Waffennacht wrote: »NEW:
5: When you take damage, you apply Major Defile to the attacker for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 8 seconds per enemy.
So it at most will have X<50% uptime.
So, if you have access to defile via ability, that'd probably be a better choice.
It's still alright, it'll save you a decent amount of resources I suppose (i.e.instead of hitting reverb every 4 sec )
Nah its trash next patch, much better off having a templar or warden friens using defile through their skills. The set got changed so it can proc once every 8 seconds and lasts 4 seconds, but the cooldown is per person. Essentially you can maintain defile on everyone but only 50% uptime
Waffennacht wrote: »NEW:
5: When you take damage, you apply Major Defile to the attacker for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 8 seconds per enemy.
So it at most will have X<50% uptime.
So, if you have access to defile via ability, that'd probably be a better choice.
It's still alright, it'll save you a decent amount of resources I suppose (i.e.instead of hitting reverb every 4 sec )
I forget if the warden skill is a channel or instant cast.
I do know, aside from rangplars running DF behind groups, the warden spell is the most efficient use of the major defile from an ability come monday. (aside from running this set.)
Though if 2 players are running it, then its a waste of a slot since the debuff will not proc?
It’s going to be useless next patch. Only nightblades will have long enough defile (6s) to not the player be free from defile whilst in execute range, unless you want to reapply reverb every 4s.
So basically roll a nightblade, because that’s all ZoS ever buffs.
It’s going to be useless next patch. Only nightblades will have long enough defile (6s) to not the player be free from defile whilst in execute range, unless you want to reapply reverb every 4s.
So basically roll a nightblade, because that’s all ZoS ever buffs.
I'm thinking about trying a Nightblade myself... and maybe using a bow. Pretty sick of all the Templar nerfs.
It’s going to be useless next patch. Only nightblades will have long enough defile (6s) to not the player be free from defile whilst in execute range, unless you want to reapply reverb every 4s.
So basically roll a nightblade, because that’s all ZoS ever buffs.
It's a buff if you're fighting larges amounts of people and the 1 sec cd was your bottleneck.
This is actually a anti zerg change.
I approve.
ellahellabella wrote: »There's a change coming to an existing set that gives major defile on strike. I imagine a lot of people will change over.
ellahellabella wrote: »There's a change coming to an existing set that gives major defile on strike. I imagine a lot of people will change over.
Ward of Cyrodiil: Redesigned this item set.
OLD:
2: Stamina Recovery
3: Mounted Speed
4: Max Health
5: Increase the amount of damage you block by 8%.
NEW:
2: Weapon Damage
3: Stamina Recovery
4: Stamina Recovery
5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
Is this what your talking about?
This looks nasty for stam characters, unfortunately does not really work for magicka characters. Honestly if they are going to keep a set that is so strong they should allow it to work for everybody. At least everybody could benefit from duroks this set creates more balance issues that duroks ever did imo, simply because its geared to stam only.
I believe the new Ward of cyrodiil is now 3/5sec and not 4/5sec if you look at the last PTS patch. So uptime won't be any better than Durok.
Waffennacht wrote: »@WacArnold correct, as long as they stay within range the 2 sec timer is reset
ellahellabella wrote: »There's a change coming to an existing set that gives major defile on strike. I imagine a lot of people will change over.
Ward of Cyrodiil: Redesigned this item set.
OLD:
2: Stamina Recovery
3: Mounted Speed
4: Max Health
5: Increase the amount of damage you block by 8%.
NEW:
2: Weapon Damage
3: Stamina Recovery
4: Stamina Recovery
5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
Is this what your talking about?
This looks nasty for stam characters, unfortunately does not really work for magicka characters. Honestly if they are going to keep a set that is so strong they should allow it to work for everybody. At least everybody could benefit from duroks this set creates more balance issues that duroks ever did imo, simply because its geared to stam only.