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Ideas for a new PvE endgame...

LioraValkyrie
LioraValkyrie
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To antisocialites like me, the idea of being able to compete in endgame PvE without having to endure the politics and people-wrangling of 12-player groups can be very appealing. Not to mention the lag and fps drops that come with shoving 12 players into a single instance... Even for people who enjoy being a part of large groups, the fact that there are literally only 9 instances in the game which qualify for leaderboard/weekly status can very quickly lead to boredom. Here are some ideas that have been rattling around in my head for a long time which would radically increase the amount of competitive endgame content available in ESO:

1) Leaderboards for all 4-player dungeons, including a dungeon weekly with gold jewellery drops for those who make the cut.
2) Leaderboards for TG heists with class rankings as well as weeklies for bounty and fencing totals. Competitive non-combat endgame!
3) 2-player arenas with proper mechanics requiring co-ordination between two people like vMoL Twins and vHoF 1st boss.

1 and 2 don't even require the introduction of new content, just a few new leaderboards to inspire progression, optimization and competition. This would inspire a whole plethora of new builds for new purposes, forge new teams, friendships and guilds, and all-in-all inject new lifeblood into a huge amount of content.

Feel free to expand upon any of these ideas and introduce ideas of your own. Please keep the trolling to a minimum. Peace.
Mistress of Apocrypha - Master PetSorc

Founder of The Lollygaggers
Creator of the 1-bar vMA build
World first solo vFH
Unchained Altmer Sorc Tank

Visit me on YouTube! Mistress of Apocrypha ESO
  • Inhuman003
    Inhuman003
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    Leaderboards for dungeons not bad I agree to this endgame idea especially the weekly. this will give more players more initiative to join dungeons add on the list Random, keys, weekly & Leaderboards only if ZoS add story mode.
  • Kikke
    Kikke
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    More leaderboards, and prefered more 4-man trials. Hopefully we get that in murkmire
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Ydrisselle
    Ydrisselle
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    #1 and #2 are both good ideas. #3... I don't know.
  • VaranisArano
    VaranisArano
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    One of the nice things about dungeons is that you don't need to follow the meta in order to complete them. I don't think that bringing leaderboard competitiveness to 4-person dungeons is needed or likely to be beneficial when added to the mix of pledges and achievement hunters. I'd prefer another 4 person arena instead.
  • Drdeath20
    Drdeath20
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    4 v 4 v 4 race through a dungeon (each in their own instance) points awarded for group DPS total, total damage done and speed. Deaths, potions and ultimate use have a negative effect towards score.

    Groups that speed through a dungeon using potions and ultimates and run by the mobs might end up with a lower score than a group that takes a tad longer but is conservative with their potions and ultimates and kills every trash mob.
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