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Improving FPS by making lighting obey LoS

Ankael07
Ankael07
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Not only its immersion breaking for lighting to be visible behind walls its also unnecessary burden on our GPU. Is there no way to fix this?
N04l3ke.png


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  • MisterBigglesworth
    MisterBigglesworth
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    What you are seeing here is a lack of ambient occlusion. I don't know what kind of performance hit would result from improving their lighting model enough to prevent things like this, but it would most definitely not improve fps at a minimum.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
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