ZOS, Before you nerf shields...

Strider__Roshin
Strider__Roshin
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I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)

This change alone will affect both PvP and PvE in a positive way.

In PvP players will become less tsnky with smaller shields, and smaller health pools.

In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.

I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.
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