- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Mage's Fury is the biggest offender in BGs.
Mage's Fury is the biggest offender in BGs.
Ranged attacks in general should have a BGs specific nerf I think. Way too easy for people to sit back and spam lethal arrow, mages wrath, or really any ranged ability. And because of the varied terrain, they’re often able to sit in spots welll outside the battle and that require effort to get to. And in no way should this be considered a strategy.
brandonv516 wrote: »Mage's Fury is the biggest offender in BGs.
Ranged attacks in general should have a BGs specific nerf I think. Way too easy for people to sit back and spam lethal arrow, mages wrath, or really any ranged ability. And because of the varied terrain, they’re often able to sit in spots welll outside the battle and that require effort to get to. And in no way should this be considered a strategy.
So it's not strategy to fight in other ways than melee?
Not everyone wants to run gap close, burst, kill, retreat, heal, regenerate, repeat.
Ranged, burst, kill, evade, heal, regenerate, repeat. This is my strategy. Doesn't look much different.
You'll know the bad ranged players when you pressure them, just like you know the bad melee players when they go down like a box of rocks.
brandonv516 wrote: »Mage's Fury is the biggest offender in BGs.
Ranged attacks in general should have a BGs specific nerf I think. Way too easy for people to sit back and spam lethal arrow, mages wrath, or really any ranged ability. And because of the varied terrain, they’re often able to sit in spots welll outside the battle and that require effort to get to. And in no way should this be considered a strategy.
So it's not strategy to fight in other ways than melee?
Not everyone wants to run gap close, burst, kill, retreat, heal, regenerate, repeat.
Ranged, burst, kill, evade, heal, regenerate, repeat. This is my strategy. Doesn't look much different.
You'll know the bad ranged players when you pressure them, just like you know the bad melee players when they go down like a box of rocks.
There’s a difference between ranged play style and then sitting out of reach spamming the most powerful skills in the game to snake kills while you do no actual fighting. The ranges of these skills was meant for open world PvP not BGs.
or really any ranged ability
Mister_DMC wrote: »The extra stats would be nice but ultimately not needed as everyone is missing them now so that's balanced. Arguably all poisons should be removed but while double dot poisons or trapping poisons hurt, cost increase poisons are crippling. Thankfully most people don't run them as they are either too expensive or perhaps too cheesy.
I would like to see cost poisons removed from the game. Proc sets are very strong in no cp but honestly my strongest characters don't really use them and I continue to kill players that do.
brandonv516 wrote: »Mage's Fury is the biggest offender in BGs.
Ranged attacks in general should have a BGs specific nerf I think. Way too easy for people to sit back and spam lethal arrow, mages wrath, or really any ranged ability. And because of the varied terrain, they’re often able to sit in spots welll outside the battle and that require effort to get to. And in no way should this be considered a strategy.
So it's not strategy to fight in other ways than melee?
Not everyone wants to run gap close, burst, kill, retreat, heal, regenerate, repeat.
Ranged, burst, kill, evade, heal, regenerate, repeat. This is my strategy. Doesn't look much different.
You'll know the bad ranged players when you pressure them, just like you know the bad melee players when they go down like a box of rocks.
Damage is way too high in general, especially ranged dps, or hp is too low, pick one. HP could stand to be doubled, and no, I'm not kidding. TTK is the lowest I've ever seen in pvp in any MMO, it's honestly bizarre and not fun to get instagibbed by the other team from frags/lethal arrow/endless fury before you can even react.
I'm really surprised zos didn't do a balance pass before midyear mayhem, things are really really bad atm.brandonv516 wrote: »Mage's Fury is the biggest offender in BGs.
Ranged attacks in general should have a BGs specific nerf I think. Way too easy for people to sit back and spam lethal arrow, mages wrath, or really any ranged ability. And because of the varied terrain, they’re often able to sit in spots welll outside the battle and that require effort to get to. And in no way should this be considered a strategy.
So it's not strategy to fight in other ways than melee?
Not everyone wants to run gap close, burst, kill, retreat, heal, regenerate, repeat.
Ranged, burst, kill, evade, heal, regenerate, repeat. This is my strategy. Doesn't look much different.
You'll know the bad ranged players when you pressure them, just like you know the bad melee players when they go down like a box of rocks.
Ranged shouldn't do as much damage as melee, or melee should be inherently tankier. Right now this isn't really the case. Playing melee is always riskier and should come with a higher reward.
Right now a lot of BGs are basically rune cage -> eat a few abilities (frags, curse, lethal arrow, executes) in the time it takes you to break free -> die and rinse/repeat if you're playing melee and the other team(s) are mostly ranged.
Mage's Fury is the biggest offender in BGs.
Ranged attacks in general should have a BGs specific nerf I think. Way too easy for people to sit back and spam lethal arrow, mages wrath, or really any ranged ability. And because of the varied terrain, they’re often able to sit in spots welll outside the battle and that require effort to get to. And in no way should this be considered a strategy.
oxygen_thief wrote: »Mage's Fury is the biggest offender in BGs.
Ranged attacks in general should have a BGs specific nerf I think. Way too easy for people to sit back and spam lethal arrow, mages wrath, or really any ranged ability. And because of the varied terrain, they’re often able to sit in spots welll outside the battle and that require effort to get to. And in no way should this be considered a strategy.
melee attacks should be nerfed in bg. way too easy to use gap closers, bash and other spin to win abilities. skill is not needed to do this disgraceful things. i think melee players should be banned forever and ever
I think another 5k HP in nocp battlespirit would be cool. Wouldn’t change the balance of anything, will just put non-tanks out of single combo burst range for many encountere that might previously kill them. It wont punish skilled play, will just give a chance of counterplay against Sorc burst, proc burst, and even some stam bursts.
Also think extra HP would be a needed buff to medium armor builds in the current climate
brandonv516 wrote: »Mage's Fury is the biggest offender in BGs.
Ranged attacks in general should have a BGs specific nerf I think. Way too easy for people to sit back and spam lethal arrow, mages wrath, or really any ranged ability. And because of the varied terrain, they’re often able to sit in spots welll outside the battle and that require effort to get to. And in no way should this be considered a strategy.
So it's not strategy to fight in other ways than melee?
Not everyone wants to run gap close, burst, kill, retreat, heal, regenerate, repeat.
Ranged, burst, kill, evade, heal, regenerate, repeat. This is my strategy. Doesn't look much different.
You'll know the bad ranged players when you pressure them, just like you know the bad melee players when they go down like a box of rocks.
Till now sets and abilities were more or less balanced around having cp but now that we are forced to play no-cp pvp with the bg it is time for some special balance around no-cp pvp. BGs are no fun if you get put in a lobby stacked with one of those overperforming BS. You can look the data you are collection an see the raise of proc sets in BGs because they are just too good in no-CP.
To name a few
- Proc sets deal way too much damage compared to the actual skills and they do not cost anything. Skills should more decide the fight than a set that does the damage for you
- Cost increase poisons: They are way over the TOP. If you want a set that would counter the cost increase you would have to use ~4xseducer set or a set that gives 60% reg bonus and that would only counter one part but not other increases
- Bleeds and defile(after the pts harder to get good uptime)
@ZOS_GinaBruno ; @ZOS_RichLambert; @ZOS_Wrobel ; @ZOS_BrianWheeler
P.S:
It would also be interesting how BG will be with the stats from cp(20% more hp/stam/mag) but without the actual CP active.
Till now sets and abilities were more or less balanced around having cp but now that we are forced to play no-cp pvp with the bg it is time for some special balance around no-cp pvp. BGs are no fun if you get put in a lobby stacked with one of those overperforming BS. You can look the data you are collection an see the raise of proc sets in BGs because they are just too good in no-CP.
To name a few
- Proc sets deal way too much damage compared to the actual skills and they do not cost anything. Skills should more decide the fight than a set that does the damage for you
- Cost increase poisons: They are way over the TOP. If you want a set that would counter the cost increase you would have to use ~4xseducer set or a set that gives 60% reg bonus and that would only counter one part but not other increases
- Bleeds and defile(after the pts harder to get good uptime)
@ZOS_GinaBruno ; @ZOS_RichLambert; @ZOS_Wrobel ; @ZOS_BrianWheeler
P.S:
It would also be interesting how BG will be with the stats from cp(20% more hp/stam/mag) but without the actual CP active.