CyberSkooma wrote: »I'd think re-raising the tel-var loss would drive more people away, not bring them in. I think it should stay at 50%.
that being said I also think IC should be base game content now, I made a thread about this before. Plus should no longer be a requirement for IC.
I think better would be:
0% loss if you die to mobs
50% loss if you die to bosses
100% loss if you die to players
The problem with TV loss is that gankers themselves don't have to put anything at risk. They can cloak past all the mobs, do their instagib combo and cloak home.
How about you can only loot telvar from killing enemy players up to the amount you yourself are carrying?
Sandman929 wrote: »It's strange to me that so many want IC even more separate from Cyrodiil, but they want more traffic in IC. You'd get more traffic in IC if it was brought into Cyrodiil properly and became part of the Cyrodiil objective play. I guess that just wouldn't be the kind of traffic that fans of IC currently would like.
Rebuild the bridges, let me ride through IC as part of overland Cyrodiil and the center of the map will get some action.
Sandman929 wrote: »It's strange to me that so many want IC even more separate from Cyrodiil, but they want more traffic in IC. You'd get more traffic in IC if it was brought into Cyrodiil properly and became part of the Cyrodiil objective play. I guess that just wouldn't be the kind of traffic that fans of IC currently would like.
Rebuild the bridges, let me ride through IC as part of overland Cyrodiil and the center of the map will get some action.
Emma_Overload wrote: »Nope. The 50% drop was the best change they ever made to IC.
The solution for higher IC population is to bring some exclusive new gear sets to the Tel Var store!
Emma_Overload wrote: »Nope. The 50% drop was the best change they ever made to IC.
The solution for higher IC population is to bring some exclusive new gear sets to the Tel Var store!
you sound like a pve'er, the high telvar loss was good because it gaves rewards and risks to pvp, big ones, the gear sets to increase people in IC is literally a horrible idea, and will not give consistent numbers
Emma_Overload wrote: »Emma_Overload wrote: »Nope. The 50% drop was the best change they ever made to IC.
The solution for higher IC population is to bring some exclusive new gear sets to the Tel Var store!
you sound like a pve'er, the high telvar loss was good because it gaves rewards and risks to pvp, big ones, the gear sets to increase people in IC is literally a horrible idea, and will not give consistent numbers
I was a PvEer when IC launched, but I'm mostly PvP now. I've seen this issue from both sides.
The problem with the 90% loss rate to players was that the so-called "risk/reward" balance was not balanced at all. You had all these scumbag nightblades sneaking around looking for players to gank, but they themselves were carrying NO STONES. These gankers were risking NOTHING, so they had everything to gain from attempting a gank. Even if the gank failed, they just cloaked away to heal up and try again.
Also, you're totally wrong about the gear, players love to grind for new stuff. Do you even play this game?
Sandman929 wrote: »It's strange to me that so many want IC even more separate from Cyrodiil, but they want more traffic in IC. You'd get more traffic in IC if it was brought into Cyrodiil properly and became part of the Cyrodiil objective play. I guess that just wouldn't be the kind of traffic that fans of IC currently would like.
Rebuild the bridges, let me ride through IC as part of overland Cyrodiil and the center of the map will get some action.
Thing is, pvp in Cyrodiil and in IC are of different kind: the former is large scale and siege based, the latter is small scale skirmish. It's not given that whoever likes one likes the other too.
Emma_Overload wrote: »Nope. The 50% drop was the best change they ever made to IC.
The solution for higher IC population is to bring some exclusive new gear sets to the Tel Var store!
you sound like a pve'er, the high telvar loss was good because it gaves rewards and risks to pvp, big ones, the gear sets to increase people in IC is literally a horrible idea, and will not give consistent numbers
The problem with TV loss is that gankers themselves don't have to put anything at risk. They can cloak past all the mobs, do their instagib combo and cloak home.
How about you can only loot telvar from killing enemy players up to the amount you yourself are carrying?