Let me know if I forgot something, i am currently working on a Werewolf Guide, almost finished.
Sorcerer
-5% cost on Stamina and Magicka abilities
-15% cost on Ultimate abilities
+10% Magicka Recovery
+5% Physical Damage
Templar
+6% Weapon Damage
+2640 Spell Resistance
-4% Stamina, Magicka and Ultimate cost
+20% increased resurrection speed. Resurrected allies revive with 100% more health.
Dragonknight
+10% Block Mitigation
+3300 Spell Resistance
Replenish 13,800 Stamina, Health and Magicka when transforming
Nightblade
+15% Health Recovery
+15% Stamina Recovery
+15% Magicka Recovery
Warden
-15% snare effectiveness
+10% HP if maturation passive procs
Night blades can become ww the quickest. Better ult passives than sorc and templar, 20 ult for eating a potion, then 2 ult every 4 seconds from transfer passive, 10 ult when killing an enemy if using soul harvest
Pretty sure if you have shadow and siphoning skills on the bar you turn to ww they will increase your max hp and magicka too because of the magicka flood and dark vigor passives but I'd have to double check later and will update this post
Let me know if I forgot something, i am currently working on a Werewolf Guide, almost finished.
Sorcerer
-5% cost on Stamina and Magicka abilities
-15% cost on Ultimate abilities
+10% Magicka Recovery
+5% Physical Damage
Templar
+6% Weapon Damage
+2640 Spell Resistance
-4% Stamina, Magicka and Ultimate cost
+20% increased resurrection speed. Resurrected allies revive with 100% more health.
Dragonknight
+10% Block Mitigation
+3300 Spell Resistance
Replenish 13,800 Stamina, Health and Magicka when transforming
Nightblade
+15% Health Recovery
+15% Stamina Recovery
+15% Magicka Recovery
Warden
-15% snare effectiveness
+10% HP if maturation passive procs
Yeah but getting into werewolf fast for pve doesn’t really matter. Because Werewolf is purely single target pretty much which means you will be using it on bosses. If you use it on a boss you most likely won’t lose form during the fight since werewolf can do so much dps now.
Let me know if I forgot something, i am currently working on a Werewolf Guide, almost finished.
Sorcerer
-5% cost on Stamina and Magicka abilities
-15% cost on Ultimate abilities
+10% Magicka Recovery
+5% Physical Damage
Templar
+6% Weapon Damage
+2640 Spell Resistance
-4% Stamina, Magicka and Ultimate cost
+20% increased resurrection speed. Resurrected allies revive with 100% more health.
Dragonknight
+10% Block Mitigation
+3300 Spell Resistance
Replenish 13,800 Stamina, Health and Magicka when transforming
Nightblade
+15% Health Recovery
+15% Stamina Recovery
+15% Magicka Recovery
Warden
-15% snare effectiveness
+10% HP if maturation passive procs
Let me know if I forgot something, i am currently working on a Werewolf Guide, almost finished.
Sorcerer
-5% cost on Stamina and Magicka abilities
-15% cost on Ultimate abilities
+10% Magicka Recovery
+5% Physical Damage
Templar
+6% Weapon Damage
+2640 Spell Resistance
-4% Stamina, Magicka and Ultimate cost
+20% increased resurrection speed. Resurrected allies revive with 100% more health.
Dragonknight
+10% Block Mitigation
+3300 Spell Resistance
Replenish 13,800 Stamina, Health and Magicka when transforming
Nightblade
+15% Health Recovery
+15% Stamina Recovery
+15% Magicka Recovery
Warden
-15% snare effectiveness
+10% HP if maturation passive procs
You missed the big one: Implosion
Let me know if I forgot something, i am currently working on a Werewolf Guide, almost finished.
Sorcerer
-5% cost on Stamina and Magicka abilities
-15% cost on Ultimate abilities
+10% Magicka Recovery
+5% Physical Damage
Templar
+6% Weapon Damage
+2640 Spell Resistance
-4% Stamina, Magicka and Ultimate cost
+20% increased resurrection speed. Resurrected allies revive with 100% more health.
Dragonknight
+10% Block Mitigation
+3300 Spell Resistance
Replenish 13,800 Stamina, Health and Magicka when transforming
Nightblade
+15% Health Recovery
+15% Stamina Recovery
+15% Magicka Recovery
Warden
-15% snare effectiveness
+10% HP if maturation passive procs
You missed the big one: Implosion
Let me know if I forgot something, i am currently working on a Werewolf Guide, almost finished.
Sorcerer
-5% cost on Stamina and Magicka abilities
-15% cost on Ultimate abilities
+10% Magicka Recovery
+5% Physical Damage
Templar
+6% Weapon Damage
+2640 Spell Resistance
-4% Stamina, Magicka and Ultimate cost
+20% increased resurrection speed. Resurrected allies revive with 100% more health.
Dragonknight
+10% Block Mitigation
+3300 Spell Resistance
Replenish 13,800 Stamina, Health and Magicka when transforming
Nightblade
+15% Health Recovery
+15% Stamina Recovery
+15% Magicka Recovery
Warden
-15% snare effectiveness
+10% HP if maturation passive procs
Let me know if I forgot something, i am currently working on a Werewolf Guide, almost finished.
Sorcerer
-5% cost on Stamina and Magicka abilities
-15% cost on Ultimate abilities
+10% Magicka Recovery
+5% Physical Damage
Templar
+6% Weapon Damage
+2640 Spell Resistance
-4% Stamina, Magicka and Ultimate cost
+20% increased resurrection speed. Resurrected allies revive with 100% more health.
Dragonknight
+10% Block Mitigation
+3300 Spell Resistance
Replenish 13,800 Stamina, Health and Magicka when transforming
Nightblade
+15% Health Recovery
+15% Stamina Recovery
+15% Magicka Recovery
Warden
-15% snare effectiveness
+10% HP if maturation passive procs
Let me know if I forgot something, i am currently working on a Werewolf Guide, almost finished.
Sorcerer
-5% cost on Stamina and Magicka abilities
-15% cost on Ultimate abilities
+10% Magicka Recovery
+5% Physical Damage
Templar
+6% Weapon Damage
+2640 Spell Resistance
-4% Stamina, Magicka and Ultimate cost
+20% increased resurrection speed. Resurrected allies revive with 100% more health.
Dragonknight
+10% Block Mitigation
+3300 Spell Resistance
Replenish 13,800 Stamina, Health and Magicka when transforming
Nightblade
+15% Health Recovery
+15% Stamina Recovery
+15% Magicka Recovery
Warden
-15% snare effectiveness
+10% HP if maturation passive procs
Yep that looks about right. Based on that I’d say that Stam Sorc is the best for pure werewolf because of 5% more physical damage