Just moving my original comment here:
https://elderscrollsonline.wiki.fextralife.com/Sload’s+Semblance+Set
(5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
http://en.uesp.net/wiki/Online:Irresistible_Damage
Irresistible Damage, also known as Daedric Damage or Oblivion Damage is a type of magical damage. True to its name, it cannot be resisted by any damage reduction effects. Fortunately, sources of Irresistible Damage are very rare, being found mostly as set bonuses. Note that Irresistible Damage is not subject to Critical Strikes, so it is less effective against lightly armored opponents but more effective against heavily armored enemies or enemies who are Blocking or using a Damage Shield.
Edit: now that post is complete I will say that shield stacking can prevent other inbound damage but In and of itself I dont think its a counter to sloads, since sloads is not affected by shields or vice versa.
Regarding the imbalance for stamina characters vs sloads, I think it's pertinent to look at the changes to the set on PTS which has made it a projectile that can be roll-dodged. This will by far make it more stamina-friendly in my opinion. This way we have stamina/magicka that can heal through the damage, magicka that can purge/shield and stamina that can roll-dodge/evade
Just moving my original comment here:
https://elderscrollsonline.wiki.fextralife.com/Sload’s+Semblance+Set
(5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
http://en.uesp.net/wiki/Online:Irresistible_Damage
Irresistible Damage, also known as Daedric Damage or Oblivion Damage is a type of magical damage. True to its name, it cannot be resisted by any damage reduction effects. Fortunately, sources of Irresistible Damage are very rare, being found mostly as set bonuses. Note that Irresistible Damage is not subject to Critical Strikes, so it is less effective against lightly armored opponents but more effective against heavily armored enemies or enemies who are Blocking or using a Damage Shield.
Edit: now that post is complete I will say that shield stacking can prevent other inbound damage but In and of itself I dont think its a counter to sloads, since sloads is not affected by shields or vice versa.
Regarding the imbalance for stamina characters vs sloads, I think it's pertinent to look at the changes to the set on PTS which has made it a projectile that can be roll-dodged. This will by far make it more stamina-friendly in my opinion. This way we have stamina/magicka that can heal through the damage, magicka that can purge/shield and stamina that can roll-dodge/evade
I really shouldn't comment on this thread, since I don't want to get notifications for the 100 comments to follow, but here goes...
No, it's not. You just haven't found the other counters. Yes, they are available to stamina; no, I don't mean purge. Yes, I agree Sload's is overpowered and I don't think it should be in the game, but you're jumping to conclusions here.
Ihatenightblades wrote: »Just moving my original comment here:
https://elderscrollsonline.wiki.fextralife.com/Sload’s+Semblance+Set
(5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
http://en.uesp.net/wiki/Online:Irresistible_Damage
Irresistible Damage, also known as Daedric Damage or Oblivion Damage is a type of magical damage. True to its name, it cannot be resisted by any damage reduction effects. Fortunately, sources of Irresistible Damage are very rare, being found mostly as set bonuses. Note that Irresistible Damage is not subject to Critical Strikes, so it is less effective against lightly armored opponents but more effective against heavily armored enemies or enemies who are Blocking or using a Damage Shield.
Edit: now that post is complete I will say that shield stacking can prevent other inbound damage but In and of itself I dont think its a counter to sloads, since sloads is not affected by shields or vice versa.
Regarding the imbalance for stamina characters vs sloads, I think it's pertinent to look at the changes to the set on PTS which has made it a projectile that can be roll-dodged. This will by far make it more stamina-friendly in my opinion. This way we have stamina/magicka that can heal through the damage, magicka that can purge/shield and stamina that can roll-dodge/evade
U can shield stack through sloads it will never kill u its too weak unless its stacked.
You are also saying that something with 100% uptime can be countered by dodge rolling.
Once you provide a good build that has 100% uptime for dodge rolls il agree.
You should put some thought into it
Just moving my original comment here:
https://elderscrollsonline.wiki.fextralife.com/Sload’s+Semblance+Set
(5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
http://en.uesp.net/wiki/Online:Irresistible_Damage
Irresistible Damage, also known as Daedric Damage or Oblivion Damage is a type of magical damage. True to its name, it cannot be resisted by any damage reduction effects. Fortunately, sources of Irresistible Damage are very rare, being found mostly as set bonuses. Note that Irresistible Damage is not subject to Critical Strikes, so it is less effective against lightly armored opponents but more effective against heavily armored enemies or enemies who are Blocking or using a Damage Shield.
Edit: now that post is complete I will say that shield stacking can prevent other inbound damage but In and of itself I dont think its a counter to sloads, since sloads is not affected by shields or vice versa.
Regarding the imbalance for stamina characters vs sloads, I think it's pertinent to look at the changes to the set on PTS which has made it a projectile that can be roll-dodged. This will by far make it more stamina-friendly in my opinion. This way we have stamina/magicka that can heal through the damage, magicka that can purge/shield and stamina that can roll-dodge/evade
Even the official explanation of Oblivion damage is faulty. How is ''not subject to critical strikes'' any advantageous to light armor users? Damage shields are their main defense and it has full crit resistance.
On the other hand, heavy armor users have more max HP and incoming healing to counter Oblivion damage better.
dwemer_paleologist wrote: »the shield stacking sorcerers are still killing people wearing shield breaker and sloads sets.
dwemer_paleologist wrote: »the shield stacking sorcerers are still killing people wearing shield breaker and sloads sets.
Because those people are horrible players and wearing both sets gives you no chance against a sorc that goes full offensive.
As a sorc, if you hit me with shield breaker I will just not cast a shield and nullify one of your 5 piece bonuses and proceed to kill.
I have heals slotted to stop sloads and to help me mitigate some damage when some terribad tries to run both and I am forced to not use my shields.
dwemer_paleologist wrote: »the shield stacking sorcerers are still killing people wearing shield breaker and sloads sets.
Because those people are horrible players and wearing both sets gives you no chance against a sorc that goes full offensive.
As a sorc, if you hit me with shield breaker I will just not cast a shield and nullify one of your 5 piece bonuses and proceed to kill.
I have heals slotted to stop sloads and to help me mitigate some damage when some terribad tries to run both and I am forced to not use my shields.
I have no love of Sload's but actually find it benign. As for your comment re: not casting a shield...A sorc with out shield is like free pizza to my magblade...gotta get it, lol. Not doubting your skills, but you really think that's route to survival?
It still hits your hp, what are you complaining about.
Roll and cloak are actual sload stoppers next patch,
ArvenAldmeri wrote: »Uhm... Sloads goes through shields? As its oblivion damage it ignores shields and goes right into health. Overall I dont understand this post, it doesnt make sense. You can shieldstack however you like against it, it will kill you if you dont heal. And sorcs dont have very effective heals.
Really bored to death with Sload's nerf posts.
It is getting nerfed. It wasn't that big of a deal in the first place, but it is taking a hit in the next patch, after which time it will move from being one of the few good, fun sets to being v. rubbish and no-one will want it. That's band-wagon whinging for you.
That's honestly a shame, because it will simply encourage ZoS to keep launching *** low-end sets on us at each patch, that none of us want or will use, that just rehash the same old set level bonuses in a different order. How very dull.
I decided to try a Sload's given the ap event and lots of players, and honestly it's really garbage. It does extremely weak tick damage (853 per tick? in my case), so I'm not entirely sure what you people are griping about. It doesn't crit, cp has no effect over it far as I can tell, it does LESS than the tool tip says it should, and the total-tick damage is barely 5k when it's said and done. Caltrops does x2 the damage and slows, and can crit, and hits everyone in the aoe. Sload's just does it weak 800 damage tick selectively.
http://en.uesp.net/wiki/Online:Irresistible_Damage
Irresistible Damage, also known as Daedric Damage or Oblivion Damage is a type of magical damage. True to its name, it cannot be resisted by any damage reduction effects. Fortunately, sources of Irresistible Damage are very rare, being found mostly as set bonuses. Note that Irresistible Damage is not subject to Critical Strikes, so it is less effective against lightly armored opponents but more effective against heavily armored enemies or enemies who are Blocking or using a Damage Shield.
OP is right.
Sloads is only a threat when stacked with other damage.
If you can deal with those damage types separately (hot for sloads, shields for all the other damage) - its very easy to handle.
Shieldbreaker on the other hand, is unhealable.