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Unique Items (Outfit System)

Amorpho
Amorpho
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As you know, quests often revolve around (or at least involve) legendary or unique items like the Wabbajack, or the Dawnbreaker, or Magnus' Staff etc. Sometimes, unique items come as rewards for a long series of quests (like the Prophet's Staff). However, these items are either unobtainable or completely useless in the rare occasions when they are obtained as part of a quest reward. Now, I was thinking that, although it would be too complicated to introduce such unique items in the game, it would be cool if there was a way to obtain them in the form of unique item-styles to apply to our outfits. That I know of, this is already the case for the Skyforge Smith Hammer (the reward for the Master Craftsman achievement). This type of rewards could also be as an incentive for questing.

What do you think?
The Gaming Rev
YouTube channel - https://youtube.com/c/TheGamingRev

Characters

PVE
Magicka Sorcerer, Altmer - Master Crafter
Magicka Templar, Altmer
Magicka Nightblade, Breton
Stamina Nightblade, Khajiit

PVP
Magicka Sorcerer, Altmer
Magicka Templar, Altmer
Stamina Templar, Orsimer
Stamina Dragonknight, Dunmer
Stamina Warden, Orsimer

Aldmeri Dominion - 1700+ CP

XboxOne EU
  • Judas Helviaryn
    Judas Helviaryn
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    I'd love it, especially if you could get that one unique inferno staff from Bogdan and have it reworked to spout white and black flames instead, for instance, but I really don't see that happening. =(

    A lot of the unique named items already in the game could do with their own models and sprites, a lot more than there currently are.
    Edited by Judas Helviaryn on July 25, 2018 9:27AM
  • Lyserus
    Lyserus
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    Aye aye...Prophet's staff, Sai's sword and i think Lyris's greatsword...there are also some that never appeared in game (Lyris' helmet and shield, Tharn's helmet and dagger etc)
  • Amorpho
    Amorpho
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    Lyserus wrote: »
    Aye aye...Prophet's staff, Sai's sword and i think Lyris's greatsword...there are also some that never appeared in game (Lyris' helmet and shield, Tharn's helmet and dagger etc)

    For some of these quests you could also get 1 of x depending on your quest choice. For example, if you actually released Mannimarco after being captured by Molag Baal you could get his staff. But if you kept him there, get the Prophet's staff instead :smile:
    The Gaming Rev
    YouTube channel - https://youtube.com/c/TheGamingRev

    Characters

    PVE
    Magicka Sorcerer, Altmer - Master Crafter
    Magicka Templar, Altmer
    Magicka Nightblade, Breton
    Stamina Nightblade, Khajiit

    PVP
    Magicka Sorcerer, Altmer
    Magicka Templar, Altmer
    Stamina Templar, Orsimer
    Stamina Dragonknight, Dunmer
    Stamina Warden, Orsimer

    Aldmeri Dominion - 1700+ CP

    XboxOne EU
  • Shadow-Fighter
    Shadow-Fighter
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    ... coming soon with crowns. Thank you for informing ZOS :o
    Natch Potes is like a box of chocolates - you never know what you're gonna get
  • Chrysa1is
    Chrysa1is
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    Amorpho wrote: »
    As you know, quests often revolve around (or at least involve) legendary or unique items like the Wabbajack, or the Dawnbreaker, or Magnus' Staff etc. Sometimes, unique items come as rewards for a long series of quests (like the Prophet's Staff). However, these items are either unobtainable or completely useless in the rare occasions when they are obtained as part of a quest reward. Now, I was thinking that, although it would be too complicated to introduce such unique items in the game, it would be cool if there was a way to obtain them in the form of unique item-styles to apply to our outfits. That I know of, this is already the case for the Skyforge Smith Hammer (the reward for the Master Craftsman achievement). This type of rewards could also be as an incentive for questing.

    What do you think?

    The Prophets Staff is the Soul Shriven style and you can make it.
  • Carbonised
    Carbonised
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    Chrysa1is wrote: »
    Amorpho wrote: »
    As you know, quests often revolve around (or at least involve) legendary or unique items like the Wabbajack, or the Dawnbreaker, or Magnus' Staff etc. Sometimes, unique items come as rewards for a long series of quests (like the Prophet's Staff). However, these items are either unobtainable or completely useless in the rare occasions when they are obtained as part of a quest reward. Now, I was thinking that, although it would be too complicated to introduce such unique items in the game, it would be cool if there was a way to obtain them in the form of unique item-styles to apply to our outfits. That I know of, this is already the case for the Skyforge Smith Hammer (the reward for the Master Craftsman achievement). This type of rewards could also be as an incentive for questing.

    What do you think?

    The Prophets Staff is the Soul Shriven style and you can make it.

    No it's not. They look different, I recently finished the main quest on an alt and I checked it.

    This is the Prophet's staff:
    ueSfYnY.jpg

    And this is the Soul shriven staff:
    Soul-Shriven-Staff.png

    Obviously different, though I'd say the Soul Shriven looks a lot better anyway.

    Speaking of unique looks, I'd rather see the Asylum staves incorporated into the outfit system, I think they look better than the bulbous Apostle look.
  • Amorpho
    Amorpho
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    ... coming soon with crowns. Thank you for informing ZOS :o

    lol (laughing nervously...)
    The Gaming Rev
    YouTube channel - https://youtube.com/c/TheGamingRev

    Characters

    PVE
    Magicka Sorcerer, Altmer - Master Crafter
    Magicka Templar, Altmer
    Magicka Nightblade, Breton
    Stamina Nightblade, Khajiit

    PVP
    Magicka Sorcerer, Altmer
    Magicka Templar, Altmer
    Stamina Templar, Orsimer
    Stamina Dragonknight, Dunmer
    Stamina Warden, Orsimer

    Aldmeri Dominion - 1700+ CP

    XboxOne EU
  • Amorpho
    Amorpho
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    Carbonised wrote: »
    Chrysa1is wrote: »
    Amorpho wrote: »
    As you know, quests often revolve around (or at least involve) legendary or unique items like the Wabbajack, or the Dawnbreaker, or Magnus' Staff etc. Sometimes, unique items come as rewards for a long series of quests (like the Prophet's Staff). However, these items are either unobtainable or completely useless in the rare occasions when they are obtained as part of a quest reward. Now, I was thinking that, although it would be too complicated to introduce such unique items in the game, it would be cool if there was a way to obtain them in the form of unique item-styles to apply to our outfits. That I know of, this is already the case for the Skyforge Smith Hammer (the reward for the Master Craftsman achievement). This type of rewards could also be as an incentive for questing.

    What do you think?

    The Prophets Staff is the Soul Shriven style and you can make it.

    No it's not. They look different, I recently finished the main quest on an alt and I checked it.

    This is the Prophet's staff:
    ueSfYnY.jpg

    And this is the Soul shriven staff:
    Soul-Shriven-Staff.png

    Obviously different, though I'd say the Soul Shriven looks a lot better anyway.

    Speaking of unique looks, I'd rather see the Asylum staves incorporated into the outfit system, I think they look better than the bulbous Apostle look.

    I actually prefer The Prophet's staff. When I got it the first time around I was pretty excited, but I ended up deconstructing it because it was practically worthless. That's what I mean. I would have rather preferred unlocking the unique motif and then apply it to my outfit. Alas, that was almost 4 years ago and the outfit system was still in our dreams.
    The Gaming Rev
    YouTube channel - https://youtube.com/c/TheGamingRev

    Characters

    PVE
    Magicka Sorcerer, Altmer - Master Crafter
    Magicka Templar, Altmer
    Magicka Nightblade, Breton
    Stamina Nightblade, Khajiit

    PVP
    Magicka Sorcerer, Altmer
    Magicka Templar, Altmer
    Stamina Templar, Orsimer
    Stamina Dragonknight, Dunmer
    Stamina Warden, Orsimer

    Aldmeri Dominion - 1700+ CP

    XboxOne EU
  • Carbonised
    Carbonised
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    Amorpho wrote: »
    Carbonised wrote: »
    Chrysa1is wrote: »
    Amorpho wrote: »
    As you know, quests often revolve around (or at least involve) legendary or unique items like the Wabbajack, or the Dawnbreaker, or Magnus' Staff etc. Sometimes, unique items come as rewards for a long series of quests (like the Prophet's Staff). However, these items are either unobtainable or completely useless in the rare occasions when they are obtained as part of a quest reward. Now, I was thinking that, although it would be too complicated to introduce such unique items in the game, it would be cool if there was a way to obtain them in the form of unique item-styles to apply to our outfits. That I know of, this is already the case for the Skyforge Smith Hammer (the reward for the Master Craftsman achievement). This type of rewards could also be as an incentive for questing.

    What do you think?

    The Prophets Staff is the Soul Shriven style and you can make it.

    No it's not. They look different, I recently finished the main quest on an alt and I checked it.

    This is the Prophet's staff:
    ueSfYnY.jpg

    And this is the Soul shriven staff:
    Soul-Shriven-Staff.png

    Obviously different, though I'd say the Soul Shriven looks a lot better anyway.

    Speaking of unique looks, I'd rather see the Asylum staves incorporated into the outfit system, I think they look better than the bulbous Apostle look.

    I actually prefer The Prophet's staff. When I got it the first time around I was pretty excited, but I ended up deconstructing it because it was practically worthless. That's what I mean. I would have rather preferred unlocking the unique motif and then apply it to my outfit. Alas, that was almost 4 years ago and the outfit system was still in our dreams.

    Some of them will probably come eventually. Just look at how they are doing monster masks and sets right now.
  • Amorpho
    Amorpho
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    Carbonised wrote: »
    Amorpho wrote: »
    Carbonised wrote: »
    Chrysa1is wrote: »
    Amorpho wrote: »
    As you know, quests often revolve around (or at least involve) legendary or unique items like the Wabbajack, or the Dawnbreaker, or Magnus' Staff etc. Sometimes, unique items come as rewards for a long series of quests (like the Prophet's Staff). However, these items are either unobtainable or completely useless in the rare occasions when they are obtained as part of a quest reward. Now, I was thinking that, although it would be too complicated to introduce such unique items in the game, it would be cool if there was a way to obtain them in the form of unique item-styles to apply to our outfits. That I know of, this is already the case for the Skyforge Smith Hammer (the reward for the Master Craftsman achievement). This type of rewards could also be as an incentive for questing.

    What do you think?

    The Prophets Staff is the Soul Shriven style and you can make it.

    No it's not. They look different, I recently finished the main quest on an alt and I checked it.

    This is the Prophet's staff:
    ueSfYnY.jpg

    And this is the Soul shriven staff:
    Soul-Shriven-Staff.png

    Obviously different, though I'd say the Soul Shriven looks a lot better anyway.

    Speaking of unique looks, I'd rather see the Asylum staves incorporated into the outfit system, I think they look better than the bulbous Apostle look.

    I actually prefer The Prophet's staff. When I got it the first time around I was pretty excited, but I ended up deconstructing it because it was practically worthless. That's what I mean. I would have rather preferred unlocking the unique motif and then apply it to my outfit. Alas, that was almost 4 years ago and the outfit system was still in our dreams.

    Some of them will probably come eventually. Just look at how they are doing monster masks and sets right now.

    Yes, but it's all crowns stuff. I'd really wish for it to be quest-related and/or even as a reward for non-vet trials (since Vet Trials always come with a skin)
    The Gaming Rev
    YouTube channel - https://youtube.com/c/TheGamingRev

    Characters

    PVE
    Magicka Sorcerer, Altmer - Master Crafter
    Magicka Templar, Altmer
    Magicka Nightblade, Breton
    Stamina Nightblade, Khajiit

    PVP
    Magicka Sorcerer, Altmer
    Magicka Templar, Altmer
    Stamina Templar, Orsimer
    Stamina Dragonknight, Dunmer
    Stamina Warden, Orsimer

    Aldmeri Dominion - 1700+ CP

    XboxOne EU
  • KeiruNicrom
    KeiruNicrom
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    i will murder that redguard many more times if I have to for his sword as a skin. so cool. so nice
  • Carbonised
    Carbonised
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    Amorpho wrote: »
    Carbonised wrote: »
    Amorpho wrote: »
    Carbonised wrote: »
    Chrysa1is wrote: »
    Amorpho wrote: »
    As you know, quests often revolve around (or at least involve) legendary or unique items like the Wabbajack, or the Dawnbreaker, or Magnus' Staff etc. Sometimes, unique items come as rewards for a long series of quests (like the Prophet's Staff). However, these items are either unobtainable or completely useless in the rare occasions when they are obtained as part of a quest reward. Now, I was thinking that, although it would be too complicated to introduce such unique items in the game, it would be cool if there was a way to obtain them in the form of unique item-styles to apply to our outfits. That I know of, this is already the case for the Skyforge Smith Hammer (the reward for the Master Craftsman achievement). This type of rewards could also be as an incentive for questing.

    What do you think?

    The Prophets Staff is the Soul Shriven style and you can make it.

    No it's not. They look different, I recently finished the main quest on an alt and I checked it.

    This is the Prophet's staff:
    ueSfYnY.jpg

    And this is the Soul shriven staff:
    Soul-Shriven-Staff.png

    Obviously different, though I'd say the Soul Shriven looks a lot better anyway.

    Speaking of unique looks, I'd rather see the Asylum staves incorporated into the outfit system, I think they look better than the bulbous Apostle look.

    I actually prefer The Prophet's staff. When I got it the first time around I was pretty excited, but I ended up deconstructing it because it was practically worthless. That's what I mean. I would have rather preferred unlocking the unique motif and then apply it to my outfit. Alas, that was almost 4 years ago and the outfit system was still in our dreams.

    Some of them will probably come eventually. Just look at how they are doing monster masks and sets right now.

    Yes, but it's all crowns stuff. I'd really wish for it to be quest-related and/or even as a reward for non-vet trials (since Vet Trials always come with a skin)

    No its not... the mask and shoulder motif are ingame drops. Only the extra items are store bought.
  • bloodthirstyvampire
    bloodthirstyvampire
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    Oh sure just ask yourself... How can Zos make a profit, what? earn them in game pff, wabbajk 10k crowns coming soon, limited time 24 hours.
  • CardboardedBox
    CardboardedBox
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    Bucket and broom should be in the outfit station or something similar. Said a million times, will say it again.
  • GaunterODim
    GaunterODim
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    Being able to obtain those unique items as outfit pages by completing special tasks in game would be really appealing to me.

    All the shiny sparkling stuff could be saved for the crownstore, like the shadowrend, kena and ilambris weapons that are coming so Id put that aside.
    Things Id like to be able to obtain in game are the looks of the lich staff or volars crescent staff from dolmens as example. Stuff like that.
    Edited by GaunterODim on July 25, 2018 2:09PM
  • Kalik_Gold
    Kalik_Gold
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    I just did the main quest twice so far, and saved it for level 50/160. Same with Fighters guild weapons. I only started playing in 2017, so had time to read forum and planned to save them.

    Got Lyris Axe, and Sai sword, so far. Bow and sword from Fighters.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Amorpho
    Amorpho
    ✭✭✭✭
    Kalik_Gold wrote: »
    I just did the main quest twice so far, and saved it for level 50/160. Same with Fighters guild weapons. I only started playing in 2017, so had time to read forum and planned to save them.

    Got Lyris Axe, and Sai sword, so far. Bow and sword from Fighters.

    What are you saving them for? Just to collect them?
    The Gaming Rev
    YouTube channel - https://youtube.com/c/TheGamingRev

    Characters

    PVE
    Magicka Sorcerer, Altmer - Master Crafter
    Magicka Templar, Altmer
    Magicka Nightblade, Breton
    Stamina Nightblade, Khajiit

    PVP
    Magicka Sorcerer, Altmer
    Magicka Templar, Altmer
    Stamina Templar, Orsimer
    Stamina Dragonknight, Dunmer
    Stamina Warden, Orsimer

    Aldmeri Dominion - 1700+ CP

    XboxOne EU
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kalik_Gold wrote: »
    I just did the main quest twice so far, and saved it for level 50/160. Same with Fighters guild weapons. I only started playing in 2017, so had time to read forum and planned to save them.

    Got Lyris Axe, and Sai sword, so far. Bow and sword from Fighters.

    The Prismatic weapon is Akaviri style, in all it's variations. Specifically tier 3, though I suspect if you run it early you'd get a version using the tier 1 or tier 2 visuals.
  • Vanthras79
    Vanthras79
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    I wouldn't mind the look of the VDSA staff/weapon models to be added as possible outfit "motifs".

    @ZOS_Finn :wink:
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Sorry for confusion by saying saving. I did the final quests at 50 160cp.... so I can use them. So by saving I mean I have them on my account at max item limit. I rotate them and use them if not on my proc set.

    The axe and sword, have unique graphics.
    Edited by Kalik_Gold on July 29, 2018 1:10AM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
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