The anti-aliasing solution currently found in ESO looks terrible and I can't seem to force my graphics card/injectors/wrappers like SweetFX/ReShade to improve it at all. I can take still images to point things out but I think at this point it should be apparent to everyone that plays that the image quality could use some significant improvement. Native implementation is always superior to forcing it through drivers and injectors and I think it could really do the game some good. This isn't just a PC thing either, even some of the consoles could benefit with little to no performance loss.
Blades of grass look horrible as they move with the wind. Stairs are particularly distracting. Metallic props and textures have jaggies all over them to the point where it's distracting to move around in Dwemer environments and around characters in heavy armors.
Can we at least get some TAA+FXAA/TXAA/SMAA options in the game? There are so many solutions available to the developer and it's just waiting to be implemented and
injection-based anti-aliasing isn't able to fix the most egregious examples of aliasing artifacts in ESO. The studio needs to do it themselves. People have been complaining about the image quality since the beta and it's only gotten worse as the environments become more and more complex and the environments highlight the problem more and more. Summerset is particularly bad with the crazy architecture and the density of grass and whatnot in the environment.
The problem:
https://youtu.be/TpDuxfA4DOI
The solution:
https://youtu.be/MyE84ydeYRY https://www.dailymotion.com/video/x454lsb
It's to the point where people are honestly questioning whether the anti-aliasing solution even functions. Take a look at the Google results.
https://www.google.com/search?q=elder+scrolls+online+anti+aliasing+site:forums.elderscrollsonline.com&sa=X&ved=2ahUKEwjCroH4hs_cAhWbCTQIHSQzDzUQrQIoBDAAegQIBxAN&biw=2293&bih=863
Difficulty scaling is desperately needed. 10 years. 7 paid expansions. 22 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the vast majority of this game.
"ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character AFKing in front of a bear for a minute and a half before dying