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Fix pl0x

enzoisadog
enzoisadog
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100% legit this is a disconnect spot. Everytime there is a fight at sej and you go there by that route you DC. it happened to me and some friends multiple times.



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PC-NA
  • WaltherCarraway
    WaltherCarraway
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    Getting close to a subzone (e.g keep, outpost) with lot of players may get you disconnected (by luck; I changed my router for the same issue but still get random d/c whenever I get to frontline).

    From your screenshot I can tell the location you pointed out is the mostly used route hence lot of players and effects are constantly loaded/uploaded (whenever you get to the edge of the subzone).

    I believe it's netcode problem, not something we can resolve by resetting our home router.

    Edit: not really a spot to be fixed the problem you pointed out is an universal problem.
    Edited by WaltherCarraway on August 5, 2018 8:57PM
    Back from my last hiatus. 2021 a new start.
  • enzoisadog
    enzoisadog
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    Getting close to a subzone (e.g keep, outpost) with lot of players may get you disconnected (by luck; I changed my router for the same issue but still get random d/c whenever I get to frontline).

    From your screenshot I can tell the location you pointed out is the mostly used route hence lot of players and effects are constantly loaded/uploaded (whenever you get to the edge of the subzone).

    I believe it's netcode problem, not something we can resolve by resetting our home router.

    Edit: not really a spot to be fixed the problem you pointed out is an universal problem.

    I was riding towards Sej and a guy DCed in front of me, i got close to him and i DCed
    PC-NA
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    @enzoisadog
    As I posted on a similar thread:

    If you run too quickly and load too many players at once your game will likely crash. Porting almost guarantees the crash because you will load everything at once

    One way to try and avoid the crash is by only going to the outskirts of the keep (far enough away before you start rendering players there)
    Then walk slowly towards it stopping whenever your latency begins to spike (latency increases the more players you try and load at once) when the latency drops back down to its previous value (roughly) it's generally safe to continue again.

    Lowering your view distance helps with this also as it let's you load fewer players and objects at a time as you move closer.

    It's still not 100% of a fix.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
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  • Vitaely
    Vitaely
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    Following @Elong's advice:

    Get off your horse and RP walk.

    Running into contested areas in Vivec with major expedition on horseback gets me server kicked every time. It's ping-related.
    Factotum | PC NA
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  • Thogard
    Thogard
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    Vitaely wrote: »
    Following @Elong's advice:

    Get off your horse and RP walk.

    Running into contested areas in Vivec with major expedition on horseback gets me server kicked every time. It's ping-related.

    There are a few reasons why this could be happening. Probably not ping related. Change your router’s TCP settings so that it can go longer between acks without dropping the connection. TCP_Timeout or something like that.

    Also make sure your tcp scaling heuristic is off and set the scaling to normal so your receiver window can be flexible as you switch between small packets and big packets (when you hit a zerg).

    If it seems I’m speaking a foreign language plz google it.

    Here’s a nifty guide:
    https://www.speedguide.net/articles/windows-7-vista-2008-tweaks-2574
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