I've tried many combinations of sets in the game for mag templar and I can honestly say that no combination has EVER left me satisfied since the Homestead changes. There is one other class that feels quite similar: mag warden. It's quite a shame that ZOS simply can't see the class is in a god-awful position...
If you want my opinion, raising your stats is a waste of time. You will not be doing a lot of damage as a templar vs. a "good" player. Most of your hard-hitting skills are dodgeable, get absorbed/reflected, and puncturing sweeps has never been in a worst state with its buggy hitbox and mysterious "miss" and dodge moments. You'd benefit more from finding a way to supplement templar's awful CC (examples: using sellistrix to stun with your jabs, using bahranas curse to slow people down since puncturing doesn't snare and there are speed builds, immobilize poisons to make up for no root, etc.), or making yourself more tank-like in hopes you can either out-sustain or eventually outsmart your enemy. Otherwise, doing damage on templar will lead to disappointment.
Now, someone might post a build on the forums or claim I'm wrong, but even so, it doesn't change the fact that damage on a mag templar is and will still be a joke no matter what build you use versus anyone that has PvPed for more than a week.
I've tried many combinations of sets in the game for mag templar and I can honestly say that no combination has EVER left me satisfied since the Homestead changes. There is one other class that feels quite similar: mag warden. It's quite a shame that ZOS simply can't see the class is in a god-awful position...
If you want my opinion, raising your stats is a waste of time. You will not be doing a lot of damage as a templar vs. a "good" player. Most of your hard-hitting skills are dodgeable, get absorbed/reflected, and puncturing sweeps has never been in a worst state with its buggy hitbox and mysterious "miss" and dodge moments. You'd benefit more from finding a way to supplement templar's awful CC (examples: using sellistrix to stun with your jabs, using bahranas curse to slow people down since puncturing doesn't snare and there are speed builds, immobilize poisons to make up for no root, etc.), or making yourself more tank-like in hopes you can either out-sustain or eventually outsmart your enemy. Otherwise, doing damage on templar will lead to disappointment.
Now, someone might post a build on the forums or claim I'm wrong, but even so, it doesn't change the fact that damage on a mag templar is and will still be a joke no matter what build you use versus anyone that has PvPed for more than a week.
tomshotgun wrote: »
Thank you so much Kaidon, you confirm my thought!
so the only way to play my mag templar is stay in group or make it more tank-like.
what do you think if i change in stamina?
in your experience if i make new one which is the best race for pvp group with lots of damage?
THEDKEXPERIENCE wrote: »Shoot for 40k minimum. I’m at 51.5k now with a monster set and a missing undaunted level. Mage Guild abilities are a good place to start.
cazlonb16_ESO wrote: »
Getting anywhere near 50k would be quite difficult to achieve on an Argonian without neglecting other stats and cramping your bars with mages guild stuff.
THEDKEXPERIENCE wrote: »
Agreed?
I’m just saying that if you do want a DPS Magplar this is a way to go about it.
If you want to do damage, you cant do it half way. Either jump in with both feet or don’t jump at all. Just adding a little bit of extra DPS won’t do much of anything. Adding 10k or so extra magic will.
I'm running the following without any issue in Cyrodil and BG's - Especially BG's as this is just raw damage.
5 Innate Axiom
5 War Maiden
2 Skoria
5-2 (Heavy-Light)
I use 2h on back bar for Forward Momentum
I run DW on the front bar but if you aren't aggressive and need it, you could run a lightening staff.
I have:
Gear
2 Prismatic glyphs (big pieces)
5 Max Magicka glyphs
Jewellery
2 Recovery & 1 Spell Damage
or
3 Recovery
Food
Clockwork Citrus Fillet
Mundus
Apprentice
It's about 37k Magicka without IL on my bar
1.95k Recovery unbuffed - 2.6/7k buffed
~4000 SD buffed
I don't have a stats screen pic as I'm at work but I can get one.
I have no real issues and the burst is pretty good.
I'm running the following without any issue in Cyrodil and BG's - Especially BG's as this is just raw damage.
5 Innate Axiom
5 War Maiden
2 Skoria
5-2 (Heavy-Light)
I use 2h on back bar for Forward Momentum
I run DW on the front bar but if you aren't aggressive and need it, you could run a lightening staff.
I have:
Gear
2 Prismatic glyphs (big pieces)
5 Max Magicka glyphs
Jewellery
2 Recovery & 1 Spell Damage
or
3 Recovery
Food
Clockwork Citrus Fillet
Mundus
Apprentice
It's about 37k Magicka without IL on my bar
1.95k Recovery unbuffed - 2.6/7k buffed
~4000 SD buffed
I don't have a stats screen pic as I'm at work but I can get one.
I have no real issues and the burst is pretty good.
@Jabbs_Giggity how are you at 3400 spell damage? Buffed, I assume. I’ve played magplar a long time and even with spell damage enchants on all jewelry, one piece Kena, and apprentice mundus I have not had it that high.
THEDKEXPERIENCE wrote: »@Ballcap
Structured entropy and a spell damage enchant on a staff is a really easy way to get an extra thousand or so spell damage.