In cyrodil, it works because two factions will want to unite to take on the faction that is dominating or has emp, in bgs like deathmatch it relies on people not being greedy as what will happen is if one team is too dominant the weaker team will jump in on the even weaker third team to try to steal some kills instead of teaming up and thus makes it a ever worse experience for the weakest team. A 4 v 4 or a 6 v 6 would atleast make it so that extra team will not be there to be leeches to the weakest team. Try counting how many times the weak teams team up together instead of fighting each other for scraps of score.
Keep the triad as its own game mode but make 4v4 or 6v6 two team deathmatch a option to spice battlegrounds up for more variety.
LOL No.
The SALT when people get FARMED for AP, battle after battle (after battle!) because premades vs half groups will happen much more!
Some of you guys asked for the changes we got; now complain about them.
The BEST thing that could happen is if there was NO MORE group queueing.
You always queue solo, and get randomly put into a group.
brandonv516 wrote: »I'm good with the current system.
I'd rather not have a 6-8 man ball group premade running against the PUG I join with.
I don't have faith in them coming up with an ideal system for groups/solo players so I don't think we need any changes in regards to the layouts of the teams.
exeeter702 wrote: »brandonv516 wrote: »I'm good with the current system.
I'd rather not have a 6-8 man ball group premade running against the PUG I join with.
I don't have faith in them coming up with an ideal system for groups/solo players so I don't think we need any changes in regards to the layouts of the teams.
properly designed 8 man BGs are not reduced to ball groups though. This has historically been proven. Its why you absolutely, positively do not implement TDM style BGs with such a player count. If 8 players want to ball up in a BG, assuming the BG is designed properly, with objective points in place, said group will earn a swift loss.
brandonv516 wrote: »exeeter702 wrote: »brandonv516 wrote: »I'm good with the current system.
I'd rather not have a 6-8 man ball group premade running against the PUG I join with.
I don't have faith in them coming up with an ideal system for groups/solo players so I don't think we need any changes in regards to the layouts of the teams.
properly designed 8 man BGs are not reduced to ball groups though. This has historically been proven. Its why you absolutely, positively do not implement TDM style BGs with such a player count. If 8 players want to ball up in a BG, assuming the BG is designed properly, with objective points in place, said group will earn a swift loss.
Things typically aren't designed properly around here. They can't fix the current broken, why do we want a new broken? It would be a mess if inplemented.
exeeter702 wrote: »brandonv516 wrote: »exeeter702 wrote: »brandonv516 wrote: »I'm good with the current system.
I'd rather not have a 6-8 man ball group premade running against the PUG I join with.
I don't have faith in them coming up with an ideal system for groups/solo players so I don't think we need any changes in regards to the layouts of the teams.
properly designed 8 man BGs are not reduced to ball groups though. This has historically been proven. Its why you absolutely, positively do not implement TDM style BGs with such a player count. If 8 players want to ball up in a BG, assuming the BG is designed properly, with objective points in place, said group will earn a swift loss.
Things typically aren't designed properly around here. They can't fix the current broken, why do we want a new broken? It would be a mess if inplemented.
Well yeah of course lol. this is all just wishful thinking. I was just giving a hypothetical. When done right 8v8 bgs in an mmo dont tend to end up being ball group clusterfucks nor dominated by premades.
I understand why they did the team's like that, to give tanks and heal tanks less chance at surviving. But it makes those of us who jump into DPS builds an unfair dissadvantage
8v8 in other mmos typically have more healers. Lack of healers in bgs on eso is astounding.
exeeter702 wrote: »brandonv516 wrote: »exeeter702 wrote: »brandonv516 wrote: »I'm good with the current system.
I'd rather not have a 6-8 man ball group premade running against the PUG I join with.
I don't have faith in them coming up with an ideal system for groups/solo players so I don't think we need any changes in regards to the layouts of the teams.
properly designed 8 man BGs are not reduced to ball groups though. This has historically been proven. Its why you absolutely, positively do not implement TDM style BGs with such a player count. If 8 players want to ball up in a BG, assuming the BG is designed properly, with objective points in place, said group will earn a swift loss.
Things typically aren't designed properly around here. They can't fix the current broken, why do we want a new broken? It would be a mess if inplemented.
Well yeah of course lol. this is all just wishful thinking. I was just giving a hypothetical. When done right 8v8 bgs in an mmo dont tend to end up being ball group clusterfucks nor dominated by premades.
8v8 in other mmos typically have more healers. Lack of healers in bgs on eso is astounding.