New PVP Objectives in Cyrodil

Aliyavana
Aliyavana
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In red we could really use some new town objectives to breath more life into cyrodil. Make chorrol and cheydinhal new pvp town objectives, along with a new town south of fare so the amount of keeps are equal on all sides. The current town setup is arguably unfavorable to ad but this new objective added can help bring more life into those towns and maybe new sets pvp sets can be added to those towns such as the old set, armor of the construct. Always wanted some more action in those towns and this would help bring action into cyrodil.
Edited by Aliyavana on August 8, 2018 9:15PM
  • bongtokin420insd16
    bongtokin420insd16
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    So i know its been said, but ill mention it again. The towns are not AD favored. Crops is slightly farther away from EP's home keeps as compared to VLast and Bleakers (AD DC respectively), but AD has to cross a river to get there. On the surface that doesn't seem like much, but ask the lemons and you will see it is. Makes it easy for EP to cut us off from the right side and force us up thru Ales and Sej.

    I do like the idea of more keeps, but realistically the one between BB and BM is too deep in.
    Edited by bongtokin420insd16 on August 8, 2018 9:23PM
    Kaz_Wastelander PS4NA
  • Neoauspex
    Neoauspex
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    How about:

    V3oERSh.jpg
  • Aliyavana
    Aliyavana
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    .
    Edited by Aliyavana on August 9, 2018 12:13AM
  • modaretto
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    From my brief pvp experience towns in the small amount they are now already seemed like cancer . Sure good ressing spot and questing whatnot but strategy vise they seemed to be a pain in a certain place. I know very little to nothing about pvp though.
    Watches-the-wind (Templar healer) / PC EU

    Dragon's Crest
  • Dracan_Fontom
    Dracan_Fontom
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    I had once thought about making bridges like the Alessia Bridge and gate walls like gate between Chal and Bleakers able to be captured, destroyed, and repaired, making them kind of like a buffer before the actual keep or gatehouse. It would act like how keep doors work now where you can get through them unless they are destroyed/captured. Of course, ZoS would have to make them look different to make it work.
  • Katahdin
    Katahdin
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    Aliyavana wrote: »
    Neoauspex wrote: »
    How about:

    V3oERSh.jpg

    That would be extremely biased towards ad favor

    No it wouldnt. You would keep Cropsford and Vlastrus

    Each faction area would have 2 towns
    Edited by Katahdin on August 8, 2018 11:27PM
    Beta tester November 2013
  • Osteos
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    So i know its been said, but ill mention it again. The towns are not AD favored. Crops is slightly farther away from EP's home keeps as compared to VLast and Bleakers (AD DC respectively), but AD has to cross a river to get there. On the surface that doesn't seem like much, but ask the lemons and you will see it is. Makes it easy for EP to cut us off from the right side and force us up thru Ales and Sej.

    I do like the idea of more keeps, but realistically the one between BB and BM is too deep in.

    Just an FYI Ales is always short for Aleswell on PC NA.

    I think Chey and Chorrol are too close to keeps yo ne spawn points.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Neoauspex
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    Aliyavana wrote: »
    Neoauspex wrote: »
    How about:

    V3oERSh.jpg

    That would be extremely biased towards ad favor

    Wait, why? There's exactly 2 towns behind each faction's emp keeps. That's the only way it's even.
  • D0PAMINE
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    @Aliyavana You're new objective: StamDK :lol::trollface:
  • Aliyavana
    Aliyavana
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    D0PAMINE wrote: »
    @Aliyavana You're new objective: StamDK :lol::trollface:

    I would rather mnb
  • runagate
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    I notice Weyland Priory is there (great place to farm containers!) but I'd like to see content in Hackdirt. It is my favorite town.


    I know I am alone in this. Sometimes I go listen to the musician there.. the only non-hostile NPC there.
  • Jameliel
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    Or at least rotate the map after each campaign, so that each faction shifts to another area. Lazy, lazy, lazy and slow development with PvP in this game....
  • Neoauspex
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    Jameliel wrote: »
    Or at least rotate the map after each campaign, so that each faction shifts to another area. Lazy, lazy, lazy and slow development with PvP in this game....

    This would be awesome, but I'd imagine that ZoS wouldn't go for that based on lore etc. It's funny, people who have never played AD don't realize how much the current map is a disadvantage for them. Taking Crops/Vlas is a defensive necessity for AD, but it's an offensive maneuver for DC/EP.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
  • bongtokin420insd16
    bongtokin420insd16
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    Truth
    Kaz_Wastelander PS4NA
  • xxthir13enxx
    xxthir13enxx
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    I’d say leave towns where they are...just limit the range of the spawn to be similar to Forward Camps. That way it’d only benefit Defenders not for backdooring keeps
  • Neoauspex
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    I say make it 6 towns like in the map above (2 behind each faction's emp keeps) and make them "siege factories". If you own both home siege factories, you can have 20 siege at any keep. If you have 1 home factory the siege limit is 10, and if you have neither the siege limit is 5.

    Reasoning: Siege is really strong, and this is an extra mechanic for taking the last emp keep when attempting to dethrone.
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