gannicus1389 wrote: »Anyone else feel like Stam DKs are underperforming in BGs?
We are in a very burst meta, specially in bgs, where we have no resistences from cp, everything hits harder than it should, proc sets included.
I feel like compared to other classes, Stam DKs just struggle to deliver pain, and our resistences and extra healings DO NOT JUSTIFY the loss of burst attacks.
Our dots do a lot of damages, but a lot of classes can heal through those dots, and sorc can shield through those dots.
Our only viable combo is Dizzying swing + Leap. Now it is a great and heavy hitting combo, but it depends on a very clunky and slow action 2 handed skill. It is veery hard to land dizzying swing on experienced players or very mobile players, and even if you do it is not guaranteed you going to get the kill, specially if you are fighting a good sorc that knows to keep up shields, or a good night blade who will get low, stealth and heal and come back to incap and spamm surprise attack on you.
see, that is what I think stam DK is missing, a somewhat "class burst or sustain damage skill" that is not a dot that can be healed through or purged.
Noxious breath does like pathetic damage. like 8k dmg over 10 seconds, which is then like 4k broken by battle spirit and then further broken by resistences... I m ean come on?...
venomous claw is great, but is still over a very long period of time...
all we have to offer is a LEAP... the best stam dks I have seen are the ones building a strictly tanky build to guard a healer... which is no fun I think...
and dont tell me impreg/fortified sets are good, the exchange of dmg and sustain is not worth. you still gonna die quickly vs nightblades/sorcs and will lose sustain an d alot of damage.
I
The_Brosteen wrote: »I stopped reading at "the only viable combo is dizzying swing + leap."
Theres more to it than that. Dot builds are more useful than you seem to think. I can kill most people just fine applying dots, fossilize, and execute. Including sorcs and people trying to heal through it. I've also seen stam dks run berserker strike builds effectively. When I play on my stam dk I feel like the class is in a good spot, but people keep telling me it isnt.
The_Brosteen wrote: »I stopped reading at "the only viable combo is dizzying swing + leap."
Theres more to it than that. Dot builds are more useful than you seem to think. I can kill most people just fine applying dots, fossilize, and execute. Including sorcs and people trying to heal through it. I've also seen stam dks run berserker strike builds effectively. When I play on my stam dk I feel like the class is in a good spot, but people keep telling me it isnt.
gannicus1389 wrote: »Anyone else feel like Stam DKs are underperforming in BGs?
We are in a very burst meta, specially in bgs, where we have no resistences from cp, everything hits harder than it should, proc sets included.
I feel like compared to other classes, Stam DKs just struggle to deliver pain, and our resistences and extra healings DO NOT JUSTIFY the loss of burst attacks.
Our dots do a lot of damages, but a lot of classes can heal through those dots, and sorc can shield through those dots.
Our only viable combo is Dizzying swing + Leap. Now it is a great and heavy hitting combo, but it depends on a very clunky and slow action 2 handed skill. It is veery hard to land dizzying swing on experienced players or very mobile players, and even if you do it is not guaranteed you going to get the kill, specially if you are fighting a good sorc that knows to keep up shields, or a good night blade who will get low, stealth and heal and come back to incap and spamm surprise attack on you.
see, that is what I think stam DK is missing, a somewhat "class burst or sustain damage skill" that is not a dot that can be healed through or purged.
Noxious breath does like pathetic damage. like 8k dmg over 10 seconds, which is then like 4k broken by battle spirit and then further broken by resistences... I m ean come on?...
venomous claw is great, but is still over a very long period of time...
all we have to offer is a LEAP... the best stam dks I have seen are the ones building a strictly tanky build to guard a healer... which is no fun I think...
and dont tell me impreg/fortified sets are good, the exchange of dmg and sustain is not worth. you still gonna die quickly vs nightblades/sorcs and will lose sustain an d alot of damage.
I
I've said this many times. Build to the strengths of the class. DKs are tanky, with strong dots. So heavy armor damage set, troll king, and a sustain set. 2h/dw is nice for DK. Blood craze, axe bleed, dbl dot poisons, venom claw, noxious breath, dizzy swing into a leap, reverse slice is a nasty amount of damage... is it harder to play than other stam classes? Yes. Is it still as effective? Ehhh maybe not as effective as say a stam warden, BUT you can argue that it is as strong I think. Healing on stam dk is insane as an argonian.
The_Brosteen wrote: »I stopped reading at "the only viable combo is dizzying swing + leap."
Theres more to it than that. Dot builds are more useful than you seem to think. I can kill most people just fine applying dots, fossilize, and execute. Including sorcs and people trying to heal through it. I've also seen stam dks run berserker strike builds effectively. When I play on my stam dk I feel like the class is in a good spot, but people keep telling me it isnt.
It could use better passives tbh. Besides that a stamina spammable would be nice to not force you into so many weapon skills. Otherwise yeah I think they are in a pretty good spot.
The_Brosteen wrote: »I stopped reading at "the only viable combo is dizzying swing + leap."
Theres more to it than that. Dot builds are more useful than you seem to think. I can kill most people just fine applying dots, fossilize, and execute. Including sorcs and people trying to heal through it. I've also seen stam dks run berserker strike builds effectively. When I play on my stam dk I feel like the class is in a good spot, but people keep telling me it isnt.
It could use better passives tbh. Besides that a stamina spammable would be nice to not force you into so many weapon skills. Otherwise yeah I think they are in a pretty good spot.
Idk, DK passives are pretty awesome. Stamina and magicka can make use of just about all of them if not all. And having 5 seconds of major meaning + minor brutality is awesome. They're definitely not top tier but imo they're pretty solid. I think they have more solo value than group value perhaps?
I have been doing alright on my PVP main who is a stamDK but it does feel masochistic at times.
It really feels like anything that a stamDK can do, another stam spec can do better.
IMO (regarding solo que / play) in the hands of the same player the rankings of viability would go like:
Stamblade
Stamden
Stamsorc
Stamplar
StamDK
I want StamDK to get some small adjustments, but I don’t want them to get overbuffed and then all of a sudden everyone is a StamDK.
Some small cost reduction to our Magicka utility skills, maybe converting Green Dragon Blood to a stam heal, and a Noxious Breath re-work could go a long way in easing some of the pain of the class, without catapulting them to the top of the PVP food chain.
Again, this is just my opinion and I’m far from the most experienced in the class.
The_Brosteen wrote: »I feel awkward reading this thread because everyone seems to think dot builds aren't effective but i only use dot builds on my stamina characters and it works great for me
I get the point on relying on weapon abilities alot for stamina dk, but I do the same for my stamsorc as well. It's not something that bothers me, personally.
But using master axes 2h & dual wield gives you quite a bit of damage output. On top of that, using dot poisons and venemous claw will help your sustain on a dk. Its bursty when all the dots tick at once which seems to surprise people because alot of times they can go from 80% to execute range in a second or two. Makes whoever you're fighting stay defensive then you just fossilize and it just overwhelms them.
gannicus1389 wrote: »The_Brosteen wrote: »I feel awkward reading this thread because everyone seems to think dot builds aren't effective but i only use dot builds on my stamina characters and it works great for me
I get the point on relying on weapon abilities alot for stamina dk, but I do the same for my stamsorc as well. It's not something that bothers me, personally.
But using master axes 2h & dual wield gives you quite a bit of damage output. On top of that, using dot poisons and venemous claw will help your sustain on a dk. Its bursty when all the dots tick at once which seems to surprise people because alot of times they can go from 80% to execute range in a second or two. Makes whoever you're fighting stay defensive then you just fossilize and it just overwhelms them.
DoTs are nice, but for long fights. I do well in bgs dont get me wrong, but once you are in a higher lvl of players that understand the game, manage purges or heals well, the dots get less and less effective to secure or get kills, where burst classes will have a tremendous advantage because of that.
throw in a healer, and then we are almost negated out of existence if the healer is good.
the master sword and axes bleeds pretty much works the same way to almost any class.. except they will have the burst and the dot pressure while we have just dots on top of other dots.
master sword also does good for any class, and if you ask me, the master bleeding swords are just broken imo. they are just cancerous just like sloads, you go press one key and you wait for things to happen. not necessarily my way to have fun in the game.
The_Brosteen wrote: »gannicus1389 wrote: »The_Brosteen wrote: »I feel awkward reading this thread because everyone seems to think dot builds aren't effective but i only use dot builds on my stamina characters and it works great for me
I get the point on relying on weapon abilities alot for stamina dk, but I do the same for my stamsorc as well. It's not something that bothers me, personally.
But using master axes 2h & dual wield gives you quite a bit of damage output. On top of that, using dot poisons and venemous claw will help your sustain on a dk. Its bursty when all the dots tick at once which seems to surprise people because alot of times they can go from 80% to execute range in a second or two. Makes whoever you're fighting stay defensive then you just fossilize and it just overwhelms them.
DoTs are nice, but for long fights. I do well in bgs dont get me wrong, but once you are in a higher lvl of players that understand the game, manage purges or heals well, the dots get less and less effective to secure or get kills, where burst classes will have a tremendous advantage because of that.
throw in a healer, and then we are almost negated out of existence if the healer is good.
the master sword and axes bleeds pretty much works the same way to almost any class.. except they will have the burst and the dot pressure while we have just dots on top of other dots.
master sword also does good for any class, and if you ask me, the master bleeding swords are just broken imo. they are just cancerous just like sloads, you go press one key and you wait for things to happen. not necessarily my way to have fun in the game.
How is it broken if someone managing heals/purge well can "negate them out of existence"?
gannicus1389 wrote: »The_Brosteen wrote: »gannicus1389 wrote: »The_Brosteen wrote: »I feel awkward reading this thread because everyone seems to think dot builds aren't effective but i only use dot builds on my stamina characters and it works great for me
I get the point on relying on weapon abilities alot for stamina dk, but I do the same for my stamsorc as well. It's not something that bothers me, personally.
But using master axes 2h & dual wield gives you quite a bit of damage output. On top of that, using dot poisons and venemous claw will help your sustain on a dk. Its bursty when all the dots tick at once which seems to surprise people because alot of times they can go from 80% to execute range in a second or two. Makes whoever you're fighting stay defensive then you just fossilize and it just overwhelms them.
DoTs are nice, but for long fights. I do well in bgs dont get me wrong, but once you are in a higher lvl of players that understand the game, manage purges or heals well, the dots get less and less effective to secure or get kills, where burst classes will have a tremendous advantage because of that.
throw in a healer, and then we are almost negated out of existence if the healer is good.
the master sword and axes bleeds pretty much works the same way to almost any class.. except they will have the burst and the dot pressure while we have just dots on top of other dots.
master sword also does good for any class, and if you ask me, the master bleeding swords are just broken imo. they are just cancerous just like sloads, you go press one key and you wait for things to happen. not necessarily my way to have fun in the game.
How is it broken if someone managing heals/purge well can "negate them out of existence"?
You have apoint. It is still stronger than any class dot or ability though.
The_Brosteen wrote: »gannicus1389 wrote: »The_Brosteen wrote: »I feel awkward reading this thread because everyone seems to think dot builds aren't effective but i only use dot builds on my stamina characters and it works great for me
I get the point on relying on weapon abilities alot for stamina dk, but I do the same for my stamsorc as well. It's not something that bothers me, personally.
But using master axes 2h & dual wield gives you quite a bit of damage output. On top of that, using dot poisons and venemous claw will help your sustain on a dk. Its bursty when all the dots tick at once which seems to surprise people because alot of times they can go from 80% to execute range in a second or two. Makes whoever you're fighting stay defensive then you just fossilize and it just overwhelms them.
DoTs are nice, but for long fights. I do well in bgs dont get me wrong, but once you are in a higher lvl of players that understand the game, manage purges or heals well, the dots get less and less effective to secure or get kills, where burst classes will have a tremendous advantage because of that.
throw in a healer, and then we are almost negated out of existence if the healer is good.
the master sword and axes bleeds pretty much works the same way to almost any class.. except they will have the burst and the dot pressure while we have just dots on top of other dots.
master sword also does good for any class, and if you ask me, the master bleeding swords are just broken imo. they are just cancerous just like sloads, you go press one key and you wait for things to happen. not necessarily my way to have fun in the game.
How is it broken if someone managing heals/purge well can "negate them out of existence"?
gannicus1389 wrote: »make venomous claw apply major defile would be nice too.
Freddycruz89 wrote: »StamDK DoT's need some work if we are to stand our ground. Maybe more (Or strengthen) options through morphs, more defile access to pair them with. I currently enjoy the 1v1 in PVP, but as soon as anyone else joins I'm done.
It's fun to see people damage dump and stun and then run when they realize you wont go down that easy. That's when the thrill of the hunt begins. Snipe to apply defile. Poison arrow to soften them up. The shield charge to close that gap and get up close and personal.
Now the real fun begins as you realize you wont be getting away that easy either. As your armor is pierced and the poison arrow dot starts to tick harder the panic clouds your mind as you ponder a fight or flight response as your resources begin to falter.
The prey fights back in a desperate response to survive, but my regen holds and block hinders your last efforts. Wings reflect your spells, defensive posture restores my health. That's when I claw you and you start to run away again as I snipe and laugh and watch you die from the second poison arrow shot which ticks harder the lower your health drops.
Now, lets look this form another scenario.
Two players tag team you. You stand your ground and pray for reinforcements. You shield up and careful retreat to group. Or you run and die a coward with bags of tea for teeth.
Freddycruz89 wrote: »StamDK DoT's need some work if we are to stand our ground. Maybe more (Or strengthen) options through morphs, more defile access to pair them with. I currently enjoy the 1v1 in PVP, but as soon as anyone else joins I'm done.
It's fun to see people damage dump and stun and then run when they realize you wont go down that easy. That's when the thrill of the hunt begins. Snipe to apply defile. Poison arrow to soften them up. The shield charge to close that gap and get up close and personal.
Now the real fun begins as you realize you wont be getting away that easy either. As your armor is pierced and the poison arrow dot starts to tick harder the panic clouds your mind as you ponder a fight or flight response as your resources begin to falter.
The prey fights back in a desperate response to survive, but my regen holds and block hinders your last efforts. Wings reflect your spells, defensive posture restores my health. That's when I claw you and you start to run away again as I snipe and laugh and watch you die from the second poison arrow shot which ticks harder the lower your health drops.
Now, lets look this form another scenario.
Two players tag team you. You stand your ground and pray for reinforcements. You shield up and careful retreat to group. Or you run and die a coward with bags of tea for teeth.
Honestly 3 dots (bloodcraze, noxious breath, and venomous claw) ticking into a leap reverse slice is devastating. Shoot even just noxious breath, venom claw, leap is nasty. But they need a better spammable tbh.