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This is the character of a friend that I made in 3D. High poly is done in ZBrush, then after doing the retopology in Topogun, I did the UVs in Maya, and rigged him there too. I did the textures in Substance Painter. And now it is a game ready character in Unreal Engine 4, he moves and all It was just a likeness sculpt in the begginning, I wanted to see if I could make the sculpt as much alike as the character in game, and he does...!