If you plan to set up a Guild Hall with all, or many, of the armor set's crafting stations
or if you just want a fast way to prepare for moving or redesigning your current crafting station layout,
check out Essential Housing Tools 4.2.0...
https://www.youtube.com/watch?v=ukGfWtWrNqE&feature=youtu.be
Wreuntzylla wrote: »Does this require a flat surface or is it setting the stations to whatever plane ZoS uses as the set plane? In other words, does it guarantee each crafting station will be usable?
Wreuntzylla wrote: »Does this require a flat surface or is it setting the stations to whatever plane ZoS uses as the set plane? In other words, does it guarantee each crafting station will be usable?
@Wreuntzylla
Good question -- the stations guaranteed to be usable if laid out over a flat surface, such as the center region of the Coldharbour Estate or the flat, open plains in the Hunter's Glade.
However, the game's API does not give any information regarding the house's floor geometry, so I cannot write anything that will account for uneven flooring at this point in time. As such, any imperfections in the floor could interfere with the stations' interaction prompt, just as when you manually try to place a station upon an uneven surface.
I did design this Crafting Station template in a manner that allows you to space the armor sets' "pods" apart from one another. This was done to allow you to easily group select each 4-station pod and move them individually, if need be, to account for any environment that requires them to be broken apart or even adjusted on a per-pod basis.
Wreuntzylla wrote: »Wreuntzylla wrote: »Does this require a flat surface or is it setting the stations to whatever plane ZoS uses as the set plane? In other words, does it guarantee each crafting station will be usable?
@Wreuntzylla
Good question -- the stations guaranteed to be usable if laid out over a flat surface, such as the center region of the Coldharbour Estate or the flat, open plains in the Hunter's Glade.
However, the game's API does not give any information regarding the house's floor geometry, so I cannot write anything that will account for uneven flooring at this point in time. As such, any imperfections in the floor could interfere with the stations' interaction prompt, just as when you manually try to place a station upon an uneven surface.
I did design this Crafting Station template in a manner that allows you to space the armor sets' "pods" apart from one another. This was done to allow you to easily group select each 4-station pod and move them individually, if need be, to account for any environment that requires them to be broken apart or even adjusted on a per-pod basis.
Pod function very useful. Any chance it provides an efficient U-shaped pod template? The idea being that if you step into the "U," you can select any of the set's stations without moving. That seems to be a fan favorite.
I personally want to arrange stations by zone, and add some furnishing representative of the zone, but apparently not everyone memorizes origin...
Wreuntzylla wrote: »Pod function very useful. Any chance it provides an efficient U-shaped pod template? The idea being that if you step into the "U," you can select any of the set's stations without moving. That seems to be a fan favorite.
I personally want to arrange stations by zone, and add some furnishing representative of the zone, but apparently not everyone memorizes origin...
Wreuntzylla wrote: »Pod function very useful. Any chance it provides an efficient U-shaped pod template? The idea being that if you step into the "U," you can select any of the set's stations without moving. That seems to be a fan favorite.
I personally want to arrange stations by zone, and add some furnishing representative of the zone, but apparently not everyone memorizes origin...
@Wreuntzylla
Hi again. A quick question: How do you feel about this arrangement? This layout groups the set's 4 stations together, 2 facing the other 2. It affords the player the ability to access all 4 of a set's stations without moving; additionally, one can easily pass through sets' stations to navigate them as needed.
Also, after I got into the game again and looked at the template again, I realized that "U-shaped pods" can actually mean a multitude of things. Would you be able to upload a photo to show me an example to make sure that I am understanding your need correctly?
Thanks in advance!
Wreuntzylla wrote: »Well, I don't rightly know. I arranged them in a matrix that didn't meet the requirement and tore everything down before thinking it through. I unfairly shifted the burden to you
Edit: i'll use it and have the person that's primarily interested try it out and provide feedback. He was an angel investor in my crafting empires, so I'll send Guido over with just brass knuckles.