I find having a shield on both bars is far more beneficial that having 3 shields on the back bar.
ZarkingFrued wrote: »I've wondered if healing ward is even worth it on mag sorc, the heal is nice but the ward only helps if you're near death really.
ZarkingFrued wrote: »I've wondered if healing ward is even worth it on mag sorc, the heal is nice but the ward only helps if you're near death really.
The shield's strength is increased by up to 300%, depending on the severity of the target's wounds. When the shield expires, the target is healed for 100% of the shield's remaining strength.
ZarkingFrued wrote: »I've wondered if healing ward is even worth it on mag sorc, the heal is nice but the ward only helps if you're near death really.
You don’t want to use Healing Ward for the shield at all. In the best case scenario Healing Ward takes no damage at all because the size of the heal is tied to the health that’s left and the strength of the shield.The shield's strength is increased by up to 300%, depending on the severity of the target's wounds. When the shield expires, the target is healed for 100% of the shield's remaining strength.
That’s why you have to make sure healing Ward is cast in the correct order so it doesn’t take damage at all.
I actually just built a VMA Elegance Build that used Hardened, Harness, Mutagen
Elegance + Transmutation + Skoria, but in learning that Critical Leech procs Transmutation I'm wondering if scrapping Mutagen for Healing Ward would be better now. Anyways that's off topic.
Are any of you the MagSorc's I see kiting 15 scrub players I have to come in and help get the kill? Cause those folks seem to abuse the ever living *** out of triple shields and mist form. Or am I going crazy?
How are these Mag Sorc's living through all of that ***, the only time I've ever been able to replicate that survivability is with 3 shields.
I actually just built a VMA Elegance Build that used Hardened, Harness, Mutagen
Elegance + Transmutation + Skoria, but in learning that Critical Leech procs Transmutation I'm wondering if scrapping Mutagen for Healing Ward would be better now. Anyways that's off topic.
Are any of you the MagSorc's I see kiting 15 scrub players I have to come in and help get the kill? Cause those folks seem to abuse the ever living *** out of triple shields and mist form. Or am I going crazy?
How are these Mag Sorc's living through all of that ***, the only time I've ever been able to replicate that survivability is with 3 shields.
3 shields doesn't help vs high sustained damage - its a hinderance.
Honestly, if you're taking 12k damage per cooldown, casting a 13k shield, then a 10k shield, then a 3k shield is worse than casting a 13k shield 3 times.
The format being 36k dmg vs 26k shields, the latter being 36k dmg vs 39k shields..
Of course, that's a simplification, as the overlap of a shield (ie stacking the remaining 1k) can benefit).. and healing wards size is variable..
The ONLY way sorcs survive vs 15 scrubs is by making it so that their combined dps is low. Done in a number of ways..:
1. Keeping most of them out of range - so lots of kiting..
2. keeping many of them out of sight (los-ing)
3. Making many of their attacks miss - ie, plenty of stam recov and dodge-cost reduction.
The reality is probably that half of those 15 are out of range and effectively just 'chasing' - half or more of the remaining 7 are not in line of sight as you keep manoevering around rocks/trees etc.
The remaining 3-4 get a full cooldown of attacks dodged every few seconds - the remainder is all your shields need to handle.
I actually just built a VMA Elegance Build that used Hardened, Harness, Mutagen
Elegance + Transmutation + Skoria, but in learning that Critical Leech procs Transmutation I'm wondering if scrapping Mutagen for Healing Ward would be better now. Anyways that's off topic.
Are any of you the MagSorc's I see kiting 15 scrub players I have to come in and help get the kill? Cause those folks seem to abuse the ever living *** out of triple shields and mist form. Or am I going crazy?
How are these Mag Sorc's living through all of that ***, the only time I've ever been able to replicate that survivability is with 3 shields.
3 shields doesn't help vs high sustained damage - its a hinderance.
Honestly, if you're taking 12k damage per cooldown, casting a 13k shield, then a 10k shield, then a 3k shield is worse than casting a 13k shield 3 times.
The format being 36k dmg vs 26k shields, the latter being 36k dmg vs 39k shields..
Of course, that's a simplification, as the overlap of a shield (ie stacking the remaining 1k) can benefit).. and healing wards size is variable..
The ONLY way sorcs survive vs 15 scrubs is by making it so that their combined dps is low. Done in a number of ways..:
1. Keeping most of them out of range - so lots of kiting..
2. keeping many of them out of sight (los-ing)
3. Making many of their attacks miss - ie, plenty of stam recov and dodge-cost reduction.
The reality is probably that half of those 15 are out of range and effectively just 'chasing' - half or more of the remaining 7 are not in line of sight as you keep manoevering around rocks/trees etc.
The remaining 3-4 get a full cooldown of attacks dodged every few seconds - the remainder is all your shields need to handle.
Makes sense, so you're telling me those guys who are kiting around Sej Bridge underground and around the rock formations / trees are surviving with just 2 shields?
I actually just built a VMA Elegance Build that used Hardened, Harness, Mutagen
Elegance + Transmutation + Skoria, but in learning that Critical Leech procs Transmutation I'm wondering if scrapping Mutagen for Healing Ward would be better now. Anyways that's off topic.
Are any of you the MagSorc's I see kiting 15 scrub players I have to come in and help get the kill? Cause those folks seem to abuse the ever living *** out of triple shields and mist form. Or am I going crazy?
How are these Mag Sorc's living through all of that ***, the only time I've ever been able to replicate that survivability is with 3 shields.
3 shields doesn't help vs high sustained damage - its a hinderance.
Honestly, if you're taking 12k damage per cooldown, casting a 13k shield, then a 10k shield, then a 3k shield is worse than casting a 13k shield 3 times.
The format being 36k dmg vs 26k shields, the latter being 36k dmg vs 39k shields..
Of course, that's a simplification, as the overlap of a shield (ie stacking the remaining 1k) can benefit).. and healing wards size is variable..
The ONLY way sorcs survive vs 15 scrubs is by making it so that their combined dps is low. Done in a number of ways..:
1. Keeping most of them out of range - so lots of kiting..
2. keeping many of them out of sight (los-ing)
3. Making many of their attacks miss - ie, plenty of stam recov and dodge-cost reduction.
The reality is probably that half of those 15 are out of range and effectively just 'chasing' - half or more of the remaining 7 are not in line of sight as you keep manoevering around rocks/trees etc.
The remaining 3-4 get a full cooldown of attacks dodged every few seconds - the remainder is all your shields need to handle.
Makes sense, so you're telling me those guys who are kiting around Sej Bridge underground and around the rock formations / trees are surviving with just 2 shields?
I'm not telling you what anybody's build is. There are certainly very good sorcs using 3 shields, but I'm pretty sure they're only ever using that third once wounded and in need of a heal.
I actually just built a VMA Elegance Build that used Hardened, Harness, Mutagen
Elegance + Transmutation + Skoria, but in learning that Critical Leech procs Transmutation I'm wondering if scrapping Mutagen for Healing Ward would be better now. Anyways that's off topic.
Are any of you the MagSorc's I see kiting 15 scrub players I have to come in and help get the kill? Cause those folks seem to abuse the ever living *** out of triple shields and mist form. Or am I going crazy?
How are these Mag Sorc's living through all of that ***, the only time I've ever been able to replicate that survivability is with 3 shields.
3 shields doesn't help vs high sustained damage - its a hinderance.
Honestly, if you're taking 12k damage per cooldown, casting a 13k shield, then a 10k shield, then a 3k shield is worse than casting a 13k shield 3 times.
The format being 36k dmg vs 26k shields, the latter being 36k dmg vs 39k shields..
Of course, that's a simplification, as the overlap of a shield (ie stacking the remaining 1k) can benefit).. and healing wards size is variable..
The ONLY way sorcs survive vs 15 scrubs is by making it so that their combined dps is low. Done in a number of ways..:
1. Keeping most of them out of range - so lots of kiting..
2. keeping many of them out of sight (los-ing)
3. Making many of their attacks miss - ie, plenty of stam recov and dodge-cost reduction.
The reality is probably that half of those 15 are out of range and effectively just 'chasing' - half or more of the remaining 7 are not in line of sight as you keep manoevering around rocks/trees etc.
The remaining 3-4 get a full cooldown of attacks dodged every few seconds - the remainder is all your shields need to handle.
Makes sense, so you're telling me those guys who are kiting around Sej Bridge underground and around the rock formations / trees are surviving with just 2 shields?
I'm not telling you what anybody's build is. There are certainly very good sorcs using 3 shields, but I'm pretty sure they're only ever using that third once wounded and in need of a heal.
Right, which means their build runs three shields, which is what I'm trying to get at here. How many of them are doing that with only 2 shields? I doubt very many.
Non-CP PVP is like twinking. I'm not talking about twink gameplay. I'm talking about real builds that will work on Vivec. Is there a Sorc out there that does well that isn't running Hardened - Harness - Healing Ward?
Non-CP PVP is like twinking. I'm not talking about twink gameplay. I'm talking about real builds that will work on Vivec. Is there a Sorc out there that does well that isn't running Hardened - Harness - Healing Ward?
I run hardened and harness with mutagen for my heal but I also am running Shackle and Alteration Mastery with 1 domihaus and 1 max magic monster set. With tristat food, I sit at around 18K stamina in CP and 15K in no-CP. With the alteration cost reduction, I can dodge roll a ton of incoming damage regularly.
So yeah, with a decent stam pool and proper stamina management, you can survive multiple players with just two shields.
Non-CP PVP is like twinking. I'm not talking about twink gameplay. I'm talking about real builds that will work on Vivec. Is there a Sorc out there that does well that isn't running Hardened - Harness - Healing Ward?
I run hardened and harness with mutagen for my heal but I also am running Shackle and Alteration Mastery with 1 domihaus and 1 max magic monster set. With tristat food, I sit at around 18K stamina in CP and 15K in no-CP. With the alteration cost reduction, I can dodge roll a ton of incoming damage regularly.
So yeah, with a decent stam pool and proper stamina management, you can survive multiple players with just two shields.
Seems like stamina management is an absolute necessity. Do you run Impen or Well Fitted?
The point is, that it isn't the shields that make 1vXing possible - its dodging/Los/kiting and less-skilled opponents. These have a much, much bigger impact than the number of shields.