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It's been long enough. ESO needs to implement better anti-aliasing to the game

AlexanderDeLarge
AlexanderDeLarge
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The anti-aliasing solution currently found in ESO looks terrible and I can't seem to force my graphics card/injectors/wrappers like SweetFX/ReShade to improve it at all. I can take still images to point things out but I think at this point it should be apparent to everyone that plays that the image quality could use some significant improvement. Native implementation is always superior to forcing it through drivers and injectors and I think it could really do the game some good. This isn't just a PC thing either, even some of the consoles could benefit with little to no performance loss.

Blades of grass look horrible as they move with the wind. Stairs are particularly distracting. Metallic props and textures have jaggies all over them to the point where it's distracting to move around in Dwemer environments and around characters in heavy armors.

Can we at least get some TAA+FXAA/TXAA/SMAA options in the game? There are so many solutions available to the developer and it's just waiting to be implemented and injection-based anti-aliasing isn't able to fix the most egregious examples of aliasing artifacts in ESO. The studio needs to do it themselves. People have been complaining about the image quality since the beta and it's only gotten worse as the environments become more and more complex and the environments highlight the problem more and more. Summerset is particularly bad with the crazy architecture and the density of grass and whatnot in the environment.

The problem: https://youtu.be/TpDuxfA4DOI
The solution: https://youtu.be/MyE84ydeYRY https://www.dailymotion.com/video/x454lsb

It's to the point where people are honestly questioning whether the anti-aliasing solution even functions. Take a look at the Google results.
https://www.google.com/search?q=elder+scrolls+online+anti+aliasing+site:forums.elderscrollsonline.com&sa=X&ved=2ahUKEwjCroH4hs_cAhWbCTQIHSQzDzUQrQIoBDAAegQIBxAN&biw=2293&bih=863

Difficulty scaling is desperately needed. 10 years. 7 paid expansions. 22 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the vast majority of this game.

"ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character AFKing in front of a bear for a minute and a half before dying
  • remilafo
    remilafo
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    Use your own post processor. Like Reshade.me or Sweetfx or a ENB..

    problem solved.
  • AlexanderDeLarge
    AlexanderDeLarge
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    remilafo wrote: »
    Use your own post processor. Like Reshade.me or Sweetfx or a ENB..

    problem solved.

    Seriously dude? It's the one thing bolded in the thread. You didn't read the thread. Those injection methods won't resolve the kinds of aliasing artifacts I'm talking about (and the performance isn't as great as a native implementation) so we need them to do it for the sake of enhanced image quality.
    Edited by AlexanderDeLarge on August 3, 2018 12:40PM
    Difficulty scaling is desperately needed. 10 years. 7 paid expansions. 22 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the vast majority of this game.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character AFKing in front of a bear for a minute and a half before dying
  • Darethran
    Darethran
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    remilafo wrote: »
    Use your own post processor. Like Reshade.me or Sweetfx or a ENB..

    problem solved.

    Shader AA only looks good when the depth buffer and/or normals buffer is used. ReShade doesn't allow depth buffer use in games that use networking, SweetFX only uses the final frame buffer, and ENB is only for specific single player games.

    What we need is deferred MSAA, or failing that, SMAA T2X.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • SlippyCheeze
    SlippyCheeze
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    MajinCry wrote: »
    remilafo wrote: »
    Use your own post processor. Like Reshade.me or Sweetfx or a ENB..

    problem solved.

    Shader AA only looks good when the depth buffer and/or normals buffer is used. ReShade doesn't allow depth buffer use in games that use networking, SweetFX only uses the final frame buffer, and ENB is only for specific single player games.

    What we need is deferred MSAA, or failing that, SMAA T2X.

    Temporal AA would be the best thing to obtain, honestly, since a number of the artifacts are motion-related across frames.

    Outside that, FWIW, supersampling is the best tool I have found to date, and the one that NVIDIA recommend, for the game. It isn't perfect, but dang if it isn't far better than the other options even at only 1.5x native.
  • yurimodin
    yurimodin
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    use DSR(Dynamic Super Resolution)......this essentially does the same thing as AA by rendering the game at a higher resolution and displaying it at a lower res. here are my configs if it helps FYI my monitor is 2560x1080 YMMV
    https://drive.google.com/drive/folders/1srqNM5F-PcmJf5qM4-e3BY2JrL_gVjCM?ogsrc=32
  • SlippyCheeze
    SlippyCheeze
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    yurimodin wrote: »
    use DSR(Dynamic Super Resolution)......this essentially does the same thing as AA by rendering the game at a higher resolution and displaying it at a lower res. here are my configs if it helps FYI my monitor is 2560x1080 YMMV
    https://drive.google.com/drive/folders/1srqNM5F-PcmJf5qM4-e3BY2JrL_gVjCM?ogsrc=32

    DSR is a supersampling implementation; it is the one you use when you can't do better, so you just render large and scale down. Sadly, it is about the best you are gonna get with ESO, so ... it is costly to run, but effective. Thankfully I never really managed to push the 1080Ti above 70 percent with max everything before it, so I have the headroom. :)
  • LadyLavina
    LadyLavina
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    It's been long enough for a lot of things, but ZOS likes to gloss over everything and keep pushing forward towards new over priced dlc's and crown crates.

    I feel confident in making that statement because until they communicate with the community on things properly like other developers (*cough cough* CCP Games *cough cough*), all we have to go on are their actions or lack thereof.
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • AlexanderDeLarge
    AlexanderDeLarge
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    yurimodin wrote: »
    use DSR(Dynamic Super Resolution)......this essentially does the same thing as AA by rendering the game at a higher resolution and displaying it at a lower res. here are my configs if it helps FYI my monitor is 2560x1080 YMMV
    https://drive.google.com/drive/folders/1srqNM5F-PcmJf5qM4-e3BY2JrL_gVjCM?ogsrc=32

    This is an option but I'm already running at a native 3440x1440 so running DSR (assuming it would work) to get image quality at acceptable levels would mean pushing 5K+ and even a 1080Ti can't handle that. Just as an experiment, I tried it out and I'm not exaggerating, the only thing that improved in motion were the stairs. Metallic objects, armor and sophisticated architecture made out of stone still had aliasing artifacts even though I was running at 6880x2880 (while tanking my performance and pushing my graphics card to the max, fans running at 93% and running hot).
    https://i.imgur.com/1tuDuqn.jpg

    With new with Ryzen/Vega/Navi-based consoles on the horizon in the next 18 months and current SKUs already capable of handling ESO at 1440p-4K on consoles, I think it's really time to upgrade the anti-aliasing implementation because even $275-$300 level hardware these days would benefit.
    Difficulty scaling is desperately needed. 10 years. 7 paid expansions. 22 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the vast majority of this game.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character AFKing in front of a bear for a minute and a half before dying
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    well honestly ESO could use some graphical updates but since Zo$ wants this game to run on every toaster I don't think it will happen...HOWEVER we could get some more in depth options for those of us with power rigs to be able to use more powerful graphics...but again lets not forget manpower goes 80% to crown crates development and 10% to maintenance the rest goes for game "development" >:3
  • AlexanderDeLarge
    AlexanderDeLarge
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    Figured I should share my findings, I've tried mixing DSR plus ReShade AA injection and literally nothing can substitute getting a native TXAA solution implemented. The shimmer of metallic props in the world don't get better even at 7K resolution+injected AA via ReShade+lumasharpen.

    Managed to smooth out the edge flickering on staircase geometry as seen in the first video when I'm not moving which is nice for screenshots but I'm not playing still photos, I'm playing a video game and it looks terrible in motion.

    Edit: Going to see if I can get GeDoSaTo post processing effects working in Elder Scrolls Online, maybe I could get acceptable image quality out of a combination of DSR+ReShade+GeDoSaTo
    Edited by AlexanderDeLarge on August 5, 2018 8:01PM
    Difficulty scaling is desperately needed. 10 years. 7 paid expansions. 22 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the vast majority of this game.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character AFKing in front of a bear for a minute and a half before dying
  • SlippyCheeze
    SlippyCheeze
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    yurimodin wrote: »
    use DSR(Dynamic Super Resolution)......this essentially does the same thing as AA by rendering the game at a higher resolution and displaying it at a lower res. here are my configs if it helps FYI my monitor is 2560x1080 YMMV
    https://drive.google.com/drive/folders/1srqNM5F-PcmJf5qM4-e3BY2JrL_gVjCM?ogsrc=32

    This is an option but I'm already running at a native 3440x1440 so running DSR (assuming it would work) to get image quality at acceptable levels would mean pushing 5K+ and even a 1080Ti can't handle that

    Well, I'm also running 1440p, though only 2560 across, and it works fine for me at 1.5x on a 1080Ti. Perhaps you can try the same thing? (er, the 1.5x DSR, not the narrower monitor. ;)
    Edited by SlippyCheeze on August 5, 2018 8:32PM
  • Jurand80
    Jurand80
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    All the anti-aliassing inthe world wont make the cut out branches into trees... The biggest immersion breaker. Trees.
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