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Can Someone Explain a Few Warden Skills
1. Fetcher Infection- throw an angry hornets nest at someone for 7k Damage and 19k Damage over 10 seconds. %50 more damage on second cast. Is the %50 more just on another initial damage or does the whole dot get increased? Should I use this like a spammable?
2. Crystal Slab- Twirl some ice around you to intercept 30k damage from projectiles. Returns 7k Damage to attacker. This thing looks like it better than hardened ward, but it doesn’t seem very good at all in practice? I end up using light armor skill harness magic for a 16k damage shield that works.
Thanks for taking a look