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Forward Camp Issues

Starshadw
Starshadw
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What's wrong with this picture?

https://imgur.com/a/m4Hsui3

In case it's not immediately obvious, this is an Ebonheart Camp placed on a resource that is currently held by Daggerfall Covenant (during a fight in which both EP and DC were attacking an AD keep - so not only should this camp placement have been impossible as it was too close to an enemy resource, it was also too close to an enemy keep). This camp placement is supposed to be impossible. @ZOS_GinaBruno, can someone PLEASE look into what's happening with Forward Camps? This is not the first time I've found enemy camps in locations that are not supposed to be possible per Forward Camp mechanics.

While we're at it, how about these shenanigans, where someone from EP/DC logs into a campaign on their AD character simply to try and make it impossible for AD to properly defend their territory by placing random camps here, there and everywhere? In this case, I found camps placed all along the road between Bloodmayne and Faregyl. Many of us tried to warn you folks that allowing people to play multiple factions on the same campaign was a bad idea way back when you made that change, and this is EXACTLY the sort of behavior we were talking about.

https://imgur.com/a/ye2khBW
  • ItsNebula
    ItsNebula
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    Camp was 9/10 placed before the resource was taken by an enemy faction.
  • Starshadw
    Starshadw
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    ItsNebula wrote: »
    Camp was 9/10 placed before the resource was taken by an enemy faction.

    Nope, it wasn't (I watched it go up, and the mine was already blue at the time they placed it).

    And even if it had been - the mechanics of forward camps is such that the moment territory switches hands, forward camps despawn. You are not supposed to be able to place (or have) forward camps close to enemy resources or keeps. This is why, if a keep flips to an enemy, any forward camps you have on the keep grounds (either inside the courtyard or right outside) immediately go poof.
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