I love crafting, and I love reading through the crafting sub-forum on here more than the other because there is generally less toxicity than in the mosh pit called 'General Discussion,' so I wanted to introduce a possibility of gear to gauge the community's interest. I'm not going into this with any expectations on responses, but would ask that we keep it constructive regardless if you agree or disagree.
Originally, ESO sold us on the premise that crafted gear would offer players the ultimate utility, but as most people would agree, outside of a couple mainstream sets (Julianos/Hundings) and a handful of more niche sets (Sload's, Shacklebreaker, NMG, Mechanical Acuity) most crafted sets are subpar, at best, and downright worthless for a large majority save for completion of master writs. I understand the concern that by creating new crafted sets (or renovating existing ones) would make it too easy for everyone in the game to acquire the new meta and devalue current BiS gear that comes from endgame content like trials, vMA, and dungeons.
So...... how about a new take on crafted gear. Who says crafted gear must be unbound? What if we introduced new, 9-trait sets that were a step above what's currently available in the crafting professions, but made them effectively "Bind-on-Creation" so that only the person who crafts it is able to wear them? I think the reward(s) for becoming a "Grand Master Crafter" should extend into gameplay somewhat, and not just be all about cosmetics and titles.
This would potentially benefit at least two types of players:
- Those who can't (for whatever reason) complete end-game content to acquire the current BiS gear. I personally fall into this category, and will admit I'm not the most skilled player, but I'm also a parent with only an hour or two to play at night and must be able to jump up at a moments notice to look after one of my kids if something comes up - that's not something that would fly very well with a vet trial group, lol. So not being able to complete end-game content isn't only restricted to the crowd who needs to 'git gud.'
- The people who mainly PvP and currently feel forced to do PvE content they don't like just to acquire gear. Again, I know many players who are master crafters but prefer to only do PvP content. They can absolutely do hard mode PvE content when they have to, but they prefer not to. This would benefit them just the same.
Yes, it will potentially anger folks who make a living dragging people through the current content to acquire gear, and to all those who have grinded for months/years to finally get that last piece they need, but I'm not saying to make those sets worthless. I'm just asking for there to be some level of crafted gear that can compete with the current meta. And let's face it, becoming a 9-trait crafter requires a certain level of dedication, even though some might not say skill, to reach. I think it's high time we see something for our efforts.
Edit - These would be ACCOUNT bound, not character bound. I was unclear on this originally, and several people have called that out. This gear would be accessible to any/all characters on your account, not just the crafting character that creates it.
As always, I'm open to suggestions and constructive criticism so feel free to elaborate on your response.
Edited by Feric51 on August 15, 2018 7:20PM
Feric51
Xbox NA
Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)
Would you be in favor of introducing new, Bind-on-Creation crafted sets? 75 votes
Other
2 votes