Eyesinthedrk wrote: »No, the cool down needs to go. My favorite is when I get queued in but get the jump failed glitch. Then get kicked because I can’t get in and have another 11 minutes in the punish corner. All because the Devs haven’t fixed an issue that’s been happening for the better part of a year.
Eyesinthedrk wrote: »No, the cool down needs to go. My favorite is when I get queued in but get the jump failed glitch. Then get kicked because I can’t get in and have another 11 minutes in the punish corner. All because the Devs haven’t fixed an issue that’s been happening for the better part of a year.
In my 8200+ hours of ESO this glitch never happened. Got 11 chars with max undaunted, mostly leveled with group finder. Sounds like one more reason to play on PC.
On topic, just kill the boss and reque. I mean, posting this thread probably took longer than killing and reque.
Eyesinthedrk wrote: »No, the cool down needs to go. My favorite is when I get queued in but get the jump failed glitch. Then get kicked because I can’t get in and have another 11 minutes in the punish corner. All because the Devs haven’t fixed an issue that’s been happening for the better part of a year.
In my 8200+ hours of ESO this glitch never happened. Got 11 chars with max undaunted, mostly leveled with group finder. Sounds like one more reason to play on PC.
On topic, just kill the boss and reque. I mean, posting this thread probably took longer than killing and reque.
Eyesinthedrk wrote: »No, the cool down needs to go. My favorite is when I get queued in but get the jump failed glitch. Then get kicked because I can’t get in and have another 11 minutes in the punish corner. All because the Devs haven’t fixed an issue that’s been happening for the better part of a year.
In my 8200+ hours of ESO this glitch never happened. Got 11 chars with max undaunted, mostly leveled with group finder. Sounds like one more reason to play on PC.
On topic, just kill the boss and reque. I mean, posting this thread probably took longer than killing and reque.
The only times I really don't like the q timer is when you clear the vdungeon in let's say 8-10 mins. Then you are on cool down although you finished it. So the solution for that would be to get the cd only if you leave the dungeon too early and not by entering it as it is now.
Btw if you are a good DPS you should be happy about joining a vet only for hm. Then you can either queue for it in normal or just finish the dungeon in 5-10 mins alone which is usually faster than a whole vet with another average DPS
I don't really think that would be part of this thread, but you sure can get up to 30-40kdps with none dlc content gear. I don't know a lot about sDKs but I think most pve classes are played with two weapons (dagger and axe) and bow on back bar for 'best in slot' gear. Try sth like night mother 4pieces and 5pieces hundings rage (both crafted) and 3 agility jewelry.it's hard for me to get good dps when i don't own some chapters/dlc. any ideas mag sorc / 2h dk?
Eyesinthedrk wrote: »No, the cool down needs to go. My favorite is when I get queued in but get the jump failed glitch. Then get kicked because I can’t get in and have another 11 minutes in the punish corner. All because the Devs haven’t fixed an issue that’s been happening for the better part of a year.
In my 8200+ hours of ESO this glitch never happened. Got 11 chars with max undaunted, mostly leveled with group finder. Sounds like one more reason to play on PC.
On topic, just kill the boss and reque. I mean, posting this thread probably took longer than killing and reque.
Penalty given immediately after entering a dungeon is a bad game design.
Me and my guildies are usually completing base game vet pledge in 10 minutes. So after that we cannot queue for another dungeon because we finished dungeon too fast and we still have 5 minutes penalty.
What the heck ZOS? Whoever created this broken penalty system should get fired.
Why we are punished for having good group dps?
it is an issue if you're in a pug, so while it may not be an issue for you, it still is an issue for others..Penalty given immediately after entering a dungeon is a bad game design.
Me and my guildies are usually completing base game vet pledge in 10 minutes. So after that we cannot queue for another dungeon because we finished dungeon too fast and we still have 5 minutes penalty.
What the heck ZOS? Whoever created this broken penalty system should get fired.
Why we are punished for having good group dps?
Thing is, if you are not in a PuG you can just fast travel to the other dungeon , so I suppose this is not really an issue when I think about it. ^^
Penalty given immediately after entering a dungeon is a bad game design.
Me and my guildies are usually completing base game vet pledge in 10 minutes. So after that we cannot queue for another dungeon because we finished dungeon too fast and we still have 5 minutes penalty.
What the heck ZOS? Whoever created this broken penalty system should get fired.
Why we are punished for having good group dps?
Thing is, if you are not in a PuG you can just fast travel to the other dungeon , so I suppose this is not really an issue when I think about it. ^^
If you traver from map you lose spell & weapon damage buff that group finder gives you.
it is an issue if you're in a pug, so while it may not be an issue for you, it still is an issue for others..
ZOS should simply reset the timer to 0 as soon as the activity is "done" (i.e. the last boss is killed).
Penalty given immediately after entering a dungeon is a bad game design.
Me and my guildies are usually completing base game vet pledge in 10 minutes. So after that we cannot queue for another dungeon because we finished dungeon too fast and we still have 5 minutes penalty.
What the heck ZOS? Whoever created this broken penalty system should get fired.
Why we are punished for having good group dps?
Thing is, if you are not in a PuG you can just fast travel to the other dungeon , so I suppose this is not really an issue when I think about it. ^^
If you traver from map you lose spell & weapon damage buff that group finder gives you.
Cool down needs to go @ZOS_GinaBruno . 5/10 times I get disconnect error joining a dungeon. Have to log back in then 15 minute wait
Penalty given immediately after entering a dungeon is a bad game design.
Me and my guildies are usually completing base game vet pledge in 10 minutes. So after that we cannot queue for another dungeon because we finished dungeon too fast and we still have 5 minutes penalty.
What the heck ZOS? Whoever created this broken penalty system should get fired.
Why we are punished for having good group dps?
Negative, @SvariBK . If you queue via the random, you get a buff to health and SD/WD regardless of your CP level.
Apache_Kid wrote: »The solution is actually to make it so that if you join a group ONLY via the activity finder and you have a pledge quest for that dungeon, you get credit for all the bosses the group previously killed upon porting in. If you make it so this can only happen if you join via the activity finder there is no room for abuse either.
Yes, has done that before multiple time on healer, group get to last boss with fake healer but keep wiping on last so they kick.Merlin13KAGL wrote: »
- Take option 1 on hard mode.
- Requeue for same dungeon on norm.
- Finish off all bosses.
- Still get hard mode clear pledge credit.
- Profit.
This actually works. I figure the logic is, if you can HM kill the last boss, pretty reasonable to say you can kill all the mobs and mini's before it, before anyone tries to call "Exploit."
The only time this is really stupid is when it will let them queue a replacement after the last boss is already down.
I've waitied today 15 minutes (which is not the best not the worst i guess?) for a vet pledge . After this 15 minutes i found a group which were already in the finale boss,leaving me with 2 options.
1. Help them kill the boss and reque .
2. Leave and find a new group so i can do all the bosses to finish my pledge which i did but now, i'm on cool down cause i queue recently.
I've waitied today 15 minutes (which is not the best not the worst i guess?) for a vet pledge . After this 15 minutes i found a group which were already in the finale boss,leaving me with 2 options.
1. Help them kill the boss and reque .
2. Leave and find a new group so i can do all the bosses to finish my pledge which i did but now, i'm on cool down cause i queue recently.
The game needs an option where you can filter out dungeon runs already in progress.
FF14 has one of these I know. Some others probably do too.
I've waitied today 15 minutes (which is not the best not the worst i guess?) for a vet pledge . After this 15 minutes i found a group which were already in the finale boss,leaving me with 2 options.
1. Help them kill the boss and reque .
2. Leave and find a new group so i can do all the bosses to finish my pledge which i did but now, i'm on cool down cause i queue recently.
The game needs an option where you can filter out dungeon runs already in progress.
FF14 has one of these I know. Some others probably do too.
So the poor guys waiting for their tank at last boss will never finish the dungeon? This doesn't work as long as you don't get the pledge for only killing the last boss.
I've waitied today 15 minutes (which is not the best not the worst i guess?) for a vet pledge . After this 15 minutes i found a group which were already in the finale boss,leaving me with 2 options.
1. Help them kill the boss and reque .
2. Leave and find a new group so i can do all the bosses to finish my pledge which i did but now, i'm on cool down cause i queue recently.
The game needs an option where you can filter out dungeon runs already in progress.
FF14 has one of these I know. Some others probably do too.
So the poor guys waiting for their tank at last boss will never finish the dungeon? This doesn't work as long as you don't get the pledge for only killing the last boss.
It probably wouldn't change much - because the tank is likely just to leave anyway when he joins a run already in progress if he's not interested in doing the bosses again.
I can understand the frustration - but in the end I think it should be up to player if they want to join runs already in progress or not.