Questing in WOW or most MMO is not difficult, Runescape had some difficult quests.leepalmer95 wrote: »FInd a different game.
Pve in this game is mind numbingly boring and repetitive, they definitely went for quantity rather than quality for questing.
The PvE questing is unlikely to feel so easy if you do it when you first play the game, rather than when you've mastered PvP and trials etc. and probably have a gazillion champion points in addition to all the tactical knowledge that comes with your veteran experience. Moreover, if you play on PC it won't help the questing feel entertaining and balanced to your level if you use a load of addons that are designed to provide shortcuts and make the game simpler to play.
This, ESO is pretty player skill based and the player skill variation is insane. You have people *** 5k and above 40K dps in vet dungeons.Yubarius - Magicka NB - Flawless Conqeror
Lord Yubarius - Stamina Sorc - Stormproof
'Rubick the Grand Magus - Magicka Sorc
Fair Child Tank - Stamina DK
Jaruko - Magicka Templar
Selthyn Bavailo - Mag DK
Bandit-The-Great - Stam Temp
vAA - Cleared
vHRC - Cleared
vSO HM - Cleared
vDSA - Cleared
vMA - Flawless Conqueror!!
AKA
No overland buff will make content difficult for you. This is the massive issue people don't understand. If you can clear VMA <not even talking flawless> literally just clear it. That is going to be so far above most quest based story mode players you just can't balance for that. It would be like balancing a quest mob for someone who parses 40K DPS with mechanics + enrage timer.
Sure it would be hard for that player but the other 90+% of the playerbase would just immediately leave the area and never return.
I've always loved playing RPGs throughout my life and enjoyed the story's great games tell like Witcher 3, Skyrim, and Morrowind. I have been playing this game for 3 years primarily in PvP and some trials/dungeon content. I know there is a ton of questing content packed into this game and even more so since I have eso plus. I would love to be able to immerse myself in this games quests and story but I just cant because of how easy the overland stuff is. Any advice you guys can give me, or should I stick with playing single player games to quench my thirst?
There have been so many threads revolving around the same issue.
I am not sure why such simple questions always bring up unconstructive comments.... Anyway...
I would also like to enjoy overland quest fight a bit more but kind of abandoned that battle. Will try to summarize the issue and comments from previous threads.
- Take out CP/gear. As already mentioned even here, this takes out the fun of testing builds, feeling of immersion and progression
- Increase difficulties of overland content. Will go against new / less skilled players. Not everyone wants the same.
- Create Normal/hardmode instances in overland similar to what exist in normal/vet dungeons. Too complicated technically on ZOS side
- Play vMA/vTrials etc. Not really the point of the question, those are endgame stuff indeed that many of us enjoy. But the point is to be able to do quest without yawning half of the time.
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As usual, I maintain that the best option would be to use a "toggle" artifact/debuff/whatever that reduces the stats of the players, especially making more easy for him/her to die. It can be linked to a simple quest from some Daedra giving the player a challenge and some small reward for reaching certain targets. That would help the immersion and give some incentive to do so.
The usual answer to this is that people don't want to create another necessary grind. Personally I believe it is easy to have some small rewards that are sub-optimal to other contents. It is just to spice up the experience a bit and not to push players who do not enjoy questing otherwise to follow this path.
Yes, overland content will remain "boring", as mechanics are easy to counter and simply creating damage sponge NPCs through debuffing players is not the best solution.... But would help a bit and easy to implement and would not screw any other player over.
In the end... I tried again... maybe one day ...
Only if it were non-optional. Another way to look at it is that group content already has an option between normal and vet modes, while overland content forces everyone into normal mode. I don't think any of us wants everyone, regardless of preference, to be forced into playing pre-nerf Craglorn. But I do think the time spent making a vet overland option would be dev time well-invested.To crank up difficulty on overland would be akin to nerfing difficulty in the Trials to accomodate the overlanders.
The only reason I can think of that a casual player would have to oppose this is that a casual player would prefer dev time be invested in things they'll enjoy, not content designed for other people. But that's just a version of "*** you I've got mine", so I don't take that too seriously.
I've always loved playing RPGs throughout my life and enjoyed the story's great games tell like Witcher 3, Skyrim, and Morrowind. I have been playing this game for 3 years primarily in PvP and some trials/dungeon content. I know there is a ton of questing content packed into this game and even more so since I have eso plus. I would love to be able to immerse myself in this games quests and story but I just cant because of how easy the overland stuff is. Any advice you guys can give me, or should I stick with playing single player games to quench my thirst?
MLGProPlayer wrote: »The PvE questing is unlikely to feel so easy if you do it when you first play the game, rather than when you've mastered PvP and trials etc. and probably have a gazillion champion points in addition to all the tactical knowledge that comes with your veteran experience. Moreover, if you play on PC it won't help the questing feel entertaining and balanced to your level if you use a load of addons that are designed to provide shortcuts and make the game simpler to play.
Most players will reach CP levels by the time they complete the base game. This means all DLC and chapters from there will be a cakewalk. There needs to be some way for veterans to experience challenge. They can't just keep designing content for new players only.
A few easy suggestions I've made in the past:
1. Delve/public dungeon difficulties (have a normal and vet difficulty for each instance)
2. Individual downscaling option (i.e. turns off CP and downscales gear to level of your choice)
bloodthirstyvampire wrote: »
- Take your cp off
- get regular no set armour
- remove your attributes
- no skills
- no food buffs
You now have less all around then a level 1 new player
MLGProPlayer wrote: »
bloodthirstyvampire wrote: »
- Take your cp off
- get regular no set armour
- remove your attributes
- no skills
- no food buffs
You now have less all around then a level 1 new player
MLGProPlayer wrote: »
If the OP gets a difficulty slider bar, he cheers, and all is right with the world. Suggest he engineer the same result by himself, and HOLY CRAP IT'S BRAIN ANEURYSM TIME!
Do it, don't do it, I don't care, but if you're not at least willing to make an effort to achieve your desired goals, you have zero right to complain when you don't actually achieve them. That goes for all of life, not just a game.