I am deeply conflicted here.
No offence, but the gameplay is really weird. You are basically spamming Light Attacks all the time, and only using skills to execute? If i did not see in the Screenshot you were Rank 29, i would assume you were a total noob running around spamming light attacks. You REALLY should switch and make bow your frontbar, so you can weave with Silver Shards.
And then on the other hand, i do really love the build idea. Full focus on Wep Damage modifiers (Fighters Guild, Medium Armor, Infused Jewelry.) and then using the Set Bonuses to provide tankiness (Brass, Impreg). It is really niche and there is very decent synergy here. It is a well crafted build.
Besides from the weird playstyle, and my suggestion to change it up, i would also recommend switching to a 2pc Monster, instead of the Domi/Kena. Bloodspawn would be an excellent choice, since it provides more sustain and synergises really well with Impreg / Brass playstyle.
Also, you need more Sustain. ALOT more. I know you don't feel that way, but that is because you are only spamming LA. If you want to kill anyone competent, you need to start using abilities and weave those LA's. And for that you will need more sustain.
Anyways, like the out-of-the-box thinking on the build. Well done.
I am deeply conflicted here.
No offence, but the gameplay is really weird. You are basically spamming Light Attacks all the time, and only using skills to execute? If i did not see in the Screenshot you were Rank 29, i would assume you were a total noob running around spamming light attacks. You REALLY should switch and make bow your frontbar, so you can weave with Silver Shards.
And then on the other hand, i do really love the build idea. Full focus on Wep Damage modifiers (Fighters Guild, Medium Armor, Infused Jewelry.) and then using the Set Bonuses to provide tankiness (Brass, Impreg). It is really niche and there is very decent synergy here. It is a well crafted build.
Besides from the weird playstyle, and my suggestion to change it up, i would also recommend switching to a 2pc Monster, instead of the Domi/Kena. Bloodspawn would be an excellent choice, since it provides more sustain and synergises really well with Impreg / Brass playstyle.
Also, you need more Sustain. ALOT more. I know you don't feel that way, but that is because you are only spamming LA. If you want to kill anyone competent, you need to start using abilities and weave those LA's. And for that you will need more sustain.
Anyways, like the out-of-the-box thinking on the build. Well done.
wow, that build is both weird and wonderful...and, amazingly enough - i can actually understand the thought process behind it...
oh yeah - you're UI is a clear mark of a mad genius for sure - how the hell do you see anything
Fortified brass is a bad choice.
Get Armor Master : 3 jewerly and the bow. On your backbar, put the dodge buff that will proc Armor Master buff.
That will allow you to use a unique 2h (Master, Maelstrom, sanctum Asylum) on your front bar withtout loosing the defense bonus as long as the buff lasts (18 secs).
inkorporated wrote: »Fortified brass is a bad choice.
Get Armor Master : 3 jewerly and the bow. On your backbar, put the dodge buff that will proc Armor Master buff.
That will allow you to use a unique 2h (Master, Maelstrom, sanctum Asylum) on your front bar withtout loosing the defense bonus as long as the buff lasts (18 secs).
I refuse to chase any meta gear. and i refuse to use any proc sets. other than throwing on a monster helm set for teh lulz
inkorporated wrote: »Fortified brass is a bad choice.
Get Armor Master : 3 jewerly and the bow. On your backbar, put the dodge buff that will proc Armor Master buff.
That will allow you to use a unique 2h (Master, Maelstrom, sanctum Asylum) on your front bar withtout loosing the defense bonus as long as the buff lasts (18 secs).
I refuse to chase any meta gear. and i refuse to use any proc sets. other than throwing on a monster helm set for teh lulz
Not meta or a proc set, and definitely better than fortified brass.
Extremely weird build, but not everything has to be meta I guess. Recovs too low for me to say this is a beginner friendly build but I could see this being used effectively by a skilled player, especially in this high damage meta we’re in.
arkansas_ESO wrote: »You could swap Brass for 3x Protective and run a damage set in it's place to have more damage with the same mitigation
OrphanHelgen wrote: »Fighters guild skills on bar for weapon dmg is like 4 years old, sry but you didn't find something new OPHave to laugh a bit on this one.
click click pow problem is solved but how do you see anything?
Fortified brass is a bad choice.
Get Armor Master : 3 jewerly and the bow. On your backbar, put the dodge buff that will proc Armor Master buff.
That will allow you to use a unique 2h (Master, Maelstrom, sanctum Asylum) on your front bar withtout loosing the defense bonus as long as the buff lasts (18 secs).
Fortified brass is a bad choice.
Get Armor Master : 3 jewerly and the bow. On your backbar, put the dodge buff that will proc Armor Master buff.
That will allow you to use a unique 2h (Master, Maelstrom, sanctum Asylum) on your front bar withtout loosing the defense bonus as long as the buff lasts (18 secs).
It's a 10 second buff from Armor Master, not the same length as Shuffle, and therein lies a rub, because Shuffle is rather expensive. 10 second buffs are on the short side. If you've played warden, you'll have a feel for what that's like.
I have used Armor Master with Harness / Dampen on magblade, as I thought it fitted better with the frequent application of shields. Riposte is better for magicka really, but Armor Master was useful for the mix of boss fights and PvP in IC.
I suppose with the right discipline you'll negate Shuffle costs via the Unchained passive in CP campaigns.
Since the 2-slot bow / staff / 2H weapon changes in Summerset, Brass has become more attractive, I feel. The Armor Master's health bonus is also a bit situational, e.g. best for builds that otherwise have unbalanced health, such as nightblades with unbalanced shadow abilities, or Structured Entropy users.
I like Armor Master, but I don't think the case for it over Brass is that clear cut. The point about using a unique weapon on your other bar is totally valid, but you could arguably also limit Brass to your back bar and go there to turtle up, which is in fact what I do in one of my builds.
Fortified brass is a bad choice.
Get Armor Master : 3 jewerly and the bow. On your backbar, put the dodge buff that will proc Armor Master buff.
That will allow you to use a unique 2h (Master, Maelstrom, sanctum Asylum) on your front bar withtout loosing the defense bonus as long as the buff lasts (18 secs).