VaranisArano wrote: »Out of curiosity, what happens to your idea if those "bad players" who are unbalancing the campaigns decide to faction lock themselves to the currently winning side instead of dividing themselves evenly?
Doesn't this have the potential to just enshrine the dominance of one faction even more?
WuffyCerulei wrote: »I thought u were talking about an actual faction stack, where the entire faction would show up to one place. Aka all of DC at Chalman.
VaranisArano wrote: »Out of curiosity, what happens to your idea if those "bad players" who are unbalancing the campaigns decide to faction lock themselves to the currently winning side instead of dividing themselves evenly?
Doesn't this have the potential to just enshrine the dominance of one faction even more?
Ok, you seem to not grasp the idea of people hopping on the Winning Faction.
They don't switch to the losing Faction, in fact you force them to decide which characters they want to play as well.
Ever since they allowed cross faction play you've had nothing but people stacking the winning faction...
Only way to truly fix faction imbalance would be ZoS not giving anyone a choice anymore. You start the campaign, you get tossed into a faction based on "balance" between all 3. No more guild groups, no more 24 man ball groups. Everyone comes in as individuals and you make groups afterward.
Another option is to make it so once a faction hits a certain number, you can no longer play as that faction. You can be a DC player, but you'd have to play for AD etc. It can open up again as soon as the factions balance out. It'd be way more dynamic.
But who am I kidding? None of this will ever happen. Too many players will cry about not being able to group with friends, so it's a mute point. Cyrodiil on all platforms is becoming a 1 or 2 faction fight. If your on the 3rd faction your doomed to be third place forever unless you make another toon, paying money for more slots and making the ZoS bottom line happier and making the players even more disgusted with campaign PvP.
@VaranisArano
"EP now has a population boost locked in for however long that faction lock lasts, and DC/AD are losing even the part time efforts of those faction hoppers. "
What is a population boost? and who'd care if their 'hearts' were not in it, and such a system locks them out of a campaign they didn't give a hoot about anyway? Only they'd care.
I'm not sure the OP has a solution, but you're post was lengthy but not saying much, got me curious
Only way to truly fix faction imbalance would be ZoS not giving anyone a choice anymore. You start the campaign, you get tossed into a faction based on "balance" between all 3. No more guild groups, no more 24 man ball groups. Everyone comes in as individuals and you make groups afterward.
Another option is to make it so once a faction hits a certain number, you can no longer play as that faction. You can be a DC player, but you'd have to play for AD etc. It can open up again as soon as the factions balance out. It'd be way more dynamic.
But who am I kidding? None of this will ever happen. Too many players will cry about not being able to group with friends, so it's a mute point. Cyrodiil on all platforms is becoming a 1 or 2 faction fight. If your on the 3rd faction your doomed to be third place forever unless you make another toon, paying money for more slots and making the ZoS bottom line happier and making the players even more disgusted with campaign PvP.
or we just play have fun and care less, armed with the knowledge that faction pride is not a feature and that player you were fighting beside last night, now wants you dead. Is it as easy as changing your attitude accordingly? derpvp or knowing a brother has your back and means it.
aetherial_heavenn wrote: »The problem is that flipping to high pop winning factions is rewarded.
Strong factions get stronger thru ap reward system. More keeps held and more buffs lead to unassailable leads. Then non committed players start leaving the losing side/weaker factions until one dominates, like EP has since April on Vivec. Joining the winning side has no downside.
As Cyrodil encourages 2 v1 faction fights due to map design the problem is it ends up with, like today, for example, only 10-20 DC fighting to save Ales and 10-20 trying to save Ash versus double or triple those numbers, as AD and EP legitimately exploit the low numbers remaining on DC.
Understandably People get disheartened at losing to higher numbers all the time so the problem is compounded.
I know they won't faction lock but I would like some campaign rewards adjusted so those who stay fighting for the losing side get some joy.
Maybe every 'flip' in the 30 day campaign reduces your AP gain by 10% per flip, account wide.
Or, given that some people run several accts, maybe reward accounts /players who stay in the campaign on the same side for 30 days with one gold jewellery regardless of their leaderboard position. Or something.
aetherial_heavenn wrote: »The problem is that flipping to high pop winning factions is rewarded.
Strong factions get stronger thru ap reward system. More keeps held and more buffs lead to unassailable leads. Then non committed players start leaving the losing side/weaker factions until one dominates, like EP has since April on Vivec. Joining the winning side has no downside.
As Cyrodil encourages 2 v1 faction fights due to map design the problem is it ends up with, like today, for example, only 10-20 DC fighting to save Ales and 10-20 trying to save Ash versus double or triple those numbers, as AD and EP legitimately exploit the low numbers remaining on DC.
Understandably People get disheartened at losing to higher numbers all the time so the problem is compounded.
I know they won't faction lock but I would like some campaign rewards adjusted so those who stay fighting for the losing side get some joy.
Maybe every 'flip' in the 30 day campaign reduces your AP gain by 10% per flip, account wide.
Or, given that some people run several accts, maybe reward accounts /players who stay in the campaign on the same side for 30 days with one gold jewellery regardless of their leaderboard position. Or something.
Pretty much, I bet if you looked the numbers you'd see EP and AD consistently hit DC keeps the most because it has the least population. They usually do it at the same time because anytime they face any actual resistance most of the potato's in their faction get rolled over rather quickly.
aetherial_heavenn wrote: »The problem is that flipping to high pop winning factions is rewarded.
Strong factions get stronger thru ap reward system. More keeps held and more buffs lead to unassailable leads. Then non committed players start leaving the losing side/weaker factions until one dominates, like EP has since April on Vivec. Joining the winning side has no downside.
As Cyrodil encourages 2 v1 faction fights due to map design the problem is it ends up with, like today, for example, only 10-20 DC fighting to save Ales and 10-20 trying to save Ash versus double or triple those numbers, as AD and EP legitimately exploit the low numbers remaining on DC.
Understandably People get disheartened at losing to higher numbers all the time so the problem is compounded.
I know they won't faction lock but I would like some campaign rewards adjusted so those who stay fighting for the losing side get some joy.
Maybe every 'flip' in the 30 day campaign reduces your AP gain by 10% per flip, account wide.
Or, given that some people run several accts, maybe reward accounts /players who stay in the campaign on the same side for 30 days with one gold jewellery regardless of their leaderboard position. Or something.
Pretty much, I bet if you looked the numbers you'd see EP and AD consistently hit DC keeps the most because it has the least population. They usually do it at the same time because anytime they face any actual resistance most of the potato's in their faction get rolled over rather quickly.
Na-pc-vicec this is my observation. It's all good, never a dull day but it does get annoying sometimes.
I think other servers they complain about team purple, green ect.
heng14rwb17_ESO wrote: »PC EU AD TOO OP!
So EP pushes for a scroll when AD fails and AD conveniently ends up with the scroll, suspicious? I ask because the scroll will probably keep AD from coming in last this campaign where they deserve (since in recent campaigns AD doesn't play to win by mainly attacking the leading faction in the campaign). Perhaps it's time for ZOS to enforce a single faction per account as DAoC did (the gold standard for PvP MMOs).
--Dyn
Hypothetically if this was implemented, what would happen to AD if all the players from DomDom and DK just decided one to stop playing. What would happen to DC if all the players from Iron Legion and GoD decided to stop playing?
Most of the people that play in Cyrodiil are the same people you always see, not very many new people are coming to Cyrodiil, so locking people to one faction would mean rebalancing would become impossible if an alliance were to take a drastic hit to their population.
Your idea only works if there is a constant flow of new players to Cyrodiil.
On a side note, the number of "treasonous" players is so small. Most cross-faction players genuinely try to help the faction they are playing on, you shouldn't judge them because of a handful of troublemakers and trolls.
Only way to truly fix faction imbalance would be ZoS not giving anyone a choice anymore. You start the campaign, you get tossed into a faction based on "balance" between all 3. No more guild groups, no more 24 man ball groups. Everyone comes in as individuals and you make groups afterward.
Another option is to make it so once a faction hits a certain number, you can no longer play as that faction. You can be a DC player, but you'd have to play for AD etc. It can open up again as soon as the factions balance out. It'd be way more dynamic.
But who am I kidding? None of this will ever happen. Too many players will cry about not being able to group with friends, so it's a mute point. Cyrodiil on all platforms is becoming a 1 or 2 faction fight. If your on the 3rd faction your doomed to be third place forever unless you make another toon, paying money for more slots and making the ZoS bottom line happier and making the players even more disgusted with campaign PvP.
WaltherCarraway wrote: »I thought only good players play cross faction.
King_Thelon wrote: »WaltherCarraway wrote: »I thought only good players play cross faction.
Good players who cross-faction do so to find outnumbered fights as members of the outnumbered alliance.
Bad players who cross-faction do so to run around in the biggeest, mindless, skill-free blob they can find.
What type of gameplay can we expect from you?