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Here, I made your bard class for you.
Bard
Tree 1- Spell Weaving
Ult: Polymorph- Transform into a dragon for 2 seconds to gain X elemental resist for X seconds and breath magic fire in a cone applying major defile for X seconds and dealing X magic damage.
1-Arcane Bolt- Deal X magic damage and apply breach or fracture depending on morph.
2-Heal Wounds- Heal you or an ally for X.
3-Detect Magic- Reveal invisible enemies and reflect projectiles for X seconds.
4-Halt- Create barrier at target location knocking back any who enter and stunning any who try to leave.
5-Animate- Summon animated weapons to assault enemies dealing X magic damage in X meters around you every second for X seconds. (Count as pet)
Tree 2- Battle Dancing
Ult: Warrior's Spirit- Grants major expedition to you and apply minor mag steal and minor stam steal to any enemies hit for X seconds. Heals you for X health every second for X seconds.
1-Magic Blade- Deal X magic damage and X magic damage over time.
2-Warding- You reflect X negative effects for X seconds and your allies within X meters gain minor resolve/ward.
3-Trickery- Deal X magic damage and heals you for X. If used from stealth grants empower to allies within X meters on target.
4- Hold- Immobilize in a cone and any enemies who move more than X meters away have their movement speed reduced by X percent.
5-Sure-footed- Grants you Major resolve/ ward and
you and your allies gain immunity to CC for 3 seconds. Casting again within X seconds costs double.
Tree 3- War melody
Ult: Titan's Song- Only your allies gain minor heroism, protection and force for X seconds. You have your spell and physical resistance increased by X for X seconds.
1-Mender's Tune- Heal X health to allies within X meters.
2-Courage- Grants you and allies major sorcery/ brutality.
3-Siren Song- Aoe taunt and every enemy affected grants you a damage shield of X percent of your max health.
4-Demoralize- Deal X magic damage in X meters around you and apply minor maim to any enemy hit for 3 seconds.
5-Drumroll- Grant allies in X meters around you a heal over time of X health for X seconds. If an affected ally kills an enemy player you gain major heroism for X seconds.
=]
Obviously this wouldn't necessarily be balanced but this is my image of what a bard is supposed to be.
Edited by Long_Jon_Nefty on July 21, 2018 1:05AM