> LIGHT ATTACK PLAYER POOPS-IN-WOODS<<I am sorry, i don't know what you mean>>
<<You deal player POOPS-IN_WOODS 500 damage
Knootewoot wrote: »They should remake ESO in the old Adventure Game Interpretor (AGI). So in Cyrodill it would be like:
> ATTACK THE OTHER> LIGHT ATTACK PLAYER POOPS-IN-WOODS<<I am sorry, i don't know what you mean>><<You deal player POOPS-IN_WOODS 500 damage
Knootewoot wrote: »They should remake ESO in the old Adventure Game Interpretor (AGI). So in Cyrodill it would be like:
> ATTACK THE OTHER> LIGHT ATTACK PLAYER POOPS-IN-WOODS<<I am sorry, i don't know what you mean>><<You deal player POOPS-IN_WOODS 500 damage
Ragnarock41 wrote: »Well, I don't think you understand how that game engine stuff works.
If you don't want to read the whole thing, let me just say that changing game engine means remaking almost the whole game except the models and stuff, so its very costy. And Source isn't an engine made for massive multiplayer games with open world. Read my post below if you want to read why.
Now yes, Valve's game engine source is AMAZING, for how old it actually is(I still remember the first time I played half life 2, I can't forget, Its just something else,and newer titles like titanfall 2 prove that how beatiful source games can look), but source 2 isn't really something revolutionary its just source with a few changes and optimizations ,
You have to realize the difference between a single player corridor shooter and a multiplayer massive open world game. The same server load and cpu load is not there in those single player games.
Now yes, changing to a better game engine with better code and better server technology would improve the game performance especially in prime time and in trials.(some new experimental games use multiple servers to split the server load, thus preventing server lag).
But source 2 or source for that matter is NOT an engine made for massive playerbases, even in games like CS:GO or insurgency, custom servers with more than 40 people can lag or completely crash and reset , and this should prove to you that source does not handle these kind of games very well. In a 5v5 ranked game at 128 tick servers, I get around 200 to 400 fps depending on the map and where I'm looking at, this number drops down to 150-250 in custom servers with more than 20 people in it, and that is only 64 tickrate. So , Source scales terribly with this kind of load and It can never run battles with 200+ people on a massive map. (edit: Now yes, you could dumb down the physics and graphic aspects of the engine to make it work better.A good example is archeage, built on cryengine. But my point is that it wouldn't look as beatiful as those single player games. Archeage looks nowhere near as good as the crysis despite being built on the same engine.)
But on the plus side source has this very realistic and smooth physics that is still unmatched in today's gaming. Which is why I'm so sad at the fact that Valve doesn't make games anymore. They make money instead.
Loading times, though...Spartabunny08 wrote: »New frostbite engine though gonna be awesome