Sandman929 wrote: »I think if they really want to keep increasing it eventually they're going to have to rework the CP trees.
Hi,
So I don't feel like going up 30cp with every update is the right desicion. How far do you want to go? To 1000? Or even 2000? I remember the day with 500 something cp and it was fine. Nearly every time we or better the high level player get more cp there are people complaining. Even through im over the cap of 750/720? and I should care about it because I don't have to grind, it just doesn't feel right to me.
I know you reduce the xp needed for early cp in exchange for that but if you are honest you know that most players are stuck by a few hundred cps and don't take a major advantage in the reduction.
In my opinion you shouldnt go higher every update. You can basically get all the things you need with the amount of cp you have right now and it doesn't help new players catching up at all.
If we go on like this we'll have every cp tree full because we have huge amount of cps to spend.
Also I played on PC and ps4 eu and I can say that on PC non cp pvp is fine but on console you don't have other options than vivec non cp campaigns are dead so newbies with 200cp (what was nearly the half of max a while ago) now have to fight max cp players and don't have any chance
Make a cap. Go to 750 with next update and stay there.
This is my opinion and I'd like to hear yours.
I know my English isn't perfect but I think you will all understand my point.
Scrap the current system power divide and make the system less about combat, and more about customization.
Spell and Physical
Finishers/executions (visual, not damage output like skills & passives) Decapitation, Impale, frozen/shatter, burn/Ash, etc...this is a Mature rated game.
Upgrade to physical and spell visuals (not like this game is, or will be, a e-sport
Mount, Pet, and Housing
House capacity, buffs
Pet combat
Armor/Visuals for mounts
Guild perks
player and non.
Stuff like that. Champ system just creates a huge divide, smaller pool of players for different content, balance issues, etc...
rexagamemnon wrote: »It wastes your time especially if you are gear or achievement farming.
Hi,
So I don't feel like going up 30cp with every update is the right desicion. How far do you want to go? To 1000? Or even 2000? I remember the day with 500 something cp and it was fine. Nearly every time we or better the high level player get more cp there are people complaining. Even through im over the cap of 750/720? and I should care about it because I don't have to grind, it just doesn't feel right to me.
I know you reduce the xp needed for early cp in exchange for that but if you are honest you know that most players are stuck by a few hundred cps and don't take a major advantage in the reduction.
In my opinion you shouldnt go higher every update. You can basically get all the things you need with the amount of cp you have right now and it doesn't help new players catching up at all.
If we go on like this we'll have every cp tree full because we have huge amount of cps to spend.
Also I played on PC and ps4 eu and I can say that on PC non cp pvp is fine but on console you don't have other options than vivec non cp campaigns are dead so newbies with 200cp (what was nearly the half of max a while ago) now have to fight max cp players and don't have any chance
Make a cap. Go to 750 with next update and stay there.
This is my opinion and I'd like to hear yours.
I know my English isn't perfect but I think you will all understand my point.
its hardly an grind after you reach cap, you will get over 60 cp between updates just by burning your enlightenment who will happen even if pretty causal.jedtb16_ESO wrote: »Hi,
So I don't feel like going up 30cp with every update is the right desicion. How far do you want to go? To 1000? Or even 2000? I remember the day with 500 something cp and it was fine. Nearly every time we or better the high level player get more cp there are people complaining. Even through im over the cap of 750/720? and I should care about it because I don't have to grind, it just doesn't feel right to me.
I know you reduce the xp needed for early cp in exchange for that but if you are honest you know that most players are stuck by a few hundred cps and don't take a major advantage in the reduction.
In my opinion you shouldnt go higher every update. You can basically get all the things you need with the amount of cp you have right now and it doesn't help new players catching up at all.
If we go on like this we'll have every cp tree full because we have huge amount of cps to spend.
Also I played on PC and ps4 eu and I can say that on PC non cp pvp is fine but on console you don't have other options than vivec non cp campaigns are dead so newbies with 200cp (what was nearly the half of max a while ago) now have to fight max cp players and don't have any chance
Make a cap. Go to 750 with next update and stay there.
This is my opinion and I'd like to hear yours.
I know my English isn't perfect but I think you will all understand my point.
isn't the next update 780?
and if we stick at 750 what happens to the excess i have?
ok, i'm not going to claim i 'went through the grind for it' because i didn't, it just happened as i enjoyed the game.
rexagamemnon wrote: »I would say bump it up to 1200 next patch. I'm not saying that because I have that many points and I want to use them all, I only have about 861 if I remember correctly. I'm saying bump it up much higher no because CP750s are a dime a dozen now. I'm a maxed level player at the moment and I'm not even all that great at PVP or PVE. I hate going in to vet dungeons on Random dungeon and everyone is 750cp and they are horrible. It wastes your time especially if you are gear or achievement farming.