Maintenance for the week of July 14:
• PC/Mac: No maintenance – July 14

Cancle the group finder cool down

Hotel6
Hotel6
✭✭✭
I've waitied today 15 minutes (which is not the best not the worst i guess?) for a vet pledge . After this 15 minutes i found a group which were already in the finale boss,leaving me with 2 options.
1. Help them kill the boss and reque .
2. Leave and find a new group so i can do all the bosses to finish my pledge which i did but now, i'm on cool down cause i queue recently.
  • Apache_Kid
    Apache_Kid
    ✭✭✭✭✭
    ✭✭✭✭
    The solution is actually to make it so that if you join a group ONLY via the activity finder and you have a pledge quest for that dungeon, you get credit for all the bosses the group previously killed upon porting in. If you make it so this can only happen if you join via the activity finder there is no room for abuse either.
  • Eyesinthedrk
    Eyesinthedrk
    ✭✭✭✭✭
    No, the cool down needs to go. My favorite is when I get queued in but get the jump failed glitch. Then get kicked because I can’t get in and have another 11 minutes in the punish corner. All because the Devs haven’t fixed an issue that’s been happening for the better part of a year.
  • Grabmoore
    Grabmoore
    ✭✭✭✭✭
    No, the cool down needs to go. My favorite is when I get queued in but get the jump failed glitch. Then get kicked because I can’t get in and have another 11 minutes in the punish corner. All because the Devs haven’t fixed an issue that’s been happening for the better part of a year.

    In my 8200+ hours of ESO this glitch never happened. Got 11 chars with max undaunted, mostly leveled with group finder. Sounds like one more reason to play on PC.

    On topic, just kill the boss and reque. I mean, posting this thread probably took longer than killing and reque.
    EU - PC - Ebonheart Pact
    Iggy Grabmoore - Argonian Magicka Templar | Nyctasha - Redguard Stamina Nightblade
    Do-Ra'Zhar - Khajiit Stamina DK | Ashmedi - Dunmer Magicka DK
    Vanya Darchow - AD Altmer Magicka Sorc | Malek gro'Kash - Orc Stam Sorc
    GM of "Handelshaus von Riften" - Trading & PvX Community
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    • Take option 1 on hard mode.
    • Requeue for same dungeon on norm.
    • Finish off all bosses.
    • Still get hard mode clear pledge credit.
    • Profit.

      This actually works. I figure the logic is, if you can HM kill the last boss, pretty reasonable to say you can kill all the mobs and mini's before it, before anyone tries to call "Exploit."

    The only time this is really stupid is when it will let them queue a replacement after the last boss is already down.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Hotel6
    Hotel6
    ✭✭✭
    Grabmoore wrote: »
    No, the cool down needs to go. My favorite is when I get queued in but get the jump failed glitch. Then get kicked because I can’t get in and have another 11 minutes in the punish corner. All because the Devs haven’t fixed an issue that’s been happening for the better part of a year.

    In my 8200+ hours of ESO this glitch never happened. Got 11 chars with max undaunted, mostly leveled with group finder. Sounds like one more reason to play on PC.

    On topic, just kill the boss and reque. I mean, posting this thread probably took longer than killing and reque.

    I'm talking about veteran pledges. not EZ PZ i already got stuck with a group which could not kill the boss. (part of it because of me too but yet u get my point )
    Edited by Hotel6 on July 31, 2018 7:05PM
  • rumple9
    rumple9
    ✭✭✭✭✭
    Cool down needs to go @ZOS_GinaBruno . 5/10 times I get disconnect error joining a dungeon. Have to log back in then 15 minute wait
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
    ✭✭✭✭✭
    ZOS just needs to make pledges only require the last boss kill.

    Pledge quests are poorly designed for the game environment we have today, where players are often underskilled and / or underequipped for the content they queue for and leave early. The result is that many players find themselves porting into runs on the last boss, and leaving because the pledge dictates that we kill every boss.

    For most dungeons, the last boss is the hardest one anyway. This is supported by how common the very scenario I describe above is.
  • Inarre
    Inarre
    ✭✭✭✭✭
    Grabmoore wrote: »
    No, the cool down needs to go. My favorite is when I get queued in but get the jump failed glitch. Then get kicked because I can’t get in and have another 11 minutes in the punish corner. All because the Devs haven’t fixed an issue that’s been happening for the better part of a year.

    In my 8200+ hours of ESO this glitch never happened. Got 11 chars with max undaunted, mostly leveled with group finder. Sounds like one more reason to play on PC.

    On topic, just kill the boss and reque. I mean, posting this thread probably took longer than killing and reque.

    I have had this problem. I play on PC.

    You can usually get in the dungeon eventually by manually porting in. Its stupid but it works.
  • Jameliel
    Jameliel
    ✭✭✭✭✭
    Grabmoore wrote: »
    No, the cool down needs to go. My favorite is when I get queued in but get the jump failed glitch. Then get kicked because I can’t get in and have another 11 minutes in the punish corner. All because the Devs haven’t fixed an issue that’s been happening for the better part of a year.

    In my 8200+ hours of ESO this glitch never happened. Got 11 chars with max undaunted, mostly leveled with group finder. Sounds like one more reason to play on PC.

    On topic, just kill the boss and reque. I mean, posting this thread probably took longer than killing and reque.

    Good for you. Has happened to guildies and myself numerous times on PC.
  • SvariBK
    SvariBK
    ✭✭
    The only times I really don't like the q timer is when you clear the vdungeon in let's say 8-10 mins. Then you are on cool down although you finished it. So the solution for that would be to get the cd only if you leave the dungeon too early and not by entering it as it is now.
    Btw if you are a good DPS you should be happy about joining a vet only for hm. Then you can either queue for it in normal or just finish the dungeon in 5-10 mins alone which is usually faster than a whole vet with another average DPS :)
    BK-22 PC EU Player
    Tank & DD
  • Hotel6
    Hotel6
    ✭✭✭
    SvariBK wrote: »
    The only times I really don't like the q timer is when you clear the vdungeon in let's say 8-10 mins. Then you are on cool down although you finished it. So the solution for that would be to get the cd only if you leave the dungeon too early and not by entering it as it is now.
    Btw if you are a good DPS you should be happy about joining a vet only for hm. Then you can either queue for it in normal or just finish the dungeon in 5-10 mins alone which is usually faster than a whole vet with another average DPS :)

    Right now *** dps LOL. it's hard for me to get good dps when i don't own some chapters/dlc. any ideas mag sorc / 2h dk?
  • ProfDogWalks
    ProfDogWalks
    ✭✭
    No keep cooldown, except when the game is doing some broken stuff, like long loading screens counting as you declining and putting you on cooldown. Or stop the cooldown if we have a full group when we queue.

    If you queue straight away, you often get the same group you just got kicked from/left. Happened to me even with the cooldown. :(

  • SvariBK
    SvariBK
    ✭✭
    Yes I agree if you get kicked coz of an unstable game or internet connection and get into the q cd coz of that it's very annoying. What you can do tho, if you know you crash a lot, is telling the grp after you joined it that you could probably crash. For me that worked 100% when I used to crash a lot.

    Same is when you can't enter the dungeon. You still can tell the other grp members that you can't enter immediately. Usually you can enter after a minute by porting in just gotta keep trying.

    It's still an MMO and communication is key to everything.

    The most annoying thing for me is when you q as a DD and the game crashes after 15mins in q and you have to queue from the start again but that's nothing with the cd
    Hotel6 wrote: »
    it's hard for me to get good dps when i don't own some chapters/dlc. any ideas mag sorc / 2h dk?
    I don't really think that would be part of this thread, but you sure can get up to 30-40kdps with none dlc content gear. I don't know a lot about sDKs but I think most pve classes are played with two weapons (dagger and axe) and bow on back bar for 'best in slot' gear. Try sth like night mother 4pieces and 5pieces hundings rage (both crafted) and 3 agility jewelry.

    Way more important than sets is your rotation tho. Having a good rotation can increase your DPS by 100%+ . But that's a matter of practice and patience.
    Edited by SvariBK on August 1, 2018 8:39AM
    BK-22 PC EU Player
    Tank & DD
  • AdicusDio
    AdicusDio
    ✭✭✭
    Grabmoore wrote: »
    No, the cool down needs to go. My favorite is when I get queued in but get the jump failed glitch. Then get kicked because I can’t get in and have another 11 minutes in the punish corner. All because the Devs haven’t fixed an issue that’s been happening for the better part of a year.

    In my 8200+ hours of ESO this glitch never happened. Got 11 chars with max undaunted, mostly leveled with group finder. Sounds like one more reason to play on PC.

    On topic, just kill the boss and reque. I mean, posting this thread probably took longer than killing and reque.

    I've had it happen. Not often, but it happens. Just because you have 8200 hours in a game doesn't mean it's not affecting others. Another bug is it'll charge you for failed port attempts as if you just ported randomly, and can keep charging you (w/o even knowing) if you are in the menu screen trying to port to a player in the group after a failed attempt.
  • Marabornwingrion
    Marabornwingrion
    ✭✭✭✭✭
    ✭✭✭✭
    Penalty given immediately after entering a dungeon is a bad game design.

    Me and my guildies are usually completing base game vet pledge in 10 minutes. So after that we cannot queue for another dungeon because we finished dungeon too fast and we still have 5 minutes penalty.

    What the heck ZOS? Whoever created this broken penalty system should get fired.
    Why we are punished for having good group dps? :confused:

  • SvariBK
    SvariBK
    ✭✭
    Astrid_V wrote: »
    Penalty given immediately after entering a dungeon is a bad game design.

    Me and my guildies are usually completing base game vet pledge in 10 minutes. So after that we cannot queue for another dungeon because we finished dungeon too fast and we still have 5 minutes penalty.

    What the heck ZOS? Whoever created this broken penalty system should get fired.
    Why we are punished for having good group dps? :confused:


    Thing is, if you are not in a PuG you can just fast travel to the other dungeon , so I suppose this is not really an issue when I think about it. ^^
    Edited by SvariBK on August 1, 2018 9:03AM
    BK-22 PC EU Player
    Tank & DD
  • SvariBK
    SvariBK
    ✭✭
    So if I conclude I definitely would keep the cd. There are a few trolls who want to kick everyone below 600 cp and if that doesn't work they just leave and those ppl should be punished. For all other reasons are simple solutions possible tbh.

    -If you join a half finished dungeon you can finish it with the grp and meltdown the other half on normal

    -If you can't port in immediately you can tell em to wait coz the instance is full, most players will know what you mean.

    -if you know you crash a lot you can tell them again just at the start of the dungeon.

    -if you are in a high dps grp you can just port in the other dungeon.

    I still think you could change the system a bit tho, like removing the cd by completing the dungeon that wouldn't hurt anyone.

    But removing it definitely is not the solution because of those players I mentioned above and it would encourage other players to do the same.
    Edited by SvariBK on August 1, 2018 9:12AM
    BK-22 PC EU Player
    Tank & DD
  • psxfloh
    psxfloh
    ✭✭✭✭
    SvariBK wrote: »
    Astrid_V wrote: »
    Penalty given immediately after entering a dungeon is a bad game design.

    Me and my guildies are usually completing base game vet pledge in 10 minutes. So after that we cannot queue for another dungeon because we finished dungeon too fast and we still have 5 minutes penalty.

    What the heck ZOS? Whoever created this broken penalty system should get fired.
    Why we are punished for having good group dps? :confused:


    Thing is, if you are not in a PuG you can just fast travel to the other dungeon , so I suppose this is not really an issue when I think about it. ^^
    it is an issue if you're in a pug, so while it may not be an issue for you, it still is an issue for others..
    ZOS should simply reset the timer to 0 as soon as the activity is "done" (i.e. the last boss is killed).
  • Marabornwingrion
    Marabornwingrion
    ✭✭✭✭✭
    ✭✭✭✭
    SvariBK wrote: »
    Astrid_V wrote: »
    Penalty given immediately after entering a dungeon is a bad game design.

    Me and my guildies are usually completing base game vet pledge in 10 minutes. So after that we cannot queue for another dungeon because we finished dungeon too fast and we still have 5 minutes penalty.

    What the heck ZOS? Whoever created this broken penalty system should get fired.
    Why we are punished for having good group dps? :confused:


    Thing is, if you are not in a PuG you can just fast travel to the other dungeon , so I suppose this is not really an issue when I think about it. ^^

    If you traver from map you lose spell & weapon damage buff that group finder gives you.
  • SvariBK
    SvariBK
    ✭✭

    Astrid_V wrote: »
    If you traver from map you lose spell & weapon damage buff that group finder gives you.

    at a certain point you dont get the bonus anymore. I unfortunately dont know when but I suppose either at cp160 or sth with cp300
    psxfloh wrote: »
    it is an issue if you're in a pug, so while it may not be an issue for you, it still is an issue for others..
    ZOS should simply reset the timer to 0 as soon as the activity is "done" (i.e. the last boss is killed).

    yes i agree and i said that above ;) the lose cd after completion thing
    also if you are in a really fast pug i think you still could write them let's port in. And most likely they will do so unless they leave coz they are done already.

    But changing the system still is sth to keep in the devs mind
    BK-22 PC EU Player
    Tank & DD
  • The_Protagonist
    The_Protagonist
    ✭✭✭✭✭
    Astrid_V wrote: »
    SvariBK wrote: »
    Astrid_V wrote: »
    Penalty given immediately after entering a dungeon is a bad game design.

    Me and my guildies are usually completing base game vet pledge in 10 minutes. So after that we cannot queue for another dungeon because we finished dungeon too fast and we still have 5 minutes penalty.

    What the heck ZOS? Whoever created this broken penalty system should get fired.
    Why we are punished for having good group dps? :confused:


    Thing is, if you are not in a PuG you can just fast travel to the other dungeon , so I suppose this is not really an issue when I think about it. ^^

    If you traver from map you lose spell & weapon damage buff that group finder gives you.

    What??? Is this a joke about about xp....
  • Azuramoonstar
    Azuramoonstar
    ✭✭✭✭
    rumple9 wrote: »
    Cool down needs to go @ZOS_GinaBruno . 5/10 times I get disconnect error joining a dungeon. Have to log back in then 15 minute wait

    cool downs are a good thing, or people would fish for runs which waste everyones time. a few MMO had issues with content fishing, and it got pretty horrific.

    best way to avoid? form your own group then enter.

    only suggestion I have would be a tick box saying if you want to join in progress, so it is an option. so if people want mainly fresh runs they don't click the button.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Salvas_Aren
    Salvas_Aren
    ✭✭✭✭✭
    ✭✭
    Astrid_V wrote: »
    Penalty given immediately after entering a dungeon is a bad game design.

    Me and my guildies are usually completing base game vet pledge in 10 minutes. So after that we cannot queue for another dungeon because we finished dungeon too fast and we still have 5 minutes penalty.

    What the heck ZOS? Whoever created this broken penalty system should get fired.
    Why we are punished for having good group dps? :confused:

    This! Having a penalty for being undaunted af is not adequate. B)
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    SvariBK wrote: »
    Astrid_V wrote: »
    If you traver from map you lose spell & weapon damage buff that group finder gives you.

    at a certain point you dont get the bonus anymore. I unfortunately dont know when but I suppose either at cp160 or sth with cp300
    Negative, @SvariBK . If you queue via the random, you get a buff to health and SD/WD regardless of your CP level.

    Simply pull it up in your character sheet after you port in. The only time you don't get it is if you manually enter a dungeon or you use the specific finder. And a faster burn is a faster burn, whatever your level.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    Apache_Kid wrote: »
    The solution is actually to make it so that if you join a group ONLY via the activity finder and you have a pledge quest for that dungeon, you get credit for all the bosses the group previously killed upon porting in. If you make it so this can only happen if you join via the activity finder there is no room for abuse either.

    This. I don’t know why this feature has not been implemented since day one.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    • Take option 1 on hard mode.
    • Requeue for same dungeon on norm.
    • Finish off all bosses.
    • Still get hard mode clear pledge credit.
    • Profit.

      This actually works. I figure the logic is, if you can HM kill the last boss, pretty reasonable to say you can kill all the mobs and mini's before it, before anyone tries to call "Exploit."

    The only time this is really stupid is when it will let them queue a replacement after the last boss is already down.
    Yes, has done that before multiple time on healer, group get to last boss with fake healer but keep wiping on last so they kick.

    And yes if you queued with finder you should get pledge even if only killed last boss it give more initiativ to help finish the dungeon,
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hotel6 wrote: »
    I've waitied today 15 minutes (which is not the best not the worst i guess?) for a vet pledge . After this 15 minutes i found a group which were already in the finale boss,leaving me with 2 options.
    1. Help them kill the boss and reque .
    2. Leave and find a new group so i can do all the bosses to finish my pledge which i did but now, i'm on cool down cause i queue recently.

    The game needs an option where you can filter out dungeon runs already in progress.

    FF14 has one of these I know. Some others probably do too.
  • nnargun
    nnargun
    ✭✭✭✭
    Jeremy wrote: »
    Hotel6 wrote: »
    I've waitied today 15 minutes (which is not the best not the worst i guess?) for a vet pledge . After this 15 minutes i found a group which were already in the finale boss,leaving me with 2 options.
    1. Help them kill the boss and reque .
    2. Leave and find a new group so i can do all the bosses to finish my pledge which i did but now, i'm on cool down cause i queue recently.

    The game needs an option where you can filter out dungeon runs already in progress.

    FF14 has one of these I know. Some others probably do too.

    So the poor guys waiting for their tank at last boss will never finish the dungeon? This doesn't work as long as you don't get the pledge for only killing the last boss.
    [PC EU][GERMAN][ENGLISH][730~ CP]
    Flawless Conquerer - vHoF HM - vAS+1 - vMoL - vCR
    the Kuhn - Dunmer - MagNB
    Samjuel-EL - Orc - StamNB
    Son Hala - Altmer - MagSorc
    Draxyl - Argonian - Warden
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    nnargun wrote: »
    Jeremy wrote: »
    Hotel6 wrote: »
    I've waitied today 15 minutes (which is not the best not the worst i guess?) for a vet pledge . After this 15 minutes i found a group which were already in the finale boss,leaving me with 2 options.
    1. Help them kill the boss and reque .
    2. Leave and find a new group so i can do all the bosses to finish my pledge which i did but now, i'm on cool down cause i queue recently.

    The game needs an option where you can filter out dungeon runs already in progress.

    FF14 has one of these I know. Some others probably do too.

    So the poor guys waiting for their tank at last boss will never finish the dungeon? This doesn't work as long as you don't get the pledge for only killing the last boss.

    It probably wouldn't change much - because the tank is likely just to leave anyway when he joins a run already in progress if he/she's not interested in doing the earlier bosses again.

    I can understand the frustration - but in the end I think it should be up to player if they want to join runs already in progress or not. I think that's the best approach.
    Edited by Jeremy on August 1, 2018 12:20PM
  • nnargun
    nnargun
    ✭✭✭✭
    Jeremy wrote: »
    nnargun wrote: »
    Jeremy wrote: »
    Hotel6 wrote: »
    I've waitied today 15 minutes (which is not the best not the worst i guess?) for a vet pledge . After this 15 minutes i found a group which were already in the finale boss,leaving me with 2 options.
    1. Help them kill the boss and reque .
    2. Leave and find a new group so i can do all the bosses to finish my pledge which i did but now, i'm on cool down cause i queue recently.

    The game needs an option where you can filter out dungeon runs already in progress.

    FF14 has one of these I know. Some others probably do too.

    So the poor guys waiting for their tank at last boss will never finish the dungeon? This doesn't work as long as you don't get the pledge for only killing the last boss.

    It probably wouldn't change much - because the tank is likely just to leave anyway when he joins a run already in progress if he's not interested in doing the bosses again.

    I can understand the frustration - but in the end I think it should be up to player if they want to join runs already in progress or not.

    Nobody would join pledges already in progress. The solution is to reward the rescue team instead of punishing it. For instance by granting them the pledge rewards after killing the last boss.

    edit: And no, certain decisions shouldn't be up to the player. In a perfect world you'd have plenty of filters to exactly adjust whom you wanna play with and what you wanna play. But in reality no groups would be formed anymore and group finder would be absolutely dead. That's why queuing for random grants bonus exp. As a reward for not using filters.
    Edited by nnargun on August 1, 2018 12:26PM
    [PC EU][GERMAN][ENGLISH][730~ CP]
    Flawless Conquerer - vHoF HM - vAS+1 - vMoL - vCR
    the Kuhn - Dunmer - MagNB
    Samjuel-EL - Orc - StamNB
    Son Hala - Altmer - MagSorc
    Draxyl - Argonian - Warden
Sign In or Register to comment.