    In the patch notes they did not say the 1g cost would be limited to PC players only
    Console players also experience a similar bug on launch
    The introduction to cheaper costs was to compensate players for having their abilities changed

    Based on these facts we deserve to be treated the same
    Edited by Waffennacht on August 29, 2018 4:27PM
    Gamer tag: DasPanzerKat NA Xbox One
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  • NewBlacksmurf
    NewBlacksmurf
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    This might be the most illogical thing I’ve seen this company do...other than the ESO Plus and Crowns stuff

    How does this make any sense from a development point of view. You basically added a deterent instead of making it better

    The simple request was allow us to change one skill or a few vs resetting them all.
    Because the charge was based upon # of skill morphs or all (per skill) the new change should have followed the per skill cost logic.

    What’s mind blowing is it’s cheaper to reset 1000 CPs than to adjust a few hundred skill points.

    Edited by NewBlacksmurf on August 30, 2018 1:56AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Cuthceol
    Cuthceol
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    The original intent for reducing the respec costs were so PC players could regain any skill points that may have been lost with changes made to the Devour ability. We’ll be fixing that underlying issue in the next console patch, so there isn’t a need to adjust the respec costs. In addition, we didn’t want to introduce any of the UI/purchasing issues that occurred on PC with the console update; this included the wrong gold amount being displayed, and not being able to purchase a respec if you didn't have enough gold, despite it only costing 1 gold per skill point.

    plus respecing didn't actually work to refund the missing skill point from devour anyway :(
  • rafaelcsmaia
    rafaelcsmaia
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    This might be the most illogical thing I’ve seen this company do...other than the ESO Plus and Crowns stuff

    How does this make any sense from a development point of view. You basically added a deterent instead of making it better

    The simple request was allow us to change one skill or a few vs resetting them all.
    Because the charge was based upon # of skill morphs or all (per skill) the new change should have followed the per skill cost logic.

    What’s mind blowing is it’s cheaper to reset 1000 CPs than to adjust a few hundred skill points.

    Not listening to customers and assuming you know better is what causes most developers to do useless crap
  • VaranisArano
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    This might be the most illogical thing I’ve seen this company do...other than the ESO Plus and Crowns stuff

    How does this make any sense from a development point of view. You basically added a deterent instead of making it better

    The simple request was allow us to change one skill or a few vs resetting them all.
    Because the charge was based upon # of skill morphs or all (per skill) the new change should have followed the per skill cost logic.

    What’s mind blowing is it’s cheaper to reset 1000 CPs than to adjust a few hundred skill points.

    You mistakenly assumed that you were buying changing all your skills. You are actually buying the opportunity to change all your skills.

    I don't know about you, but under the old system, the deterrent wasnt the cost. It was having to put all the skills I didn't want to change back where they were. I had to reset my entire build even if I wanted to only change one or two skills or passives. Ugh, that was annoying!

    Now, I pay and I can change my whole build if I want to, same as the old system. I can also change one or ten skills/passive without having to reset my entire build. Much more convenient!

    Also, this system was clear on the PTS, so I'm uncertain as to how it caught so many people by surprise that ZOS didn't implement a "charge-per-skill-changed" system.
  • Hixtory
    Hixtory
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    This might be the most illogical thing I’ve seen this company do...other than the ESO Plus and Crowns stuff

    How does this make any sense from a development point of view. You basically added a deterent instead of making it better

    The simple request was allow us to change one skill or a few vs resetting them all.
    Because the charge was based upon # of skill morphs or all (per skill) the new change should have followed the per skill cost logic.

    What’s mind blowing is it’s cheaper to reset 1000 CPs than to adjust a few hundred skill points.

    You mistakenly assumed that you were buying changing all your skills. You are actually buying the opportunity to change all your skills.

    I don't know about you, but under the old system, the deterrent wasnt the cost. It was having to put all the skills I didn't want to change back where they were. I had to reset my entire build even if I wanted to only change one or two skills or passives. Ugh, that was annoying!

    Now, I pay and I can change my whole build if I want to, same as the old system. I can also change one or ten skills/passive without having to reset my entire build. Much more convenient!

    Also, this system was clear on the PTS, so I'm uncertain as to how it caught so many people by surprise that ZOS didn't implement a "charge-per-skill-changed" system.

    Altho I do get your point that this is working as intended and sure IT'S GREAT compared to the old system.

    On the other hand, I do agree that it shouldnt cost the same amount as before, as I'm only resseting as you said only 1-3 skills.

    But hey, improvement no matter how small is improvement
  • idk
    idk
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    idk wrote: »
    On Xbox and the Respec is still the normal cost.

    Is this intended?

    Yes. The plan was never to decrease the cost of respec but to provide a QoL that we didn’t have to respend every single SP.

    The plan huh? Well, it's definitely not clear lol. Not only here on the forums, but in game on Xbox many people thought the respec cost would be changed for a bit

    The main premise being they nerfed abilities. It does seem messed up ZoS makes abilities incredibly weak and then charges you 14k gold to just maintain your character.

    Then there's the fact the respec cost was lowered during the previous dlc release.

    The patch notes were not clear console would again be treated differently than PC.

    And we also are experiencing game bugs that are extremely costly. Have you seen the cost of a +150% XP scroll? That's a direct cost of money, not just in-game gold

    It was fairly clear to those who paid attention during the beta and since. For anyone who paid attention to the many threads on the subject they’d know since it was discussed heavily.

    Those that’s didn’t created threads thinking things would be different and yes, it wasn’t clear to them.
  • VaranisArano
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    Hixtory wrote: »
    This might be the most illogical thing I’ve seen this company do...other than the ESO Plus and Crowns stuff

    How does this make any sense from a development point of view. You basically added a deterent instead of making it better

    The simple request was allow us to change one skill or a few vs resetting them all.
    Because the charge was based upon # of skill morphs or all (per skill) the new change should have followed the per skill cost logic.

    What’s mind blowing is it’s cheaper to reset 1000 CPs than to adjust a few hundred skill points.

    You mistakenly assumed that you were buying changing all your skills. You are actually buying the opportunity to change all your skills.

    I don't know about you, but under the old system, the deterrent wasnt the cost. It was having to put all the skills I didn't want to change back where they were. I had to reset my entire build even if I wanted to only change one or two skills or passives. Ugh, that was annoying!

    Now, I pay and I can change my whole build if I want to, same as the old system. I can also change one or ten skills/passive without having to reset my entire build. Much more convenient!

    Also, this system was clear on the PTS, so I'm uncertain as to how it caught so many people by surprise that ZOS didn't implement a "charge-per-skill-changed" system.

    Altho I do get your point that this is working as intended and sure IT'S GREAT compared to the old system.

    On the other hand, I do agree that it shouldnt cost the same amount as before, as I'm only resseting as you said only 1-3 skills.

    But hey, improvement no matter how small is improvement

    The way I look at it, under the old system, I might have only changed 1-3 skills, but I would have had to reset my entire build to do it.
  • Beardimus
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    Its expectation I guess, which comes down to communication. I think on the whole launching the abiltity to alter points one at a time, and mention of cost reduction in the same patch notes / threads - it all makes sense.

    If they just said, you will ALWAYS pay the same cost for the ability to respec your points, but now you can reset them one at a time.

    There would have been zero confusion. Someone put that on a different thread earlier and i'm plagerising it.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Waffennacht
    Waffennacht
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    idk wrote: »
    idk wrote: »
    On Xbox and the Respec is still the normal cost.

    Is this intended?

    Yes. The plan was never to decrease the cost of respec but to provide a QoL that we didn’t have to respend every single SP.

    The plan huh? Well, it's definitely not clear lol. Not only here on the forums, but in game on Xbox many people thought the respec cost would be changed for a bit

    The main premise being they nerfed abilities. It does seem messed up ZoS makes abilities incredibly weak and then charges you 14k gold to just maintain your character.

    Then there's the fact the respec cost was lowered during the previous dlc release.

    The patch notes were not clear console would again be treated differently than PC.

    And we also are experiencing game bugs that are extremely costly. Have you seen the cost of a +150% XP scroll? That's a direct cost of money, not just in-game gold

    It was fairly clear to those who paid attention during the beta and since. For anyone who paid attention to the many threads on the subject they’d know since it was discussed heavily.

    Those that’s didn’t created threads thinking things would be different and yes, it wasn’t clear to them.

    So, ok we get the "read pts notes for Xbox only" argument from one guy

    And we get "read PC pts notes and beta testing" from you.

    Simple fact: all platforms should be treated equally, nothing anyone says will change this
    Gamer tag: DasPanzerKat NA Xbox One
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