Maintenance for the week of November 25:
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
This is the character of a friend that I made in 3D. High poly is done in ZBrush, then after doing the retopology in Topogun, I did the UVs in Maya, and rigged him there too. I did the textures in Substance Painter. And now it is a game ready character in Unreal Engine 4, he moves and all It was just a likeness sculpt in the begginning, I wanted to see if I could make the sculpt as much alike as the character in game, and he does...!