Steel_Brightblade wrote: »A few times I've experienced the oddity of tanks queuing as dps, resulting in agro problems and dps so low dps checks can't be passed. Why do idiots do this!
areeb14_ESO wrote: »I'm getting tired of going into a dungeon with no tank because some DPS didn't want to wait for dungeon que. I'm not talking max level high Champion level guys. Those I can understand and they can kill rapidly. I mean low level no taunting idiots queing as tank so everyone else has to run from the boss while they're wailing away with their weapon and not even doing enough damage to get the bosses attention.
Some checks need to be implemented by ZOS for pugging:
Tank - certain skills need to be equiped and health check + adding tanking specific achievements that would unlock specific veteran/normal DLC dungeons. These checked skills (1 or 2 of them) would then be locked through the course of dungeon - taunt, 1h%s equipment.
Healer - certain skills need to be equiped based on class + adding healing specific achievements that would unlock specific veteran/normalDLC dungeons. These checked skills (1 or 2 of them) would then be locked through the course of dungeon + resto staff locked.
DDs - adding DPS achievements that would unlock specific veteran/normal DLC dungeons.
Premade groups can do whatever they want as long as there is 4 of them.
Maybe we could get a short test area before the dungeon begins to show how much DPS the DD's have, how much damage a tank can take and how much HoT the healer can do?
areeb14_ESO wrote: »I'm getting tired of going into a dungeon with no tank because some DPS didn't want to wait for dungeon que. I'm not talking max level high Champion level guys. Those I can understand and they can kill rapidly. I mean low level no taunting idiots queing as tank so everyone else has to run from the boss while they're wailing away with their weapon and not even doing enough damage to get the bosses attention.
^i really like that idea but not sure how one could do that without having a too long queueSome checks need to be implemented by ZOS for pugging
VilniusNastavnik wrote: »Ill just run my 22k health mag sorc as a tank for rand norms. Back bar shield n sword.. hardened ward gives more than enough defence for any mormal. Add in dps being max cp.. wouldnt do this in vet.. but for enlightenment burning..
YamiKuruku wrote: »areeb14_ESO wrote: »I'm getting tired of going into a dungeon with no tank because some DPS didn't want to wait for dungeon que. I'm not talking max level high Champion level guys. Those I can understand and they can kill rapidly. I mean low level no taunting idiots queing as tank so everyone else has to run from the boss while they're wailing away with their weapon and not even doing enough damage to get the bosses attention.
me: please don't queue as a tank if you don't taunt
level 48 person, not even doing 3k damage or participating in fight : chill it's an easy dungeon, faster queue
in the end i needed to slot a taunt because the boss was hugging the healer the whole time-
I am already used to high damage dds that queue as tanks and we get a fast run but... players like that? it's so sad people tell others to queue as a tank because 'no one needs a tank, normal is easy'
normal is only easy when everyone knows what they are doing and there are no total newbs that spam only one skill - but hey, who cares right?^i really like that idea but not sure how one could do that without having a too long queueSome checks need to be implemented by ZOS for pugging
Some checks need to be implemented by ZOS for pugging:
Tank - certain skills need to be equiped and health check + adding tanking specific achievements that would unlock specific veteran/normal DLC dungeons. These checked skills (1 or 2 of them) would then be locked through the course of dungeon - taunt, 1h%s equipment.
Healer - certain skills need to be equiped based on class + adding healing specific achievements that would unlock specific veteran/normalDLC dungeons. These checked skills (1 or 2 of them) would then be locked through the course of dungeon + resto staff locked.
DDs - adding DPS achievements that would unlock specific veteran/normal DLC dungeons.
Premade groups can do whatever they want as long as there is 4 of them.
I don’t find ‘tanks’ who don’t hold the boss frustrating in of themselves. I mostly do norms, which are quite doable without. What I find frustrating is when the person who has the aggro won’t stand still when there is a real healer in the group. Block on heavy abilities and you’ll be fine. The healer has you covered, and everyone can use their AoEs. And if you have good self heals or shields, there is really no excuse for not standing still if you have the aggro.
areeb14_ESO wrote: »
Just adapt, makes you stronger in the end. Depending on a quote "Real tank" just means you lake the flexibility to survive.
No Dungeon requires a quote "real tank" infact
- any normal dungeon and trials can be accomplished with a mishmash of whatever really.
- With the exception of a few bosses, almost all veteran dungeon content can be done without a tank, 1 healer and 3 dps are okay. Also often 1 tank and 3 dps is fine also. Infact 4 dps/solo builds like for Vma for example do veteran content just fine.
- Even some trials can be done without a tank like VDSA
The point is, stop complaining and adapt. Or as the internet says GIT GUD
DocFrost72 wrote: »Some checks need to be implemented by ZOS for pugging:
Tank - certain skills need to be equiped and health check + adding tanking specific achievements that would unlock specific veteran/normal DLC dungeons. These checked skills (1 or 2 of them) would then be locked through the course of dungeon - taunt, 1h%s equipment.
Healer - certain skills need to be equiped based on class + adding healing specific achievements that would unlock specific veteran/normalDLC dungeons. These checked skills (1 or 2 of them) would then be locked through the course of dungeon + resto staff locked.
DDs - adding DPS achievements that would unlock specific veteran/normal DLC dungeons.
Premade groups can do whatever they want as long as there is 4 of them.
This seems entirely too restrictive though. There's not a normal dungeon or non-dlc vet I cannot tank with 20k health and no sword and shield either bar, no ice staff either. Besides, locking skills or equipment is an absolutely terrible idea for specific fights. For drodda vet hm, there's no reason for the tank not to slot a dps spec really.
Getting a fake tank blows in vet dungeons for sure. Don't pug vets without a real tank if it is something you simply cannot stand. Ie- queue with a tank buddy. If you're on PCNA, I'll queue with you
SakuraRush wrote: »Steel_Brightblade wrote: »A few times I've experienced the oddity of tanks queuing as dps, resulting in agro problems and dps so low dps checks can't be passed. Why do idiots do this!
They aren't tanks or dps. They are PvP builds. They do this because they want the gear without doing the content.
Call them out on it, carry them along as far as you feel like, then boot them before the end.