Ectheliontnacil wrote: »Global auction house!
Global Auction house would be nice. And an Auctioneer assistant for more crowns spent...
How about a trader will work for any guild as long as all guilds have paid the same amount of gold as the winning bidder ( a trader would do this in real life you don't see a shop selling one brand).
The winning bidder would appear at the top of the list with those that follow appearing in the list as they have paid.
This will give more guilds options to trade and still keep good trading spots only open to those that can afford it.
What do you think?
jwjackson5674 wrote: »Just give people the ability to sell items straight from inventory if not in a guild.
Can cap it at like 5-10 items, and a special icon would appear beside their name to indicate they had items to sell.
jwjackson5674 wrote: »Just give people the ability to sell items straight from inventory if not in a guild.
Can cap it at like 5-10 items, and a special icon would appear beside their name to indicate they had items to sell.
Zone chat.
jwjackson5674 wrote: »jwjackson5674 wrote: »Just give people the ability to sell items straight from inventory if not in a guild.
Can cap it at like 5-10 items, and a special icon would appear beside their name to indicate they had items to sell.
Zone chat.
Not like that. Make it to where people can set a price on something in their inventory, and an icon will appear by their name. Others can examine the persons personal set of items they are selling to see if it is something they want to buy, kind of like a mobile personal trader.
Instead of normal traders - make pocket dimension town owned by guilds, it would be in some basic style without specific race characteristic, maybe imperial if so. Players would have to craft items/farm items to upgrade it and place it in town stash etc etc. Each player would post at the town trader, banks would provide global trader function or maybe the previously used guild traders (we use TTC anyway to check prices so global trader wouldn't wreck the game). Inside the town, guild would unlock their own mats gathering places like mine/farm/forest etc. etc. with a limit of mats available / player (for example 50 raw mats / day for each 1 player). there would be special guild quests to run in the world to obtain special mats for upgrading town and its functions like giving 10% cheaper repairs, 5% more exp.
The_Protagonist wrote: »Ectheliontnacil wrote: »Global auction house!Global Auction house would be nice. And an Auctioneer assistant for more crowns spent...
LOL we know how that will end, literal monopoly which is never good for the game economy and very useful for gold sellers, which in turn is bad for the game overall.
The_Protagonist wrote: »Ectheliontnacil wrote: »Global auction house!Global Auction house would be nice. And an Auctioneer assistant for more crowns spent...
LOL we know how that will end, literal monopoly which is never good for the game economy and very useful for gold sellers, which in turn is bad for the game overall.
Please explain in minute detail how this is "bad for the economy" and "will help gold sellers". Heard of TTC? Explain the parallels between TTC's functions and webpage searches. Next explain the difference between these and a global AH. Explain any major differences besides time wasted. Very low intellects abound this day in age....smh
Instead of normal traders - make pocket dimension town owned by guilds, it would be in some basic style without specific race characteristic, maybe imperial if so. Players would have to craft items/farm items to upgrade it and place it in town stash etc etc. Each player would post at the town trader, banks would provide global trader function or maybe the previously used guild traders (we use TTC anyway to check prices so global trader wouldn't wreck the game). Inside the town, guild would unlock their own mats gathering places like mine/farm/forest etc. etc. with a limit of mats available / player (for example 50 raw mats / day for each 1 player). there would be special guild quests to run in the world to obtain special mats for upgrading town and its functions like giving 10% cheaper repairs, 5% more exp.
The_Protagonist wrote: »Ectheliontnacil wrote: »Global auction house!Global Auction house would be nice. And an Auctioneer assistant for more crowns spent...
LOL we know how that will end, literal monopoly which is never good for the game economy and very useful for gold sellers, which in turn is bad for the game overall.
Please explain in minute detail how this is "bad for the economy" and "will help gold sellers". Heard of TTC? Explain the parallels between TTC's functions and webpage searches. Next explain the difference between these and a global AH. Explain any major differences besides time wasted. Very low intellects abound this day in age....smh
The_Protagonist wrote: »Ectheliontnacil wrote: »Global auction house!Global Auction house would be nice. And an Auctioneer assistant for more crowns spent...
LOL we know how that will end, literal monopoly which is never good for the game economy and very useful for gold sellers, which in turn is bad for the game overall.
Please explain in minute detail how this is "bad for the economy" and "will help gold sellers". Heard of TTC? Explain the parallels between TTC's functions and webpage searches. Next explain the difference between these and a global AH. Explain any major differences besides time wasted. Very low intellects abound this day in age....smh