Hayden_Knight wrote: »So now we have to name only 1 concern? lol
Well i guess ill have to be broad with an answer -
To many buffs, no secondary effects on skills, ie CC / execute.
( But really we know its the whole picture - the class needs a bit of tlc across the board - a lot of skills need altering a bit to make it less clunky, and iron out those cast times, and the bear needs some serious love for use in pvp )
What is your number one concern with them?
DocFrost72 wrote: »Probably the most disturbing thing is how few people will actually worry about wardens' state of affairs.
PvE:
Good spot heals and tank. Tanks are one utility spell away from par to DKs, and healers are only missing shards (which is compensated slightly by the minor regen buffs from shrooms).
Dps is tricky. Stamina dps is in a decent spot with a simple rotation (or mine is simple anyway), but anyway lot of dps hinges on the bear. Non stationary fights are hard. Magic needs help. Magicka wardens can pull surprisingly high parses, but they require more effort to do so.
Neither warden dps spec brings anything really unique to the raid. No minor buffs, and toughness is already handled by warhorn in optimized groups.
PvP:
Stam damage is strong, and that compounds the issue of pve dps and utility. Healer and tank are both pretty good; aoe defile and lots of snares and roots. One issue, but it is the same for mag damage.
Mag damage doesn't have a stun. WHY. It is so, so strange that one of the most underperforming mag specs had its stun removed, especially a ranged undodgeable that stamina couldn't access without giving up its burst. It was a really good idea...
Why can't we have pet controls like every other MMO out there where I can send him in before I engage, put him in passive/guard mode, engage another target without heavy attacking, etc.
Remove the double ultimate for the bear too so as a Magden I can slot other needed ultimates
What is your number one concern with them?
TheInfernalRage wrote: »What is your number one concern with them?
Without the Bear, Magicka Warden DD's are almost close to useless.
1. FERAL GUARDIAN: That Bear should automatically come back to battle in 5/8 seconds after its beaten, without any casting and in both morphs. Physical morph still have the same increased damage, while the Magicka morph now stuns for 4s but only when hitting the Ultimate button.
2. LIVING VINES: Conditions of the Living Vines and/or its morphs should automatically be applied to the Bear, wherever it is.
3. IMPALING SHARDS: Winter's Revenge should deal X amount of damage before the damage over time ticks, but have reduced duration of 8s.
4. SCORCH: Subterranean Assault should have Major Fracture and Major Breach, while Deep Fissure have increased Magicka damage.
5. DIVE: Screaming Cliff Racer applies snare or causes fear for 4s but loses the damage based on distance.