NON-DPS Challenges

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linlilia
linlilia
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I am not one to overly complain. But can we please have some sort of challenge that is not DPS driven?

I know that Maestrum Arena is about the mechanics but most of them REQUIRE burning the bosses which healers and tanks just can't do. Same with Battlegrounds. Although a healer and tank can partake getting kills finishing with a mostly tank or healer is just painful.

I know that I could have gone to Cyrodill and tried to kill people with siege but still then you have the finishing blow issue. And getting the scamp, lets not even start there.

I have tried respecking to more DPS build but there is so much more to good DPSing than just having the skills on the bar. The gear and the attributes are all based on not doing a ton of damage which all of these challenges require.

In PvP tanks can out live most burst kills but a healer, no way. I get CCd to death so fast and with no stamina because most healers are magicka based I get like 4 steps away and am still dead.

I do have DPS characters and I do some with them, but I choose to be a healer on my main.

It would be nice if we had some challenges that were tank based and/or healing based, like rez a certain number of people in Battlegrounds. Block a certain amount of damage. Heal a few million health.

Anything that is not DPS forcing. Or make the kills assists not finishing blows..........The number of DPS that stole my kills off using my "execute Jesus Beam" was so much fun to see.

Although I like running in some big groups in PvP, it is disheartening to be forced to try to find DPS on my healer. And I know tanks feel the same way......

And for all those that say just completely respeck, no one wants to have to respeck a healer or tank constantly just so we can do DPS.

How would you DPS like to respeck constantly to heal or tank........
  • runagate
    runagate
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    For some reason as soon as I read the title I imagined some poor healer trying to heal NPCs running, lemming-like, into a pool of lava, like a reverse Ibomez the Flesh Sculptor fight.
  • linlilia
    linlilia
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    That would work ;)
  • dtsharples
    dtsharples
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    There are already achieves for Block a certain amount of damage. Heal a few million health etc
    They don't really offer anything afaik, maybe a dye of some sort.

    But yeah I feel your frustration. Well, felt, should I say.
    To begin with I ran mostly as a Healer, but eventually levelled and geared up a few DPS and Tank also.
    It doesn't take too long to do now, and I'd highly suggest making an entirely new character that you can DPS with- and save your Healer for when you want to solely heal.
    That way you never have to play around with your CP, and can keep your specific item sets on each char.

    I too would love some 'different' content. Something that isn't based entirely on group DPS.
    I think some more 'Puzzles' like the Yokudan ones would be a great addition to an arena style group area.
    Something where you have to use your smarts rather than your DPS.
    OFC there would have to be some mobs to fight to make it more interesting, but the main goal would be working together to solve the puzzle without the incoming damage getting too overbearing.

    Something similar to vDSA, where you move from room to room, but in each room there would be a puzzle that you need to solve before an Event wipes your group out. Basically Indiana Jones meets Crystal Maze :)
  • grkkll
    grkkll
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    In PVP have you tried running with heavy armour & prismatic enchants. You have to be more careful with the magika pool but witht the right food and pots it makes for a better PVP experience. There are sveral builds (deltia and alcast to name 2) that also suggest the skill sets to use. OK, you'll stuggle with 1 2 1s against seasoned PVPers but you should manage to survive better than before on raids etc.
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
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    If with your PvE healer you get pwned in few seconds in PvP then you are doing something wrong. With my healer I can sustain in the mid of a zerg pretty well, even when I am the last one standing. Same in Battlegrounds. Very annoying when the other group as such a healer.

    Overall, there is little you can be challenged with. The only thing tha tcomes to my mind is being in scenarios where you have to keep everyone alive, you included. At the same time, keep specific monsters debuffed and/or the pools of your Team up to a certain level (which means you need to cast shards and orbs which the NPCs would always take). Provide N synergies. Deal N damage overall.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • Gythral
    Gythral
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    Thieves Guild, Dark Brotherhood - lots of sneak, steal, hide & back-stab opportunities there
    Non-direct combat PvP - support, repair etc
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • TheDarkShadow
    TheDarkShadow
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    There are non-DPS challenges but it's usually in a group where there is also dps challenge, like in last boss vDSA when tank have to kite all the add while dps burn down boss, or vFL HM with 3 dps and tank have to survive their own. For healer, well, any dungeon with players stand in red I guess.
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