Templars BiS for Werewolf! (passive wise)

Skullstachio
Skullstachio
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With the Wolfhunter DLC coming soon to console, I did a bit of thinking as I try to think of good DPS combinations in terms of Class, Supernatural Affliction (I.e. Lycanthropy, Vampirism.) and other skill lines, but something kinda hit me... (metaphorically with a hint of brilliance.)

Since werewolves will be able to resurrect other players, I just realised that Templars will be able to not only benefit from “Balanced Warrior” and “Restoring Spirit”, But also from “Master Ritualist”, statistically by pen and paper, this means that, while most classes will make the most of 1 or 2 class passives in werewolf form, but templars will be able to benefit from 3 class passives respectively (uh-oh...)

For those of you who already know about this (primarily those on the PTS) insert witty remark in the comments (just slightly yankin yer funny bone), but otherwise, I myself find this rather intriguing and I am sure a lot of people would be equally more or less intrigued by this.
If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

If a game does not respect your time, best thing to do is move on from it and find something else.
  • Chibs
    Chibs
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    Interesting. Though I am told that Stam Sorc will be the best werewolf class but hey who knows
  • Brrrofski
    Brrrofski
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    I'd say Stam sorc. Mag Regen passive (for healing), reduced cost of skills and ult (means more ww uptime) as well as physical damage amps and implosion.
  • Alcast
    Alcast
    Class Representative
    Let me know if I forgot something, i am currently working on a Werewolf Guide, almost finished.

    Sorcerer
    -5% cost on Stamina and Magicka abilities
    -15% cost on Ultimate abilities
    +10% Magicka Recovery
    +5% Physical Damage

    Templar
    +6% Weapon Damage
    +2640 Spell Resistance
    -4% Stamina, Magicka and Ultimate cost
    +20% increased resurrection speed. Resurrected allies revive with 100% more health.

    Dragonknight
    +10% Block Mitigation
    +3300 Spell Resistance
    Replenish 13,800 Stamina, Health and Magicka when transforming

    Nightblade
    +15% Health Recovery
    +15% Stamina Recovery
    +15% Magicka Recovery


    Warden
    -15% snare effectiveness
    +10% HP if maturation passive procs
    Edited by Alcast on July 28, 2018 7:27AM
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  • Chibs
    Chibs
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    Alcast wrote: »
    Let me know if I forgot something, i am currently working on a Werewolf Guide, almost finished.

    Sorcerer
    -5% cost on Stamina and Magicka abilities
    -15% cost on Ultimate abilities
    +10% Magicka Recovery
    +5% Physical Damage

    Templar
    +6% Weapon Damage
    +2640 Spell Resistance
    -4% Stamina, Magicka and Ultimate cost
    +20% increased resurrection speed. Resurrected allies revive with 100% more health.

    Dragonknight
    +10% Block Mitigation
    +3300 Spell Resistance
    Replenish 13,800 Stamina, Health and Magicka when transforming

    Nightblade
    +15% Health Recovery
    +15% Stamina Recovery
    +15% Magicka Recovery


    Warden
    -15% snare effectiveness
    +10% HP if maturation passive procs

    Yep that looks about right. Based on that I’d say that Stam Sorc is the best for pure werewolf because of 5% more physical damage
  • Hibernato
    Hibernato
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    Night blades can become ww the quickest. Better ult passives than sorc and templar, 20 ult for eating a potion, then 2 ult every 4 seconds from transfer passive, 10 ult when killing an enemy if using soul harvest

    Pretty sure if you have shadow and siphoning skills on the bar you turn to ww they will increase your max hp and magicka too because of the magicka flood and dark vigor passives but I'd have to double check later and will update this post
  • Chibs
    Chibs
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    Hibernato wrote: »
    Night blades can become ww the quickest. Better ult passives than sorc and templar, 20 ult for eating a potion, then 2 ult every 4 seconds from transfer passive, 10 ult when killing an enemy if using soul harvest

    Pretty sure if you have shadow and siphoning skills on the bar you turn to ww they will increase your max hp and magicka too because of the magicka flood and dark vigor passives but I'd have to double check later and will update this post

    Yeah but getting into werewolf fast for pve doesn’t really matter. Because Werewolf is purely single target pretty much which means you will be using it on bosses. If you use it on a boss you most likely won’t lose form during the fight since werewolf can do so much dps now.
  • Skullstachio
    Skullstachio
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    @Alcast wrote: »
    Let me know if I forgot something, i am currently working on a Werewolf Guide, almost finished.

    Sorcerer
    -5% cost on Stamina and Magicka abilities
    -15% cost on Ultimate abilities
    +10% Magicka Recovery
    +5% Physical Damage

    Templar
    +6% Weapon Damage
    +2640 Spell Resistance
    -4% Stamina, Magicka and Ultimate cost
    +20% increased resurrection speed. Resurrected allies revive with 100% more health.

    Dragonknight
    +10% Block Mitigation
    +3300 Spell Resistance
    Replenish 13,800 Stamina, Health and Magicka when transforming

    Nightblade
    +15% Health Recovery
    +15% Stamina Recovery
    +15% Magicka Recovery


    Warden
    -15% snare effectiveness
    +10% HP if maturation passive procs

    You forgot the sorcerers “Implosion” passive, mostly the physical counterpart wolf wise. (When you deal Physical Damage, you have a 6% chance to instantly pulverize enemies under 15% Health, dealing 4372 Physical Damage.)
    Note: the damage was as perceived by the UESP and can be affected by champion passives, armor sets, etc.

    So really, I’d say The Sorcerer and The Templar are on Par with a few differences.

    The Sorcerer is more oriented on Damage with cost reductions on Magicka and stamina and a more heavier cost reduction to ultimates, extra Magicka recovery and added physical damage plus extra on enemies with 15% health or less 6% of the time.

    The Templar, while not as physically strong, but is more orientated on DPS with a particularly greater lean on Teamplay unlike the sorcerer, Having slightly less Cost reduction (4%) for stamina, Magicka and ultimate abilities, 6% weapon damage and 2640 spell resistance, making it slightly easier to weather out incoming spell damage, and (teamplay part) capable of Resurrecting allies 20% faster with 100% more health, making it easier to maintain overall group DPS than normal when accidental deaths occur.

    But nonetheless, Nicely put Alcast, always good to Collaborate with a genius.
    1+ Insightful.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Hibernato
    Hibernato
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    Chibs wrote: »

    Yeah but getting into werewolf fast for pve doesn’t really matter. Because Werewolf is purely single target pretty much which means you will be using it on bosses. If you use it on a boss you most likely won’t lose form during the fight since werewolf can do so much dps now.

    Well someone mentioned ult reduction passives and didnt mention NBs so thought I'd say :)

    Edit: Also thought op was just interested in any passives because they mentioned templar reviving passive and isn't that a dps loss? If this is all about the deeps
    Edited by Hibernato on July 28, 2018 8:40AM
  • perditioner
    perditioner
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    While it only helps you when transforming and a couple seconds after, some classes help you pass buffs to werewolf form.

    DK has molten weapon and inferno, sorc has hurricane and critical surge, Nightblade has blur and siphoning attacks, templar has... Nothing that a stamina dps would normally slot.
  • Tyrobag
    Tyrobag
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    Alcast wrote: »
    Let me know if I forgot something, i am currently working on a Werewolf Guide, almost finished.

    Sorcerer
    -5% cost on Stamina and Magicka abilities
    -15% cost on Ultimate abilities
    +10% Magicka Recovery
    +5% Physical Damage

    Templar
    +6% Weapon Damage
    +2640 Spell Resistance
    -4% Stamina, Magicka and Ultimate cost
    +20% increased resurrection speed. Resurrected allies revive with 100% more health.

    Dragonknight
    +10% Block Mitigation
    +3300 Spell Resistance
    Replenish 13,800 Stamina, Health and Magicka when transforming

    Nightblade
    +15% Health Recovery
    +15% Stamina Recovery
    +15% Magicka Recovery


    Warden
    -15% snare effectiveness
    +10% HP if maturation passive procs

    You missed the big one: Implosion
  • Qbiken
    Qbiken
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    Tyrobag wrote: »
    Alcast wrote: »
    Let me know if I forgot something, i am currently working on a Werewolf Guide, almost finished.

    Sorcerer
    -5% cost on Stamina and Magicka abilities
    -15% cost on Ultimate abilities
    +10% Magicka Recovery
    +5% Physical Damage

    Templar
    +6% Weapon Damage
    +2640 Spell Resistance
    -4% Stamina, Magicka and Ultimate cost
    +20% increased resurrection speed. Resurrected allies revive with 100% more health.

    Dragonknight
    +10% Block Mitigation
    +3300 Spell Resistance
    Replenish 13,800 Stamina, Health and Magicka when transforming

    Nightblade
    +15% Health Recovery
    +15% Stamina Recovery
    +15% Magicka Recovery


    Warden
    -15% snare effectiveness
    +10% HP if maturation passive procs

    You missed the big one: Implosion

    Implosion might be the most unreliable feature on a stamsorc WW. Sure it´s hilarious when it goes off, but it´s the last reason you would pick sorc for ww
  • Skullstachio
    Skullstachio
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    @Tyrobag wrote: »
    Alcast wrote: »
    Let me know if I forgot something, i am currently working on a Werewolf Guide, almost finished.

    Sorcerer
    -5% cost on Stamina and Magicka abilities
    -15% cost on Ultimate abilities
    +10% Magicka Recovery
    +5% Physical Damage

    Templar
    +6% Weapon Damage
    +2640 Spell Resistance
    -4% Stamina, Magicka and Ultimate cost
    +20% increased resurrection speed. Resurrected allies revive with 100% more health.

    Dragonknight
    +10% Block Mitigation
    +3300 Spell Resistance
    Replenish 13,800 Stamina, Health and Magicka when transforming

    Nightblade
    +15% Health Recovery
    +15% Stamina Recovery
    +15% Magicka Recovery


    Warden
    -15% snare effectiveness
    +10% HP if maturation passive procs

    You missed the big one: Implosion

    I already said Alcast was missing implosion in the comments (comment #8 to be specific)
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Drdeath20
    Drdeath20
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    Your missing implosion. First. Haha jk
    Edited by Drdeath20 on July 28, 2018 12:59PM
  • DuskMarine
    DuskMarine
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    Alcast wrote: »
    Let me know if I forgot something, i am currently working on a Werewolf Guide, almost finished.

    Sorcerer
    -5% cost on Stamina and Magicka abilities
    -15% cost on Ultimate abilities
    +10% Magicka Recovery
    +5% Physical Damage

    Templar
    +6% Weapon Damage
    +2640 Spell Resistance
    -4% Stamina, Magicka and Ultimate cost
    +20% increased resurrection speed. Resurrected allies revive with 100% more health.

    Dragonknight
    +10% Block Mitigation
    +3300 Spell Resistance
    Replenish 13,800 Stamina, Health and Magicka when transforming

    Nightblade
    +15% Health Recovery
    +15% Stamina Recovery
    +15% Magicka Recovery


    Warden
    -15% snare effectiveness
    +10% HP if maturation passive procs

    implosion should proc on werewolf physical attacks as well.
  • Mister_DMC
    Mister_DMC
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    Alcast wrote: »
    Let me know if I forgot something, i am currently working on a Werewolf Guide, almost finished.

    Sorcerer
    -5% cost on Stamina and Magicka abilities
    -15% cost on Ultimate abilities
    +10% Magicka Recovery
    +5% Physical Damage

    Templar
    +6% Weapon Damage
    +2640 Spell Resistance
    -4% Stamina, Magicka and Ultimate cost
    +20% increased resurrection speed. Resurrected allies revive with 100% more health.

    Dragonknight
    +10% Block Mitigation
    +3300 Spell Resistance
    Replenish 13,800 Stamina, Health and Magicka when transforming

    Nightblade
    +15% Health Recovery
    +15% Stamina Recovery
    +15% Magicka Recovery


    Warden
    -15% snare effectiveness
    +10% HP if maturation passive procs

    Come back Goat leader!
  • usmguy1234
    usmguy1234
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    Chibs wrote: »
    Alcast wrote: »
    Let me know if I forgot something, i am currently working on a Werewolf Guide, almost finished.

    Sorcerer
    -5% cost on Stamina and Magicka abilities
    -15% cost on Ultimate abilities
    +10% Magicka Recovery
    +5% Physical Damage

    Templar
    +6% Weapon Damage
    +2640 Spell Resistance
    -4% Stamina, Magicka and Ultimate cost
    +20% increased resurrection speed. Resurrected allies revive with 100% more health.

    Dragonknight
    +10% Block Mitigation
    +3300 Spell Resistance
    Replenish 13,800 Stamina, Health and Magicka when transforming

    Nightblade
    +15% Health Recovery
    +15% Stamina Recovery
    +15% Magicka Recovery


    Warden
    -15% snare effectiveness
    +10% HP if maturation passive procs

    Yep that looks about right. Based on that I’d say that Stam Sorc is the best for pure werewolf because of 5% more physical damage

    Imagine that + orc.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

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