Ah, yes. The ever-popular "<New Graphics Tech> has just come out! Will it be implemented in some game I like?" thread.
Between MMOs tending to aim at lower graphics targets in general, ESO having a somewhat stylized visual design (as opposed to photorealism), and the cards costing an arm and a leg.... I can't see much reason for ESO to bother.
Now, racing games on the other hand - I'm sure Forza will be all over it.
Why would they bother implementing realtime Ray-Tracing?
I doubt alot of People will get a Nvidia 20xx Series Graphics card anyways.
There is so much more wrong with the game and they should definitly look into fixing 4 year old bugs and stuff and improve the enjoyablity of the gameplay rather than the graphics.
ESO is one of the best looking (visually) MMOs out there anyways.
Of course they will spend time and resources reworkign their engine so that they can take advantadge of a new technology available on just the latest GPUs from one manufacturer from just one of the platform the game runs on, and which also happen to cost more than the average player's whole PC.
Now, if there's some reworking of the engine (and that's a big if), that'd be either to move to a D3D12 or Vulkan renderer.
D3D12 only runs on Windows 10 and Xbox One, while Vulkan runs on all supported Windows versions, PS4 and OSX... and soon Xbox One too (on top of D3D12). So the choice seems obvious...
HAH, turns out i was correct on rtx, the 2080 is not more powerful than the 180ti, and it costs more, and the 2080 ti costs almost double but it's only a 30 % increase.