No more levels (for us and gear)

Benemime
Benemime
✭✭✭✭
all gear should be the same, materials should only affect color.

Some crafting styles differentiate armors and weapons from early levels to high level ones, this could be solved by applying those looks to rarity: white is simple, yellow looks complex.

We should start leveling CP since the beginning, but we can only spend points on CP trees after we finish the main storyline (when we get our soul back, considering that we start at coldharbour and not on Summerset or Morrowind). This won't scare the new players with a complex mechanic, since many don't know what they are doing yet and you have to be more experienced to be able to spend points on CP system, while solving the problem with the CP cap being always higher, I play for years and I'm yet to reach 750cp (Yes, I had several breaks between, but I'm still 610cp, it's such a long journey that seems that I can't never reach in time). I know that there's a curve for CP, early levels are easier and the curve is adjusted when the cap raises, but I'm still very behind.

We should get skill/ability points every 5 cp or something until we reach the default cap (64 skill points? idk, 64*5=320cp)
Edited by Benemime on August 16, 2018 8:27PM
  • Krayl
    Krayl
    ✭✭✭✭✭
    great idea if implemented from the start, lot of work for not much gain that I can tell at the moment.

    Currently speaking end game content need only be designed around CP160 gear X current champion point cap and 64 attributes. Known quantities, why change it all around and rework all the other math?

    yes your system would work great if it had been there from the start but at this point it would just be a huge undertaking for a net result that just gives a same baseline as we can get now.
Sign In or Register to comment.