mag templar pvp help for damage/set

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tomshotgun
Hello guys,
first sorry for my english that is not so good.
i'm writing here trying to find an help/tips/advice for my pvp magika templar cause i'm not sotisfy about spell/weapon damage and spell/physical resistant
i'm seeing during combat that i take a lots of damage and i don't make so high damage.
I tried to use also Zaan and war maiden's but i wasn't very sotisfy.
Most of my time i spend in Cyrodill but i use it also on battleground
these are my stats:

[img][/img]42729517054_52f7e9d5a0_b.jpgThe Elder Scrolls Online_ Tamriel Unlimited_20180716144623 by tom tom, su Flickr


[img][/img]42540990285_e0029a4067_b.jpgThe Elder Scrolls Online_ Tamriel Unlimited_20180716144536 by tom tom, su Flickr

these are my equippement:
[img][/img]43398236012_2645e4e244_b.jpgweapons by tom tom, su Flickr
[img][/img]43398243382_392c7b2b85_b.jpgappareal by tom tom, su Flickr
i have the following champion points:
-Thief -
the tower: Warlord 51 Siphoner 10
the lover: Arcanist 75 Mooncalf 32
the shadow: Tumbling 51 Shadow ward 31
- Mage -
The apprendice: Elfborn 56 Elemental expert 44 Spell Erosion 65
The atronach: Master at Arms 24
The ritual: Thaumaturge 51 Piercing 10
- Warrior -
The steed: Ironclad 61 Spell shield 10 Resistant 44
The Lady: Hardy 56 thick skinned 23 Elemental defender 56
The Lord:

i use this skills:
Puncturing sweep, toppling charge, vampires bane, structured entropy, inner light, shooting star
total dark, purifying light, honor the dead, channeled focus, ritual of retribuition, undo (but i use sometimes replenishing barrier)

I use tristat: capon Tomato-beet casserole
mundus stone: the atronach
vampirism and all passive

I'm thinking also to change to stamina templar

thank you in advance to all



  • tomshotgun
    sorry these are the right stats and appareal ( i made a mistake with light shoulders changed from heavy to light (5 1 1)
    41639264310_92dd3847de_b.jpgThe Elder Scrolls Online_ Tamriel Unlimited_20180716161851 by tom tom, su Flickr

    [img][/img]29576143358_15799e6e8f_b.jpgThe Elder Scrolls Online_ Tamriel Unlimited_20180716161911 by tom tom, su Flickr

    43398243382_2fdc0aa4d7_b.jpgappareal by tom tom, su Flickr
  • Kadoin
    Kadoin
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    I've tried many combinations of sets in the game for mag templar and I can honestly say that no combination has EVER left me satisfied since the Homestead changes. There is one other class that feels quite similar: mag warden. It's quite a shame that ZOS simply can't see the class is in a god-awful position...

    If you want my opinion, raising your stats is a waste of time. You will not be doing a lot of damage as a templar vs. a "good" player. Most of your hard-hitting skills are dodgeable, get absorbed/reflected, and puncturing sweeps has never been in a worst state with its buggy hitbox and mysterious "miss" and dodge moments. You'd benefit more from finding a way to supplement templar's awful CC (examples: using sellistrix to stun with your jabs, using bahranas curse to slow people down since puncturing doesn't snare and there are speed builds, immobilize poisons to make up for no root, etc.), or making yourself more tank-like in hopes you can either out-sustain or eventually outsmart your enemy. Otherwise, doing damage on templar will lead to disappointment.

    Now, someone might post a build on the forums or claim I'm wrong, but even so, it doesn't change the fact that damage on a mag templar is and will still be a joke no matter what build you use versus anyone that has PvPed for more than a week.
  • tomshotgun
    race argonian and i use tri-restoration potion or essence of immovability
    no poison
  • jaws343
    jaws343
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    I am finding really good success with Twice-Born star and Kags. Twice Born gives some good max stats and allows you to pair Apprentice and Lovers, providing good penetration and spell damage. Kags has a really good 2-4 piece for PVP and the 5 piece provides 222 spell damage and a resurrection speed bonus. The 222 spell damage is only 77 damage less that Julianos but you get better stats on the 2-4 with Kags than the spell crit from Julianos.

    I run all light with this setup, using Harness Magicka for damage mitigation. I also run Malubeth with this. Provides a good heal and decent damage and with jabs you are always going to be in melee range.
  • Stibbons
    Stibbons
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    Kadoin wrote: »
    I've tried many combinations of sets in the game for mag templar and I can honestly say that no combination has EVER left me satisfied since the Homestead changes. There is one other class that feels quite similar: mag warden. It's quite a shame that ZOS simply can't see the class is in a god-awful position...

    If you want my opinion, raising your stats is a waste of time. You will not be doing a lot of damage as a templar vs. a "good" player. Most of your hard-hitting skills are dodgeable, get absorbed/reflected, and puncturing sweeps has never been in a worst state with its buggy hitbox and mysterious "miss" and dodge moments. You'd benefit more from finding a way to supplement templar's awful CC (examples: using sellistrix to stun with your jabs, using bahranas curse to slow people down since puncturing doesn't snare and there are speed builds, immobilize poisons to make up for no root, etc.), or making yourself more tank-like in hopes you can either out-sustain or eventually outsmart your enemy. Otherwise, doing damage on templar will lead to disappointment.

    Now, someone might post a build on the forums or claim I'm wrong, but even so, it doesn't change the fact that damage on a mag templar is and will still be a joke no matter what build you use versus anyone that has PvPed for more than a week.

    I completely agree. Magplar is disappointment no matter what the gear is. You told the main problems. All is just easier with with other classes (magic warder suffers the same problems).
  • Valagash
    Valagash
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    First you miss a lot of dmg because you don t have the 5pcs light bonus! You wearing 4light/1med/2heavy

    So you miss 2.1k crit and 4.8k penetration. (and yes this is a huge dmg output difference)

    About resistance, I have the same stats as you in 5l/1m/1h. Add blood spawn + channeled focus rune and you sit around 25k+ res and thats very tanky for 5l

    I m not a big fan of zaan on a templar, but personal preference.

    My personal favorite set combinations are
    Earthgore + Kagnerac + Transmutation for pure heal/supp
    Blood Spawn + Reactive + Cyrodiils Light for battle grounds pure heal
    Blood Spawn + Kagnerac + Rattlecage 1-2vsX
    Valkyn + Spinner + Rattlecage 1-2vsX

  • Gargath
    Gargath
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    Here my Argonian mag templar, wears
    5 pcs. Kagrenac's heavy impen (armor all excluding helmet and shoulders) Purple quality
    5 pcs. War Maiden Purple jewellery + Flame Staff Infused with gold enchant for Oblivion damage + Resto Staff Powered and Oblivion damage.
    2 pcs. Mighty Chudan impen
    tri-stat cp150 food
    Not much effective against large groups, but still high survivability and enough damage to kill in duels or play as supporting healer. I like my templar due to some interesting skills, like Total Dark, Dark Flare, spears, Cleansing Ritual, and ofc Radiant Glory.
    Edited by Gargath on July 16, 2018 6:25PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • tomshotgun
    Kadoin wrote: »
    I've tried many combinations of sets in the game for mag templar and I can honestly say that no combination has EVER left me satisfied since the Homestead changes. There is one other class that feels quite similar: mag warden. It's quite a shame that ZOS simply can't see the class is in a god-awful position...

    If you want my opinion, raising your stats is a waste of time. You will not be doing a lot of damage as a templar vs. a "good" player. Most of your hard-hitting skills are dodgeable, get absorbed/reflected, and puncturing sweeps has never been in a worst state with its buggy hitbox and mysterious "miss" and dodge moments. You'd benefit more from finding a way to supplement templar's awful CC (examples: using sellistrix to stun with your jabs, using bahranas curse to slow people down since puncturing doesn't snare and there are speed builds, immobilize poisons to make up for no root, etc.), or making yourself more tank-like in hopes you can either out-sustain or eventually outsmart your enemy. Otherwise, doing damage on templar will lead to disappointment.

    Now, someone might post a build on the forums or claim I'm wrong, but even so, it doesn't change the fact that damage on a mag templar is and will still be a joke no matter what build you use versus anyone that has PvPed for more than a week.

    Thank you so much Kaidon, you confirm my thought!
    so the only way to play my mag templar is stay in group or make it more tank-like.
    what do you think if i change in stamina?
    in your experience if i make new one which is the best race for pvp group with lots of damage?
  • tomshotgun
    i sow also someone using two staffs or one staff and dagger/shield.
    could be better?
  • Baz
    Baz
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    Try to replace your swords for an infused staff + wall. Fire for raw damages, frost for control/noCP.
    Use poison (root+immov/cost/double dot/whatever) on your s&b bar.
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • Kadoin
    Kadoin
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    tomshotgun wrote: »

    Thank you so much Kaidon, you confirm my thought!
    so the only way to play my mag templar is stay in group or make it more tank-like.
    what do you think if i change in stamina?
    in your experience if i make new one which is the best race for pvp group with lots of damage?

    You can play mag templar in light, but how far you get with it depends on how you play. You said you take a lot of damage and do too little. In my opinion, the best way to increase damage on Magplar is to supplement the CC of the class, because you cannot really do damage without locking down your opponent. You might not be doing damage because your opponent "knows" how to avoid jabs and other templar skills. Here are two changes I would make and something you should try:

    1. I would change toppling charge to explosive charge. Why? Because explosive charge can't be dodged or avoided with major/minor evasion like toppling can. This is important for (2). Another advantage is that it means toppling will stun dark dealers, time-stoppers, snipers, and others using channels guaranteed, provided they are not CC immune. Even if not, it's guaranteed damage unlike toppling charge, something templars massively lack.

    2. I would swap Valkyn for Sellistrix. I know, it sounds crazy and nonsensical because Valkyn is powerful and maybe 1/2 of Cyrodil uses it. But Sellistrix has its advantages over Valkyn. The main advantages being that: it works on all damage (including riposte from the CP star and eclipse), you can jab and stun, stamina might be more important to you than health (for break free, block, and roll dodge), and its an AoE stun that can get all the people you are jabbing in BGs or 1vX situations. A side effect of Sellistrix working on all damage is that you also gain the ability to stun when you are on the defensive either by launching a DoT or luring the enemy into your Ritutual of Retribution. The effect also cannot be avoided, just like explosive charge. t No other set offers that advantage when blocking, healing, or running if you have no other options :wink: .

    But the best advantage is this: you can use it in a very simple rotation to kill a fleeing enemy or someone keeping distance, but this same exact technique works on anyone that isn't a tank or won't go on the offensive. You can use Purifying Light -> Explosive (remember it cant be dodged) -> Jabs -> Jabs -> Explosive (if they are running or streaking) -> Jabs -> Light -> ....

    I'm not sure how hard weaving in light attacks would be on console, but of course I recommend doing so after jabbing. Simply by repeating this, eventually Sellistrix works or they die, and trust me, Sellistrix will work quite often on jabs (usually within 1-3 jabs, with you other DoTs it will probably work every 10 seconds). Looking at your mag regen, you should never run out of magicka or be able to sustain this rotation for enough time to kill your opponent.

    Assuming you don't let up the pressure on someone and make sure you don't die, then you should notice a difference when you go on the offense.

    Now, how exactly do you die?

    EDIT: Fixed a mistake between toppling and explosive.

    Edited by Kadoin on July 18, 2018 7:47AM
  • tomshotgun
    Kaidon,thank you again for your time and tips. i really appreciate.
    i will do it and let you know how it works ;)
    i dont know if i'm replying to your question, but can you specifiy better what exaclty you mean with how do you die?
    Well, most of the time i see that the amount of damage i do is like 50 35 250 100 points, but when i die i see damage that i take and is 3000 5000 7000 points (soon i will put some screenshot)
    Seems they use shields/barrier to fend from my damage because if i combat with mobs in cyrodill the damage is much much higher.
    In some case with other players i win but very low percent, in other case we combat for 1/2 minutes and 35% i win.
    in group i have more survival than in solo, but i stay in the middle and often i just heal and trying to do damage.
    Sometimes is difficult to decide when defense and when attack... this is another problem
    if both we start damaging i make less damage and i die before.
    other times i start defending, and after attacking

    Edited by tomshotgun on July 18, 2018 4:24PM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Been running a DPS Magplar in PvP for years. There are hundreds of things I could advise but I’ll keep it to just one: you need more magic.

    Shoot for 40k minimum. I’m at 51.5k now with a monster set and a missing undaunted level. Mage Guild abilities are a good place to start.
  • Mister_DMC
    Mister_DMC
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    I've run multiple sets but I prefer light armor magplar over heavy. Currently running 5bsw, 5 Wizards and skoria with willpower swords. Other great setups are transmutation and Wizards riposte, overwhelming surge or burning spellweave.
  • cazlonb16_ESO
    cazlonb16_ESO
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    Shoot for 40k minimum. I’m at 51.5k now with a monster set and a missing undaunted level. Mage Guild abilities are a good place to start.

    Getting anywhere near 50k would be quite difficult to achieve on an Argonian without neglecting other stats and cramping your bars with mages guild stuff.
  • BNOC
    BNOC
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    I'm running the following without any issue in Cyrodil and BG's - Especially BG's as this is just raw damage.

    5 Innate Axiom
    5 War Maiden
    2 Skoria

    5-2 (Heavy-Light)
    I use 2h on back bar for Forward Momentum
    I run DW on the front bar but if you aren't aggressive and need it, you could run a lightening staff.

    I have:

    Gear
    2 Prismatic glyphs (big pieces)
    5 Max Magicka glyphs

    Jewellery
    2 Recovery & 1 Spell Damage
    or
    3 Recovery

    Food
    Clockwork Citrus Fillet

    Mundus
    Apprentice

    It's about 37k Magicka without IL on my bar
    1.95k Recovery unbuffed - 2.6/7k buffed
    ~4000 SD buffed

    I don't have a stats screen pic as I'm at work but I can get one.

    I have no real issues and the burst is pretty good.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • LeagueTroll
    LeagueTroll
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    I gave up doing nuf dmg. So i just run wizard riposte and chudan. :(
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Getting anywhere near 50k would be quite difficult to achieve on an Argonian without neglecting other stats and cramping your bars with mages guild stuff.

    Agreed?

    I’m just saying that if you do want a DPS Magplar this is a way to go about it.

    If you want to do damage, you cant do it half way. Either jump in with both feet or don’t jump at all. Just adding a little bit of extra DPS won’t do much of anything. Adding 10k or so extra magic will.
  • tomshotgun

    Agreed?

    I’m just saying that if you do want a DPS Magplar this is a way to go about it.

    If you want to do damage, you cant do it half way. Either jump in with both feet or don’t jump at all. Just adding a little bit of extra DPS won’t do much of anything. Adding 10k or so extra magic will.

    could you write how you get to 50k magika? changing in stamina could be better?

    Kaidon i tried your tips but nothing really change.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    This is off of memory but it should be pretty accurate.

    64 points into Magic
    5 Julianos
    3 Grace of the Ancients (jewelry)
    2 Willpower (I have double staff currently)
    2 Monster Set (mismatched monster sets will actually achieve higher magic)
    All magic or spell power enchants
    Infused on big, divines on small
    Ice comet, entropy and inner light
    Undaunted (in at 8, 9 is ideal)
    Mage mundus

    I think that’s all that matters aside from your champion points. I reconfigured my build a bit but I’m at 51535 magic currently I believe. If I went sword and board (extra magic enchant) I could get to 57k easily without adding a 4th, and mostly worthless, mage guild ability.

    For this to work you’re going to need an exceptionally large shield or two, and heavy attack more than you’d normally would for sustain issues. Good luck!
    Edited by THEDKEXPERIENCE on July 23, 2018 8:15PM
  • p00tx
    p00tx
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    BNOC wrote: »
    I'm running the following without any issue in Cyrodil and BG's - Especially BG's as this is just raw damage.

    5 Innate Axiom
    5 War Maiden
    2 Skoria

    5-2 (Heavy-Light)
    I use 2h on back bar for Forward Momentum
    I run DW on the front bar but if you aren't aggressive and need it, you could run a lightening staff.

    I have:

    Gear
    2 Prismatic glyphs (big pieces)
    5 Max Magicka glyphs

    Jewellery
    2 Recovery & 1 Spell Damage
    or
    3 Recovery

    Food
    Clockwork Citrus Fillet

    Mundus
    Apprentice

    It's about 37k Magicka without IL on my bar
    1.95k Recovery unbuffed - 2.6/7k buffed
    ~4000 SD buffed

    I don't have a stats screen pic as I'm at work but I can get one.

    I have no real issues and the burst is pretty good.

    This is almost exactly, piece for piece, what I have on my DPS Magplar, except that I run DW/Destro. It's a pretty fun build!
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • geonsocal
    geonsocal
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    one of my first magplar sets that really helped me a lot with both damage and survivability was rattlecage...

    as long as you don't mind a little "madness", it's well worth the farm for folks still getting used to the class...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    BNOC wrote: »
    I'm running the following without any issue in Cyrodil and BG's - Especially BG's as this is just raw damage.

    5 Innate Axiom
    5 War Maiden
    2 Skoria

    5-2 (Heavy-Light)
    I use 2h on back bar for Forward Momentum
    I run DW on the front bar but if you aren't aggressive and need it, you could run a lightening staff.

    I have:

    Gear
    2 Prismatic glyphs (big pieces)
    5 Max Magicka glyphs

    Jewellery
    2 Recovery & 1 Spell Damage
    or
    3 Recovery

    Food
    Clockwork Citrus Fillet

    Mundus
    Apprentice

    It's about 37k Magicka without IL on my bar
    1.95k Recovery unbuffed - 2.6/7k buffed
    ~4000 SD buffed

    I don't have a stats screen pic as I'm at work but I can get one.

    I have no real issues and the burst is pretty good.

    This is a solid build, very meta. Easy to put together and highly effective.

    Running lightning staff lets you get away with fewer regen glyphs due to access to elemental drain and the option to heavy attack. Plus light attacks hit around twice as hard (haven't specifically test light attack damage). It's a personal preference thing, but my vote goes to 1h&S+Destro.
  • Brutusmax1mus
    Brutusmax1mus
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    Axiom/ shakle is outstanding if using snb or ice staff for blocking often and/ or using any stamina skills like reverb. Triglyphs for life.

    Works great in cp too, but definitely drop regen mundus, you'll be fine without it in a cp campaign.
  • Jabbs_Giggity
    Jabbs_Giggity
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    @tomshotgun You're heading in the right direction. I've mained both Mag and Stam plars. I have always felt that a Stamplar is way more exciting to play, but has more drawbacks in exchange for more burst damage/mobility. However, having that said, Stamplar is NOT in a good spot right now and would not advise to re-roll until next patch, at least.

    My current setup on my Magplar - Xbox One X NA Vivec - is 5L/2H Pirate's helm, Kena Shoulder, 5pc Shackle (body) 5pc Spinner (Jewelry/weapons) with Destro/ S&B.

    I recently changed DW to Destro for some ranged combat because sweeps are incredibly unreliable at the moment.
    Destro Bar: Sweeps, Ele Drain, Entropy, Purifying Light, Vamp bane, Soul Assault/Metor
    S&B Bar: Honor the Dead, Restoring Focus, Ext Ritual, Total Dark, Time Freeze, Bats
    Apprentice/Escapists poisons on Destro/Vampire/*Master Race! - Argonian

    Get your rotation down with LA weaving and get Ele Drain on opponents and apply DOT's. For groups I find it best to use Time Freeze before running Jabs + Meteor/Bats combo

    I currently sit at about 3.4K Spell DMG/36K Max Mag I don't find recovery an issue and buffed resistance is not optimal, but I can survive most fights 1v5-8 (Unless i get hit with Rune Cage/Sloads/Frag/Curse/Talons/Incap/etc. BS combos)

    I've found this combo for gear to be the best for my style and have tried EVERY combination possible...
  • Ballcap
    Ballcap
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    @Jabbs_Giggity how are you at 3400 spell damage? Buffed, I assume. I’ve played magplar a long time and even with spell damage enchants on all jewelry, one piece Kena, and apprentice mundus I have not had it that high.
  • Jabbs_Giggity
    Jabbs_Giggity
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    Ballcap wrote: »
    @Jabbs_Giggity how are you at 3400 spell damage? Buffed, I assume. I’ve played magplar a long time and even with spell damage enchants on all jewelry, one piece Kena, and apprentice mundus I have not had it that high.

    Yes, this is buffed (actually hits about 3.6K Spell DMG) and 4K with Continuous & Offensive Scroll active.

    Aside from set pcs, %added for Max Mag, etc.

    I get my spell dmg from Gold weapons Nirnhoned, 3x Spell DMG glyphs (jewelry) and weapon enchant proc.

    Spell Penetration at 12.3K and Crit at 32%

    However, I am considering swapping out Spinners for Osurge and Valkyn.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    @Ballcap

    Structured entropy and a spell damage enchant on a staff is a really easy way to get an extra thousand or so spell damage.
  • Ballcap
    Ballcap
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    @Ballcap

    Structured entropy and a spell damage enchant on a staff is a really easy way to get an extra thousand or so spell damage.

    Yeah, he mentioned it was buffed which makes more sense. The staff enchant was an area I forgot about though, good point.
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