Zos stated clearly that this uncompetitive AP 'Trading' is a bannable offence, and it is destroying the AP economy... So please respond and help deal with this! @ZOS_GinaBruno @ZOS_JessicaFolsom
Zos stated clearly that this uncompetitive AP 'Trading' is a bannable offence, and it is destroying the AP economy... So please respond and help deal with this! @ZOS_GinaBruno @ZOS_JessicaFolsom
Link please with that factual information. If the IC flags are giving the correct AP i see nothing wrong with this.
Not like ESO is competitive.
Zos stated clearly that this uncompetitive AP 'Trading' is a bannable offence, and it is destroying the AP economy... So please respond and help deal with this! @ZOS_GinaBruno @ZOS_JessicaFolsom
Link please with that factual information. If the IC flags are giving the correct AP i see nothing wrong with this.
Not like ESO is competitive.
For those who remember last Double AP event, there were huge groups flipping outposts taking turns without fighting...
Well the same is true in Imperial city currently.
Many campaigns have groups of 20+ taking turns taking IC flags in 1 huge circle, getting 6k AP per flip. This was actually done even BEFORE the 2x AP but is now completely out of hand. People are able to get around 300-500K AP per hour and are getting ridiculous amounts of gold and ranks that are completely undeserved.
Zos stated clearly that this uncompetitive AP 'Trading' is a bannable offence, and it is destroying the AP economy... So please respond and help deal with this! @ZOS_GinaBruno @ZOS_JessicaFolsom
PS: If a Zos guy sees this, please take the thread down and forward the info to the relevant parties asap
Zos stated clearly that this uncompetitive AP 'Trading' is a bannable offence, and it is destroying the AP economy... So please respond and help deal with this! @ZOS_GinaBruno @ZOS_JessicaFolsom
Link please with that factual information. If the IC flags are giving the correct AP i see nothing wrong with this.
Not like ESO is competitive.
You aren't supposed to run in circles after the other group, flipping flags and never engage. It's not different to the outpost "roleplay". It's painfully obvious this is an exploit.
That said, the IC flags shouldn't count for the campaign ranking and have an AP cooldown, just as resources do. Another job of less than stellar game design.
Zos stated clearly that this uncompetitive AP 'Trading' is a bannable offence, and it is destroying the AP economy... So please respond and help deal with this! @ZOS_GinaBruno @ZOS_JessicaFolsom
Link please with that factual information. If the IC flags are giving the correct AP i see nothing wrong with this.
Not like ESO is competitive.
You aren't supposed to run in circles after the other group, flipping flags and never engage. It's not different to the outpost "roleplay". It's painfully obvious this is an exploit.
That said, the IC flags shouldn't count for the campaign ranking and have an AP cooldown, just as resources do. Another job of less than stellar game design.
You aren't supposed to run in circles after the other group, flipping flags and never engage. It's not different to the outpost "roleplay". It's painfully obvious this is an exploit.
That said, the IC flags shouldn't count for the campaign ranking and have an AP cooldown, just as resources do. Another job of less than stellar game design.
The Uninvited wrote: »You aren't supposed to run in circles after the other group, flipping flags and never engage. It's not different to the outpost "roleplay". It's painfully obvious this is an exploit.
That said, the IC flags shouldn't count for the campaign ranking and have an AP cooldown, just as resources do. Another job of less than stellar game design.
So, let's say I jump into IC and all the flags are taking by enemies BUT they are all gone back up into Cyrodiil.
I could take the flags without ever engaging, so that would be an exploit to you?
To me it's always amazing to see the length some people will go to when it comes to defending exploits.
No rule states that you have to engage enemies. Neither for pvdoor, flipping ressources for ap and campaign points or farming telvars with killing bosses in IC.
So i dont rly see why it should be different with IC flags
Septimus_Magna wrote: »500k AP per hour? Lets do some math on that.
For each flag flip you get 6k AP
500/6=83 flag flips per hour
That 1 flag flip every 43.4 seconds
I havent tried flipping IC flags with a big group but I dont think thats even remotely possible. Walking/riding from one flag to next district door to the next flag probably takes more time than that, especially if you get hit with a loading screen once in a while.
The Uninvited wrote: »You aren't supposed to run in circles after the other group, flipping flags and never engage. It's not different to the outpost "roleplay". It's painfully obvious this is an exploit.
That said, the IC flags shouldn't count for the campaign ranking and have an AP cooldown, just as resources do. Another job of less than stellar game design.
So, let's say I jump into IC and all the flags are taking by enemies BUT they are all gone back up into Cyrodiil.
I could take the flags without ever engaging, so that would be an exploit to you?
You wouldnt be able to, as the other alliances wouldnt be taking turns taking them off of you.
Malacthulhu wrote: »Yes lets bring out the ban hammer for poor game design. I use to run this coffee shop and I had these crappy disposable cups, I noticed some customers started using their own cups so I banned them. Eventually, I had no customers. Guess I could have sold better cups.
After playing mmos since uo I can tell you that any poorly desgined system will be run and "exploited" by the playerbase. A game with so many issues using the banhammer for poor quality work is a joke.
The Uninvited wrote: »The Uninvited wrote: »You aren't supposed to run in circles after the other group, flipping flags and never engage. It's not different to the outpost "roleplay". It's painfully obvious this is an exploit.
That said, the IC flags shouldn't count for the campaign ranking and have an AP cooldown, just as resources do. Another job of less than stellar game design.
So, let's say I jump into IC and all the flags are taking by enemies BUT they are all gone back up into Cyrodiil.
I could take the flags without ever engaging, so that would be an exploit to you?
You wouldnt be able to, as the other alliances wouldnt be taking turns taking them off of you.
??? I could just take all the flags without ever engaging, right?
So what makes it an exploit? Flipping the flags OR doing so without ever engaging the enemy?