If it enrages, no, you’re not gonna be able to tank it. At least not for long.
How do they enrage?
Getting tagged by the bosses lightning zap attack. If you or one of your DDs are targeted by that lightning AOE and bring that splash to a Hulking Werewolf, that’s what is making it destroy you.
Otherwise they shouldn’t be a problem.
You’re not having any trouble tanking that particular add BEFORE the Archivist, eh?
All the beasts in this dungeon get empowered by enemy shock attacks. Yea, that includes the Archivist empowering Hulking Werewolves.
No, you don't need amazing RNG or 3 DPS for this fight.
Yes, every class can tank these adds in their non-empowered state. Even a Nightblade with a frost staff.
Source: I'm that Nightblade with a frost staff.
Yeah I’m really not sure then. I’ve tanked the fight in instances where the higher health add is the one to transform and it’s not a problem. The only time the breath attack destroyed me was when a Stam Sorc was targeted by the bosses lightning splash attack and brought the AOE to the hulking WW, presumably empowering it further. All of a sudden I was dead defending against attacks I normally had no trouble defending against.
The hulking WWs have a very predictable attack pattern so you can use that to your advantage. They always open with the breath attack so be prepared to shield / block cast some healing through that. Then they do an AOE slam, you can just move out of this if you are quick enough, you don’t necessarily need to block it. Then they will target you with a heavy attack, block or roll dodge that. Their light attacks do apply a nasty DOT, but I usually can just heal through it and the breath with dark cloak.
You say your resistance and mitigation are good, perhaps it’s just a matter of incorporating some more self healing in your set up?
I’m just throwing out ideas is all, not making any assumptions.
I had the opportunity to go back into this fight and test some things out based on earlier things I said in the thread, and some new information since then.
First I'd like to say I believe my original statement regarding the lightning splash was incorrect, and I've amended my earlier comments. In the group / encounter in which this enrage happened, it was likely due to hulking just barely clipping the bosses enrage aura, while a lightning splash was / or recently occurred. Rather than the two (lightning splash and enrage) being connected.
I say this because I went back in there and explicitly told my DD's to drag the lightning splash onto the hulk, and it didn't give the add the "enraged" swirly red skin texture. This effect is very easy to see on the previous boss due to her stark white fur, and also appears to show up on hulks specifically when you bring them too close to the Archivist himself. So I apologize about that.
You were correct about the different strength adds producing differing hulks. Though from my testing, this appeared to be mostly just an HP thing. The higher health add simply created a higher health hulk than the weaker add I believe. I didn't notice any significant increase in power level between the hulks, again, just their health.
I also told my healer and DD's to let the higher health add transform, and stop all damage / heals to just let me tank it. With my own healing, and defenses, I was NOT able to hold the stronger werewolf hulk for very long. The DOT from the swipes usually being the thing that killed me. Something like 30k + damage from breath and multiple 15k ? ticks from the claws? I don't remember the exact numbers. But, tanking the add in a vacuum proved to be less than ideal. I'd imagine some ultimates (magma shell) could help here, or planning for this with extra defense (major protection) - but we're trying to figure out how to handle this add in poor conditions, not optimal ones.
On the next pull, I had the healer provide some additional healing support - while the DDs just stood back. I was able to tank the higher health hulking WW indefinitely at this point - sitting through multiple rounds of glyphs with the hulk wailing on me and not doing any significant damage. I believe I held the add for nearly two minutes while mechanics slowly killed the group. (DDs were told to stand still so eventually died from shock/glyphs, then the healer died from the bubble, and ONLY then did the damage from the higher health hulking WW bring my health to 0).
So essentially, assuming your mitigation and defenses are of an appropriate value - I believe the add on this fight to be more of a healing check, than a tanking check. If you are running with 3 decent dps (which is what I usually run this fight with), they should have no trouble bursting the add down before the damage chews through you and you can bypass the healing check. But if 3 DPS can't focus / burst down the hulking WW before it kills you, that is not your fault.
And if you are running this with a dedicated healer, this really shouldn't be a problem - provided they even have half a clue of what to do.
You didn't actually mention explicitly that you ran this with a healer, you only mentioned the encounter as it relates to yourself, and your damage dealers. Again, just throwing out my experience not making an assumptions. If you were running this with a healer, they need to have their focus on you while this add is up, and it really shouldn't be a problem for you to tank it with even mediocre healing support.
So in short, its mostly a healing check that can be reasonably passed with very basic support OR can be skipped via high DPS and some extra defensive preparation on behalf of the tank.
I still don't believe RNG or any specific group composition is needed for this fight, just proper focus and preparation.
If it enrages, no, you’re not gonna be able to tank it. At least not for long.
How do they enrage?
Getting tagged by the bosses lightning zap attack. If you or one of your DDs are targeted by that lightning AOE and bring that splash to a Hulking Werewolf, that’s what is making it destroy you.
Otherwise they shouldn’t be a problem.
You’re not having any trouble tanking that particular add BEFORE the Archivist, eh?
All the beasts in this dungeon get empowered by enemy shock attacks. Yea, that includes the Archivist empowering Hulking Werewolves.
No, you don't need amazing RNG or 3 DPS for this fight.
Yes, every class can tank these adds in their non-empowered state. Even a Nightblade with a frost staff.
Source: I'm that Nightblade with a frost staff.
Interesting, don't think I knew about the enrage mechanic from shock attacks, but I also do not believe that's an issue.
I say that because, even before the boss casts his first lightning splash attack, I can still die to the werewolf. The first two you fight in the Archivist fight - the humans who are present even before you pull the boss - will enrage, and it seems like if it is ever the higher-health add, then I'm going to die. The lower health one I can survive without too much issue, although even its infected claw attack can still do a number on my health eventually.
And I'm hardly slacking on resistances/mitigation/etc. I've had no problems with the vast majority of other content in the game, and I beat vet MoS without too much issue (mechanics killed me, not so much being unable to survive attacks).
So I'm not seeing any enrage mechanic on them, as far as I know.
Merlin13KAGL wrote: »I believe the hulk will also enrage if you kill the non-transformed counterpart first (pisses him off, it seems).
Nuke the wolfed out add first.
I had the opportunity to go back into this fight and test some things out based on earlier things I said in the thread, and some new information since then.
First I'd like to say I believe my original statement regarding the lightning splash was incorrect, and I've amended my earlier comments. In the group / encounter in which this enrage happened, it was likely due to hulking just barely clipping the bosses enrage aura, while a lightning splash was / or recently occurred. Rather than the two (lightning splash and enrage) being connected.
I say this because I went back in there and explicitly told my DD's to drag the lightning splash onto the hulk, and it didn't give the add the "enraged" swirly red skin texture. This effect is very easy to see on the previous boss due to her stark white fur, and also appears to show up on hulks specifically when you bring them too close to the Archivist himself. So I apologize about that.
You were correct about the different strength adds producing differing hulks. Though from my testing, this appeared to be mostly just an HP thing. The higher health add simply created a higher health hulk than the weaker add I believe. I didn't notice any significant increase in power level between the hulks, again, just their health.
I also told my healer and DD's to let the higher health add transform, and stop all damage / heals to just let me tank it. With my own healing, and defenses, I was NOT able to hold the stronger werewolf hulk for very long. The DOT from the swipes usually being the thing that killed me. Something like 30k + damage from breath and multiple 15k ? ticks from the claws? I don't remember the exact numbers. But, tanking the add in a vacuum proved to be less than ideal. I'd imagine some ultimates (magma shell) could help here, or planning for this with extra defense (major protection) - but we're trying to figure out how to handle this add in poor conditions, not optimal ones.
On the next pull, I had the healer provide some additional healing support - while the DDs just stood back. I was able to tank the higher health hulking WW indefinitely at this point - sitting through multiple rounds of glyphs with the hulk wailing on me and not doing any significant damage. I believe I held the add for nearly two minutes while mechanics slowly killed the group. (DDs were told to stand still so eventually died from shock/glyphs, then the healer died from the bubble, and ONLY then did the damage from the higher health hulking WW bring my health to 0).
So essentially, assuming your mitigation and defenses are of an appropriate value - I believe the add on this fight to be more of a healing check, than a tanking check. If you are running with 3 decent dps (which is what I usually run this fight with), they should have no trouble bursting the add down before the damage chews through you and you can bypass the healing check. But if 3 DPS can't focus / burst down the hulking WW before it kills you, that is not your fault.
And if you are running this with a dedicated healer, this really shouldn't be a problem - provided they even have half a clue of what to do.
You didn't actually mention explicitly that you ran this with a healer, you only mentioned the encounter as it relates to yourself, and your damage dealers. Again, just throwing out my experience not making an assumptions. If you were running this with a healer, they need to have their focus on you while this add is up, and it really shouldn't be a problem for you to tank it with even mediocre healing support.
So in short, its mostly a healing check that can be reasonably passed with very basic support OR can be skipped via high DPS and some extra defensive preparation on behalf of the tank.
I still don't believe RNG or any specific group composition is needed for this fight, just proper focus and preparation.
I had the opportunity to go back into this fight and test some things out based on earlier things I said in the thread, and some new information since then.
First I'd like to say I believe my original statement regarding the lightning splash was incorrect, and I've amended my earlier comments. In the group / encounter in which this enrage happened, it was likely due to hulking just barely clipping the bosses enrage aura, while a lightning splash was / or recently occurred. Rather than the two (lightning splash and enrage) being connected.
I say this because I went back in there and explicitly told my DD's to drag the lightning splash onto the hulk, and it didn't give the add the "enraged" swirly red skin texture. This effect is very easy to see on the previous boss due to her stark white fur, and also appears to show up on hulks specifically when you bring them too close to the Archivist himself. So I apologize about that.
You were correct about the different strength adds producing differing hulks. Though from my testing, this appeared to be mostly just an HP thing. The higher health add simply created a higher health hulk than the weaker add I believe. I didn't notice any significant increase in power level between the hulks, again, just their health.
I also told my healer and DD's to let the higher health add transform, and stop all damage / heals to just let me tank it. With my own healing, and defenses, I was NOT able to hold the stronger werewolf hulk for very long. The DOT from the swipes usually being the thing that killed me. Something like 30k + damage from breath and multiple 15k ? ticks from the claws? I don't remember the exact numbers. But, tanking the add in a vacuum proved to be less than ideal. I'd imagine some ultimates (magma shell) could help here, or planning for this with extra defense (major protection) - but we're trying to figure out how to handle this add in poor conditions, not optimal ones.
On the next pull, I had the healer provide some additional healing support - while the DDs just stood back. I was able to tank the higher health hulking WW indefinitely at this point - sitting through multiple rounds of glyphs with the hulk wailing on me and not doing any significant damage. I believe I held the add for nearly two minutes while mechanics slowly killed the group. (DDs were told to stand still so eventually died from shock/glyphs, then the healer died from the bubble, and ONLY then did the damage from the higher health hulking WW bring my health to 0).
So essentially, assuming your mitigation and defenses are of an appropriate value - I believe the add on this fight to be more of a healing check, than a tanking check. If you are running with 3 decent dps (which is what I usually run this fight with), they should have no trouble bursting the add down before the damage chews through you and you can bypass the healing check. But if 3 DPS can't focus / burst down the hulking WW before it kills you, that is not your fault.
And if you are running this with a dedicated healer, this really shouldn't be a problem - provided they even have half a clue of what to do.
You didn't actually mention explicitly that you ran this with a healer, you only mentioned the encounter as it relates to yourself, and your damage dealers. Again, just throwing out my experience not making an assumptions. If you were running this with a healer, they need to have their focus on you while this add is up, and it really shouldn't be a problem for you to tank it with even mediocre healing support.
So in short, its mostly a healing check that can be reasonably passed with very basic support OR can be skipped via high DPS and some extra defensive preparation on behalf of the tank.
I still don't believe RNG or any specific group composition is needed for this fight, just proper focus and preparation.
Some awesome testing, I appreciate hearing back regarding it! I did in fact have 2 DPS and a healer with me. And it occurs to me that I don't know just what the healer was doing (he is a guildie I trust, but I'm not sure how his focus was divided. So I'll be sure to bring that up next time we run the dungeon. Thanks again!