I wonder if anyone has tried to mix this set with queens elegance.
Or was it designed for Bow Builds (that use light attacks to build more damage) as Cloudrest is basically a ranged trial?
But i do agree lol.
I wonder if anyone has tried to mix this set with queens elegance.
John_Falstaff wrote: »Any LA weaving would do, but I think Arms of Relequen still encourages rotation with more light attacks (like using Crushing Weapons + LA as spammable), since twenty is a lot of stacks to build up. With normal rotations, it may take three or four of them (and that's ~40 seconds) for the set to ramp up to full damage.
kylewwefan wrote: »No. That would be a little extreme. Even the most casual often use one or 2 skills, then carry on light attacking
John_Falstaff wrote: »By the way, do I understand it right that the upcoming Bloodmoon is so far the only set that increases attack -speed-, e.g. messes with timings related to global cooldown? Not that it's a bad thing per se, but feels a bit inconsistent; and if I'm not mistaken, early on, there was an experiment with weapon trait increasing attack speed ('balanced', was it?) and it was quickly dropped, no?)
kylewwefan wrote: »No. That would be a little extreme. Even the most casual often use one or 2 skills, then carry on light attacking
Honestly, I hope they don't change it. Giving less skilled (or less abled) players the opportunity to do decent dps and not be locked out of content is a good thing.
I personally know someone with limited mobility in their hands, who physically cannot weave. (They're still a better player than me, lol.) Being able to hit at least 20k means he'll have an easier time doing dungeons and trials without feeling like a drag on the group.
I know some people get up in arms about anything they percieve as making the game 'easier,' but if you pay for a game, you shouldn't have so much of the endgame content locked behind a difficulty wall that a lot of players struggle to get over.
Yeah, nCR+0 is pretty easy once you get the mechanics down. It's an example of good game design imo, because it's doable for most people but there are lots of ways to up the difficulty if you want more of a challenge.
I just wish the perfected relequen gear wasn't locked behind vet mode. Not a fan of untradeable, mechanically superior gear being a reward for completing higher difficulty content. It increases the gap between elite players and the rest of us, which makes it harder to design content that can challenge everyone without becoming inaccessible to a large chunk of the player base. At least with other gear you can farm it on normal and upgrade it via crafting.
Splattercat_83 wrote: »If you have two good tanks, two descent healers, and 8 dps that can atleast hit 35k you can do vCR + 0 and get the perfected gear that way. Run it on normal to get your non perfected sets, and then start working on vet farming the mini bosses. I should be doable if you pay attention to mechanics.
Splattercat_83 wrote: »Honestly, I hope they don't change it. Giving less skilled (or less abled) players the opportunity to do decent dps and not be locked out of content is a good thing.
I personally know someone with limited mobility in their hands, who physically cannot weave. (They're still a better player than me, lol.) Being able to hit at least 20k means he'll have an easier time doing dungeons and trials without feeling like a drag on the group.
I know some people get up in arms about anything they percieve as making the game 'easier,' but if you pay for a game, you shouldn't have so much of the endgame content locked behind a difficulty wall that a lot of players struggle to get over.
Actually i
Splattercat_83 wrote: »Yeah, nCR+0 is pretty easy once you get the mechanics down. It's an example of good game design imo, because it's doable for most people but there are lots of ways to up the difficulty if you want more of a challenge.
I just wish the perfected relequen gear wasn't locked behind vet mode. Not a fan of untradeable, mechanically superior gear being a reward for completing higher difficulty content. It increases the gap between elite players and the rest of us, which makes it harder to design content that can challenge everyone without becoming inaccessible to a large chunk of the player base. At least with other gear you can farm it on normal and upgrade it via crafting.
If you have two good tanks, two descent healers, and 8 dps that can atleast hit 35k you can do vCR + 0 and get the perfected gear that way. Run it on normal to get your non perfected sets, and then start working on vet farming the mini bosses. I should be doable if you pay attention to mechanics.