VaranisArano wrote: »Why? Well, if you assume that everyone is a cross-faction player who can happily play on all three alliances, there's no reason to not lock populations until they are,roughly equal.
Problem is, some of us are still faction loyal. I'm loyal to EP, win or lose. So I dislike the idea that, short of actually hitting full poplock, I wouldnt be allowed to play for my faction until more players from the other teams logged on. Why should I be prevented from playing for my team because DC or AD players slept in that morning?
VaranisArano wrote: »Why? Well, if you assume that everyone is a cross-faction player who can happily play on all three alliances, there's no reason to not lock populations until they are,roughly equal.
Problem is, some of us are still faction loyal. I'm loyal to EP, win or lose. So I dislike the idea that, short of actually hitting full poplock, I wouldnt be allowed to play for my faction until more players from the other teams logged on. Why should I be prevented from playing for my team because DC or AD players slept in that morning?
Don't hold your breath. Here's a thread i made 3.5 years ago:
https://forums.elderscrollsonline.com/en/discussion/165699/dynamic-population-caps-are-needed/p1
Capping population like this would be promoting faction swapping and go against faction loyalty. It would be for the me, me, me, me, me crowd and I would be against that.
Capping population like this would be promoting faction swapping and go against faction loyalty. It would be for the me, me, me, me, me crowd and I would be against that.
Capping population like this would be promoting faction swapping and go against faction loyalty. It would be for the me, me, me, me, me crowd and I would be against that.
This is a pretty popular PoV ive seen coming by which is amazing since its as illogical as can be.
In cyro's current state when 2 factions have 1-2 bars and the 3rd is pop locked with queue time, players still choose to get in queue to play for the 3rd faction. Where is the faction swapping there?
The only difference between current situations and if a dynamic pop cap would be introduced is:
The zergfactions queue would be longer, if they indeed are faction loyalists which i doubt in most of those cases.
And talking about faction loyalty. Funny that it seems to be a trend alot of those "faction loyalists" suddenly cant login to fight when theres decent resistances on the other sides. I didnt know loyalty ment showing up only when you have little to no resistance
VaranisArano wrote: »
The people left out in that situation are the faction loyalists, who play for their faction, win or lose. Because they won't go play for a different faction when its their faction that has high pop, they essentially get locked out of PVP until more enemies log on. Again, that'd be me, since I only PVP for EP, win or lose.
@VaranisArano
I think the idea is to have fair playing conditions for everyone, which includes a somewhat balanced population across the board. Now does this mean locking pop to the lowest faction? No. But if 2 factions combined still are being outnumbered by 1 I would call that quite the population imbalance and then I do believe the highest factions numbers should be limited to match those of the other 2 factions. Personally I'm no fan of cross faction play anyway despite it being a method to help balance population but thats just me.
Regarding faction loyalists like you. The status quo really wouldnt change that much like I said in my previous post. Only your queue time would be longer in the worst case scenario.
Your concern is already challenged today with pop caps already in play so I really dont get the fuss youre trying to make about how implementing dyn pop caps would cripple your freedom to play.
Atm you already get locked out of cyro (not PvP because theres BG) when your faction is pop locked so in what way is that significantly different than being locked out of a campaign because your faction reached dynamic pop lock?
"I want everyone who wants to play to be able to play"
Interesting youre saying this.
Okay lets flip the script.
Lets say you are in the 1-2 bar faction going up against a fully pop locked faction. You log on in the morning to find your scrolls are lost, your faction pushed back to scroll gates.
Discouraged as that already has made you, you push on and give one of your home keeps a go and you get obliterated by at least 3 times more enemies. Several attempts at other locations have the same outcome. Then you try an outpost. Same result. A town perhaps? Nope same result. You keep getting zerged down no matter what you do, no matter where you go.
Now you tell me mr i-want-everyone-who-wants-to-play-to-be-able-to-play, how can you consider this playable? Sure you can physically play but can you REALLY play?
I leave you with 1 last question:
Are you really advocating freedom to play for all or do you just dont want anyone touching your dominant position?
VaranisArano wrote: »
So first off, I don't think that getting locked out of Cyrodiil when the campaign is full of players on my faction (the current poplock) is the same as getting locked out merely because there aremy enough enemy players who have logged in yet. I'm find with waiting in queue when my faction is full -that's a server limitation. I'm not fine with being prevented from playing in Cyrodiil when the campaign limits would allow, but the enemy hasn't decided to log in that morning enough to trigger whatever level the dynamic poplock comes on at or whatever reason they have low pop.
Capping population like this would be promoting faction swapping and go against faction loyalty. It would be for the me, me, me, me, me crowd and I would be against that.
Absolutely not.
1, What promotes faction swapping is the fact stacking on one faction (i.e. swapping to it) leads to easy wins through complete outnumbering of the opposition. With caps: no outnumbering, no easy wins, no reason to swap.
2, Faction loyalty will be boosted, since players no longer have a reason to switch sides (no more easy wins through outnumbering, so no point switching). The huge pile that used to dominate will spread out, and stay that way.
VaranisArano wrote: »
So first off, I don't think that getting locked out of Cyrodiil when the campaign is full of players on my faction (the current poplock) is the same as getting locked out merely because there aremy enough enemy players who have logged in yet. I'm find with waiting in queue when my faction is full -that's a server limitation. I'm not fine with being prevented from playing in Cyrodiil when the campaign limits would allow, but the enemy hasn't decided to log in that morning enough to trigger whatever level the dynamic poplock comes on at or whatever reason they have low pop.
The reason why they have low pop NOW is that all the available morning players are playing on your faction. That won't be the case anymore.
With dynamic pop caps, all available players will be distributed evenly across all the factions, which means that either you will be able to log in right away, or only after a short wait.
Also, dynamic pop cap does not necessarily mean the enemy has to have exactly the same numbers as you - ~10% leeway would be fine, which would likely take care of short-term imbalances(you would be able to log in right away more often).
Don't you see it?There is absolutely no way that capping population plays into loyalty.
Don't you see it?There is absolutely no way that capping population plays into loyalty.
The major reason why there are so few faction loyal players is the huge reward they can reap by abandoning their original faction and playing for the overpopulated side instead.
Remove that reward (no more easy wins by overwhelming enemy with numbers), and players will naturally spread out to factions they actually like, and as all polls to date have shown, the popularity of the three factions is roughly equal, within a few percent.
Don't you see it?There is absolutely no way that capping population plays into loyalty.
The major reason why there are so few faction loyal players is the huge reward they can reap by abandoning their original faction and playing for the overpopulated side instead.
Remove that reward (no more easy wins by overwhelming enemy with numbers), and players will naturally spread out to factions they actually like, and as all polls to date have shown, the popularity of the three factions is roughly equal, within a few percent.
redspecter23 wrote: »How about an alternate solution that can emulate population caps?
Lets say a campaign has a 100 player population cap for sake of argument.
EP is at 100
AD is at 50
DC is at 1
EP players function normally. No change as they are the dominant population.
AD are at half population compared to EP. To compensate, each AD player has a 2 times multiplier to damage, resistance, AP gained, XP gained, etc.
DC is 100 times less populated than EP. Each DC player (in this case, just one person) will get a 100x multiplier to damage, resistance, AP gained, XP gained, etc.
Of course these numbers push extremes but would something like this be preferable to locking players out until more opponents show up? It's a similar incentive. Your underpopulated opponents gain advantages to level out population imbalances. In the case of extreme bonuses, the system should, in theory, balance itself as players would be massively encouraged to jump into a campaign with huge multipliers which will balance the population and therefore equalize the low population bonus as it happens.
redspecter23 wrote: »How about an alternate solution that can emulate population caps?
Lets say a campaign has a 100 player population cap for sake of argument.
EP is at 100
AD is at 50
DC is at 1
EP players function normally. No change as they are the dominant population.
AD are at half population compared to EP. To compensate, each AD player has a 2 times multiplier to damage, resistance, AP gained, XP gained, etc.
DC is 100 times less populated than EP. Each DC player (in this case, just one person) will get a 100x multiplier to damage, resistance, AP gained, XP gained, etc.
Of course these numbers push extremes but would something like this be preferable to locking players out until more opponents show up? It's a similar incentive. Your underpopulated opponents gain advantages to level out population imbalances. In the case of extreme bonuses, the system should, in theory, balance itself as players would be massively encouraged to jump into a campaign with huge multipliers which will balance the population and therefore equalize the low population bonus as it happens.
nice joke but unhealthy for the gameplay af:)
something should encourage people to balance the populations in addition to dynamic caps, but idk what it can be now
Let me ask you this. What happens at prime time when all 3 factions are locked, and then go beyond prime time when the population starts to dwindle. Let's say 1 faction is still locked and the other 2 are down to 1 and 2 bars. Are you going to randomly start booting people off of the locked faction to get them down to balance the population out? If not then this changes nothing as the imbalance still exists, and booting players to achieve balance is just not the way to go.
VaranisArano wrote: »@VaranisArano
I think the idea is to have fair playing conditions for everyone, which includes a somewhat balanced population across the board. Now does this mean locking pop to the lowest faction? No. But if 2 factions combined still are being outnumbered by 1 I would call that quite the population imbalance and then I do believe the highest factions numbers should be limited to match those of the other 2 factions. Personally I'm no fan of cross faction play anyway despite it being a method to help balance population but thats just me.
Regarding faction loyalists like you. The status quo really wouldnt change that much like I said in my previous post. Only your queue time would be longer in the worst case scenario.
Your concern is already challenged today with pop caps already in play so I really dont get the fuss youre trying to make about how implementing dyn pop caps would cripple your freedom to play.
Atm you already get locked out of cyro (not PvP because theres BG) when your faction is pop locked so in what way is that significantly different than being locked out of a campaign because your faction reached dynamic pop lock?
"I want everyone who wants to play to be able to play"
Interesting youre saying this.
Okay lets flip the script.
Lets say you are in the 1-2 bar faction going up against a fully pop locked faction. You log on in the morning to find your scrolls are lost, your faction pushed back to scroll gates.
Discouraged as that already has made you, you push on and give one of your home keeps a go and you get obliterated by at least 3 times more enemies. Several attempts at other locations have the same outcome. Then you try an outpost. Same result. A town perhaps? Nope same result. You keep getting zerged down no matter what you do, no matter where you go.
Now you tell me mr i-want-everyone-who-wants-to-play-to-be-able-to-play, how can you consider this playable? Sure you can physically play but can you REALLY play?
I leave you with 1 last question:
Are you really advocating freedom to play for all or do you just dont want anyone touching your dominant position?
So first off, I don't think that getting locked out of Cyrodiil when the campaign is full of players on my faction (the current poplock) is the same as getting locked out merely because there aremy enough enemy players who have logged in yet. I'm find with waiting in queue when my faction is full -that's a server limitation. I'm not fine with being prevented from playing in Cyrodiil when the campaign limits would allow, but the enemy hasn't decided to log in that morning enough to trigger whatever level the dynamic poplock comes on at or whatever reason they have low pop.
And no, Battlegrounds is not a sufficient replacement for Cyrodiil, in my opinion, and anyways, we're talking about Cyrodiil in this thread.
Second, you persist in doubting what I mean when I say I play EP, win or lose. Yes, I would play in that losing situation you describe. I have played in that very situation. I would rather that everyone can play, including those enemies that are overwhelming me.
Or in other words, since I want to play at anytime short of full poplock, I am absolutely willing to give that same privilege to my enemies and continue to play in that situation.
If we are going to continue this conversation, I'd prefer that be clear. I'm rather tired of the "you just wanna dominate the map" stuff. No, I just want to be able to log on and play for my faction at any time, win or lose, with the only limitations being the server capabilities. And since I want that for myself, I'm fine with my enemies having that when I'm outnumbered.
VaranisArano wrote: »@VaranisArano
I think the idea is to have fair playing conditions for everyone, which includes a somewhat balanced population across the board. Now does this mean locking pop to the lowest faction? No. But if 2 factions combined still are being outnumbered by 1 I would call that quite the population imbalance and then I do believe the highest factions numbers should be limited to match those of the other 2 factions. Personally I'm no fan of cross faction play anyway despite it being a method to help balance population but thats just me.
Regarding faction loyalists like you. The status quo really wouldnt change that much like I said in my previous post. Only your queue time would be longer in the worst case scenario.
Your concern is already challenged today with pop caps already in play so I really dont get the fuss youre trying to make about how implementing dyn pop caps would cripple your freedom to play.
Atm you already get locked out of cyro (not PvP because theres BG) when your faction is pop locked so in what way is that significantly different than being locked out of a campaign because your faction reached dynamic pop lock?
"I want everyone who wants to play to be able to play"
Interesting youre saying this.
Okay lets flip the script.
Lets say you are in the 1-2 bar faction going up against a fully pop locked faction. You log on in the morning to find your scrolls are lost, your faction pushed back to scroll gates.
Discouraged as that already has made you, you push on and give one of your home keeps a go and you get obliterated by at least 3 times more enemies. Several attempts at other locations have the same outcome. Then you try an outpost. Same result. A town perhaps? Nope same result. You keep getting zerged down no matter what you do, no matter where you go.
Now you tell me mr i-want-everyone-who-wants-to-play-to-be-able-to-play, how can you consider this playable? Sure you can physically play but can you REALLY play?
I leave you with 1 last question:
Are you really advocating freedom to play for all or do you just dont want anyone touching your dominant position?
So first off, I don't think that getting locked out of Cyrodiil when the campaign is full of players on my faction (the current poplock) is the same as getting locked out merely because there aremy enough enemy players who have logged in yet. I'm find with waiting in queue when my faction is full -that's a server limitation. I'm not fine with being prevented from playing in Cyrodiil when the campaign limits would allow, but the enemy hasn't decided to log in that morning enough to trigger whatever level the dynamic poplock comes on at or whatever reason they have low pop.
And no, Battlegrounds is not a sufficient replacement for Cyrodiil, in my opinion, and anyways, we're talking about Cyrodiil in this thread.
Second, you persist in doubting what I mean when I say I play EP, win or lose. Yes, I would play in that losing situation you describe. I have played in that very situation. I would rather that everyone can play, including those enemies that are overwhelming me.
Or in other words, since I want to play at anytime short of full poplock, I am absolutely willing to give that same privilege to my enemies and continue to play in that situation.
If we are going to continue this conversation, I'd prefer that be clear. I'm rather tired of the "you just wanna dominate the map" stuff. No, I just want to be able to log on and play for my faction at any time, win or lose, with the only limitations being the server capabilities. And since I want that for myself, I'm fine with my enemies having that when I'm outnumbered.
Id like to point out youve completely ignored my first paragraph. But fine
I didnt say the two were the same, i stated the differences between them are very minimal.
"I'm find with waiting in queue when my faction is full -that's a server limitation. I'm not fine with being prevented from playing in Cyrodiil when the campaign limits would allow"
Interesting. So youre good with one thing thats being dictated because..reasons. But youre not good with another thing (almost the same thing) being dictaded because..different reasons? You do realize that in a situation where dyn pop caps are a thing, said thing becomes part of the campaign and thus part of the campaign limits. So saying not being fine with being prevented from playing when the campaign limits would allow gameplay isnt really saying anything about the dyn pop cap in play. If the campaign limits would allow more players then that faction wouldnt have reached dyn pop cap yet. You catch my drift?
I believe you misunderstood. Im just asking if what seems to be the most logical explanation for your stance, is indeed truth.
And youve also missed the point i was trying to make. You can physically drive/steer a car with your feet but you cant REALLY drive/steer a car with your feet you see where im getting at?
Now apply the same train of thought on our pvp situation here. I wasnt asking you if you would keep on fighting under those conditions, I was painting a picture in which the odds are skewed so much in your enemies favor you effectively are rendered hopelessly without a chance. And whats the point of playing if you have zero chance.Thats the unplayable I was and am talking about.
With that in mind to hear someone state he wants everyone to be able to play when he/she wants to play it is kinda confusing to hear that same person say its completely fine for 1 faction (coincidentally his faction) to dominate a campaign so hard it renders the other TWO factions useless.
Kinda hypocritical dont you think?
When youre on the winning side its quite easy to come with hypotheticals claiming that, were you on the losing side, youd be fine with whatever conditions the losing side is forced coping with. Its kind of a hollow statement. Just sayin
I think you should stop being so selfcentered and entitled regarding this matter and start viewing this with a more inclusive point of view because youre basically saying. *** everybody thats drawing the short straw here, I dont care about your horrible game experience. I can (almost) play whenever I want so you all should just stfu.