As Wolfhunter draws near, the impending defeat of the Sload army is in sight. Nightblades will once again be able to cloak for the first time in months. And correspondingly, cases of cloak-induced rage are forecasted to hit new highs.
Which, in all seriousness, should warrant a review of the current state of cloak counterplay. Particularly the reliable, non class-based option that's accessible to both stam and mag—detect pots.
On a mag toon, I've never felt them to be lacking in any way. After all, the optimal mag detect pot grants access to:
- magicka restore + major intellect (meaning you have no reduction in primary resource sustain vs. your regular pot)
- immovable (allowing you to line-up that juicy combo on the unsuspecting NB, without being disrupted by fear/incap)
- & detection (of course)
Contrast this with some of the stam-oriented detect pots available:
- detect + weapon crit
- detect + vitality (arguably a stam thing, although mag builds can certainly use this too)
And... yeah. That's literally the extent of it. Nothing that even includes stam restore as part of the cocktail, meaning stam users put themselves at a crippling sustain disadvantage should they pop one of these.
I'd suggest the implementation of a detect pot recipe(s?) that includes stamina restore. Hell, I'd be happy with these two effects alone, but if immovable OR weapon crit could be thrown into the mix, that'd be great too, and very reasonable I'd argue. Seeing as no current reagent combination can produce these results, perhaps add a new reagent in the Wolfhunter update that can?
(but please make it more common than mother-of-pearl)
There needs to be a speed + detect pot, right now the problem is that as soon as a Stam player pops detect, they lose major expedition, which makes it extremely easy for the stamblade to just kite their opponent.
The counterplay to cloak needs to not be so easy to get countered lol.
You're right-- IMO the only thing Sload's was useful for was revealing NB in combat. So, with that taken away, back to the usual "gank attempt--fight back--- cloak away-- repeat" scenario.
Against a good NB my stam warden and even stam DK don't do very well. A good NB can often take 50-70% of my health with their first gank attack. Then, I'm already trying to heal instead of attack and with their good dps that is a fail. Yes, l2p, and maybe I'll eventually do better, but some battles are just mismatches.
Mage light isnt good for stam IMO. Expert hunter is a joke (6m range!!). Detect pots aren't practical to keep up when riding between keeps and getting ganked (expensive and besides, with a range of 20m they will not prevent Snipe gank). If you use a detect pot in battle, you lose benefits of other pots. Running around blindly setting off AOEs or revealing flare is lame and I'll bet just makes the NBs laugh. Often I see 5-10 players running around trying to reveal a NB.
However, and I haven't seen this mentioned much in the cloak wars, Cyrodil is an alliance game. And everything those nasty enemy NB can do, the good NB on our side can also do, and they often save our fights. So, it is balanced on an alliance level. When some of those pro NB gankers take me out I try to remember this as a consolation
Ah yes I forgot about expedition. It's another of those core potion buffs that stam has to sacrifice just to run detect pots, which should be a staple.
@Priyasekarssk I'm a Stamblade main myself lol. Even then the constant cloak>roll>cloak>roll of other Stamblades gets on my nerves, since every damage source in my toolkit can be dodged or cloak-cancelled. I'd happily sacrifice a bit of my own defence if it meant cloak had more counterplay in general.
There needs to be a speed + detect pot, right now the problem is that as soon as a Stam player pops detect, they lose major expedition, which makes it extremely easy for the stamblade to just kite their opponent.
The counterplay to cloak needs to not be so easy to get countered lol.
As Wolfhunter draws near, the impending defeat of the Sload army is in sight. Nightblades will once again be able to cloak for the first time in months. And correspondingly, cases of cloak-induced rage are forecasted to hit new highs.
Which, in all seriousness, should warrant a review of the current state of cloak counterplay. Particularly the reliable, non class-based option that's accessible to both stam and mag—detect pots.
On a mag toon, I've never felt them to be lacking in any way. After all, the optimal mag detect pot grants access to:
- magicka restore + major intellect (meaning you have no reduction in primary resource sustain vs. your regular pot)
- immovable (allowing you to line-up that juicy combo on the unsuspecting NB, without being disrupted by fear/incap)
- & detection (of course)
Contrast this with some of the stam-oriented detect pots available:
- detect + weapon crit
- detect + vitality (arguably a stam thing, although mag builds can certainly use this too)
And... yeah. That's literally the extent of it. Nothing that even includes stam restore as part of the cocktail, meaning stam users put themselves at a crippling sustain disadvantage should they pop one of these.
I'd suggest the implementation of a detect pot recipe(s?) that includes stamina restore. Hell, I'd be happy with these two effects alone, but if immovable OR weapon crit could be thrown into the mix, that'd be great too, and very reasonable I'd argue. Seeing as no current reagent combination can produce these results, perhaps add a new reagent in the Wolfhunter update that can?
(but please make it more common than mother-of-pearl)
As Wolfhunter draws near, the impending defeat of the Sload army is in sight. Nightblades will once again be able to cloak for the first time in months. And correspondingly, cases of cloak-induced rage are forecasted to hit new highs.
Which, in all seriousness, should warrant a review of the current state of cloak counterplay. Particularly the reliable, non class-based option that's accessible to both stam and mag—detect pots.
On a mag toon, I've never felt them to be lacking in any way. After all, the optimal mag detect pot grants access to:
- magicka restore + major intellect (meaning you have no reduction in primary resource sustain vs. your regular pot)
- immovable (allowing you to line-up that juicy combo on the unsuspecting NB, without being disrupted by fear/incap)
- & detection (of course)
Contrast this with some of the stam-oriented detect pots available:
- detect + weapon crit
- detect + vitality (arguably a stam thing, although mag builds can certainly use this too)
And... yeah. That's literally the extent of it. Nothing that even includes stam restore as part of the cocktail, meaning stam users put themselves at a crippling sustain disadvantage should they pop one of these.
I'd suggest the implementation of a detect pot recipe(s?) that includes stamina restore. Hell, I'd be happy with these two effects alone, but if immovable OR weapon crit could be thrown into the mix, that'd be great too, and very reasonable I'd argue. Seeing as no current reagent combination can produce these results, perhaps add a new reagent in the Wolfhunter update that can?
(but please make it more common than mother-of-pearl)